Re-balancing the 1/2 Orc for my own campaign

1/2 Orc "fix"

  • A.) Drop the -2 to INT

    Votes: 17 34.7%
  • B.) Bonus Feat at 1st level

    Votes: 10 20.4%
  • C.) Other

    Votes: 22 44.9%


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Nifft said:
The best stat in the game is DEXTERITY. It benefits:
- Initiative
- AC
- Missile Attacks
- Touch Attacks
- A Save
- A bunch of good skills
It can benefit (with a feat):
- Melee Attacks

The second best stat is CONSTITUTION. It benefits:
- HP
- A Save
- One very important skill

The third best stat is INTELLIGENCE or WISDOM.

Int benefits:
- Total number of skill points
- Modifies many skills that are sometimes useful

Wis benefits:
- A Save
- Some skills that are important to ALL PCs


Strength and Charisma are tied for last. Many PCs will never use either. ;)

-- N
I'd bump up Int, Wis, and Cha one notch each based on the fact that they can power spells and bonus spells depending on your class. Of course, they should only be increased in importance if you are a member of a spellcasting class that uses that ability score to power spells.
 

The last PC I played for a very meaningfully long period of time was a half-orc. The changes that DM made for it to be worth my while were:

+2 Survival and Intimidate
+2 on saves vs. Poison
+5 ft. movement.

In this campaign orcs were slightly tall, and very much creatures of the wild, so the extra movement (orcs all got +10 move) was very neat.
 

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