AbdulAlhazred
Legend
DS, I think you'd have to agree though that the AV double weapons generally are pretty silly. Double axe and double flail in my experience would be unwieldable at all. The urgrosh not so much, but historically a lot of the weapon forms D&D doesn't designate as double weapons commonly had butt spikes and its hard to justify from a simulationist perspective singling out one such weapon as being worthy of being a double weapon and not the others. Double sword is maybe an increment less wholly unrealistic than double axe/flail but still seems like at best it overstates the advantages of something like that and even then isn't exactly all that realistic.
As far as reach flanking for polearms in 4e I'm not real sure it would be a good idea. DS has a point, Polearm Gamble does sort of fill that niche. And its not like you can't flank with a polearm, you just can't do it unless you're adjacent, so its not like its a disadvantage of polearms. The only time it gets a little that way is when you charge and thus always end non-adjacent.
As far as reach flanking for polearms in 4e I'm not real sure it would be a good idea. DS has a point, Polearm Gamble does sort of fill that niche. And its not like you can't flank with a polearm, you just can't do it unless you're adjacent, so its not like its a disadvantage of polearms. The only time it gets a little that way is when you charge and thus always end non-adjacent.