New version with some changes...
Thanee's re-revised Sorcerer
Altered Spells Known:
_1st 4/2
_2nd 5/3
_3rd 5/3/2
_4th 6/4/3
_5th 6/4/3/2
_6th 7/5/4/3
_7th 7/5/4/3/2
_8th 8/5/5/4/3
_9th 8/5/5/4/3/2
10th 9/5/5/5/4/3
11th 9/5/5/5/4/3/2
12th 9/5/5/5/4/4/3
13th 9/5/5/5/4/4/3/1
14th 9/5/5/5/4/4/4/2
15th 9/5/5/5/4/4/4/2/1
16th 9/5/5/5/4/4/4/3/2
17th 9/5/5/5/4/4/4/3/2/1
18th 9/5/5/5/4/4/4/3/3/2
19th 9/5/5/5/4/4/4/3/3/2
20th 9/5/5/5/4/4/4/3/3/3
Altered Spells Per Day:
_1st 5/3
_2nd 6/4
_3rd 6/5/3
_4th 6/6/4
_5th 6/6/5/3
_6th 6/6/6/4
_7th 6/6/6/5/3
_8th 6/6/6/6/4
_9th 6/6/6/6/5/3
10th 6/6/6/6/6/4
11th 6/6/6/6/6/5/3
12th 6/6/6/6/6/6/4
13th 6/6/6/6/6/6/5/3
14th 6/6/6/6/6/6/6/4
15th 6/6/6/6/6/6/6/5/3
16th 6/6/6/6/6/6/6/6/4
17th 6/6/6/6/6/6/6/6/5/3
18th 6/6/6/6/6/6/6/6/6/4
19th 6/6/6/6/6/6/6/6/6/5
20th 6/6/6/6/6/6/6/6/6/6
Skill Points: Sorcerers get (4+Int modifier) skill points per level.
Class Skills: Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge: arcana (Int), Knowledge: the planes (Int), Profession (Wis), Spellcraft (Int), and Use Magic Device (Cha).
Note: Dropped Gather Information and Sense Motive.
Bonus Feats: Sorcerers gain a bonus feat at 5th, 10th, 15th and 20th level. The bonus feat must either be a metamagic feat or a draconic feat [Complete Arcane].
Note: Added draconic feats.
Blood Magic: Sorcerers do not use material components when casting spells, they still require foci, however. If a spell has a costly material component, instead of providing this the sorcerer has to spend experience points equal to one-tenth of the cost (in gp) of the material component needed normally.
Note: Normally the xp to gp ratio is 1:5, I decided on the 1:10 ratio to give credit to the sorcerer's limited spell selection and the fact, that their spells are often used over and over again.
Errata to the Sorcerer's 'Spell Swapping' ability: Upon reaching 3rd level, and at ever odd-numbered sorcerer level after that (5th, 7th, and so on), a sorcerer can choose to learn a new spell in place of one he already knows. ...
Note: Alternatively, the 'Spell Swapping' could be allowed for every level from 2nd onward.
* * * * *
Option 1:
Clarification to
Metamagic Rods: Casters that prepare spells have to use Metamagic Rods during preparation, but also have to wield the rod when casting the metamagicked spell. Casters that cast spells spontaneously increase the casting time when casting a metamagicked spell as normal.
Option 2:
Clarification to
Metamagic Rods: Casters that prepare spells have to use Metamagic Rods during preparation, but also have to wield the rod when casting the metamagicked spell. Casters that cast spells spontaneously increase the casting time when casting a metamagicked spell as normal.
Errata to
Metamagic: Spontaneous casters can cast a metamagicked spell without the usual increase in casting time. Instead a spontaneous caster, such as a bard or sorcerer, must spend a move action prior to casting the spell to modify it accordingly. A quickened spell would therefore be a move action and then a free action.
Errata to
Metamagic Rods: Sorcerers (and other spontaneous casters) can use Metamagic Rods without the usual increase in casting time. Instead they have to spend a move action prior to casting the spell, just as detailed above.
Option 3:
Errata to
Metamagic Rods: Casters that prepare spells can use Metamagic Rods during spellcasting and decide upon their use spontaneously at that time.
Errata to
Quicken Spell: Spontaneous casters can use Quicken Spell without an increase in casting time. Casting a quickened spell is a free action for a spontaneous caster, such as bard or sorcerer.
Errata to
Metamagic Rods: Sorcerers can use Metamagic Rods without an increase in casting time.
Note: Option 1 or 2 are highly recommended.
* * * * *
New Item:
Spellstone: Spellstones hold the essence of a spell slot that can be used for spontaneous casting. If the owner of a spellstone is able to spontaneously cast spells, he can use the spellstone instead of one of his own spell slots once per day, when spontaneously casting a spell. Cost: Level² x 1,000gp.
Bye
Thanee