The Crimson Binome
Hero
A "round" isn't really a thing. It might sometimes be a useful idea, when you're talking about things like a surprise round, but generally speaking it doesn't do anything. Once you've established the order that characters act in, there's no reason to demarcate the transition from the bottom of the order to the top of the order - it's just a continuous progression of turns. In your example, the concept of round two is meaningless, since the characters have all already acted and the (infinitely repeating) order has been established.Can the Ready Action result in a character getting 2 attacks in a round?
A more useful way to measure rounds is relative to the character. If my wizard creates an effect that lasts until for one round, then everyone gets a turn, and it ends when things get back to the wizard.