Kaleon Moonshae said:
[...] but I do thank you for telling me where it is, will tell my dm and see if he wants to use that 3.5 varient.
Um, actually it's not a variant, it's the default rulein 3.5e ...
Kaleon Moonshae said:
I don't know though, it sounds based on the whole relative weapon size thing which I still think is the worst rule I have ever seen.
It's actually
easier, and more
intuitive, than theprior system ended up being for me. Now, if you want your half-ogre to wield what is,
for him,a two-handed sword, you don't have to get a "huge greatsword" (which sounds too big for a size Large wielder) ... you just get a
large greatsword, up the damage accordingly, and you're done.
Halflings can be built around wielding a rapier, if you want a halfling swashbuckler ... it'll just be a
small rapier.
If you want a storm giant wielding a rapier ... great, go for it: it's a huge rapier!
Kaleon Moonshae said:
Let's make it even harder on the halflings and gnomes where treasure is concerned,
And how does that make it harder on them? Only the GM can do that; if he doesn't
place small weapons, it's
his fault. Not the rules' fault.
Kaleon Moonshae said:
not to mention harder on the dm now that he has to roll the size of every single piece of weaponry we find and make sure that we fight at least one halfling or gnome npc of equal level so we can be sure that our halfling gets a fair share of the loot and doesn't get jipped.
What roll? There's no
roll for weapon size - it's purely GM choice. If your GM wants to use dice rather than judicious placement, again, that's the GM's choice - not the dictate of the rules.
Kaleon Moonshae said:
end rant: Now, I like a lot of the stuff in 3.5, don't get me wrong. I just feel that it is a pain to have relearn the entire system.
*grin* I started playing with the old red-box Basic set, and swiftly moved into First Edition AD&D. I got the 2E Player's Handbook the moment it came out; I got the Skills and Powers (etc) "v2.5" rules when THEY came out. I got Third Edition the moment it was released, and did the same with the revision.
So I've "re-learned" the rules no less than
five times - which means I've learned the rules
six times, if you include my initial foray into D&D.
Kaleon Moonshae said:
I think 3.5 is a great game and is great for people who haven't played 3.0, but for some of us who played 3.0 since the beginning and have huge swathes of areas memorized we now have to second guess everything we think we know, lol. It kinda makes you feel like an idiot.
Been there, done that, managed to make a shockingly smooth transition from 3.0 to 3.5 for my epic arena game.
one other question then: Do larger weapons with reach effect that? Or is it always just double?
Always just double your natural reach. A longspear built for an ogre is as good
for the ogre, in proportion to it's size and reach, as a longspear built for a human is when wielded
by that human. And, what's more, it does commensurately more damage.
Trust me, that's a LOT simpler than the rules presented in the 3.0 book
Savage Species (which had a whole SLEW of calculations for
each of reach, damage, weight, cost, weapon hitpoints, etc, etc, etc). Now, your GM can simply turn to the entry for Ogres in the MM, and decide "yeah, ogres with longspears, that'll be cool this time" - quick-look-up the damage of a "Large Longspear" (meaning, "Longspear built for size-Large wielders") in the PHB, double the Ogre's reach from 10' to 20' ...
and that's it, no more math or calculations, he can just start the dice rolling and the blood flowing without any further fuss over the ogres' weapon(s).