Real Character Stats

Stalker0

Legend
All of the time on enworld you hear, X level character should have Y bonus to saves, Z bonus to attacks, etc. But that's all theory, how about hearing some real numbers from organic characters, ones that have been played over a long time and gain gear and such through the story and not just I have X gold I buy the optimum gear.

So, here's how this works. I don't care if your game is high magic, low magic, whatever. This is to see what characters people out there are actually making, theory be damned.

The only prereqs for posting are:
1) The character has been played over at least 5 levels (so its organically made and not just statted out at character generation).
2) The character uses only WOTC material (to provide a little consistency).

When you post, put down your level (should be at least 5th!!), classes, and then your basic numbers. HP, AC, Saves, attacks, damage, spell dcs are good basic numbers.
 

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Our game had a very generous stat generation system. Character began play at level 6.


Lyrien Delanial - NG middle aged grey elf wizard 7 / Loremaster 6 / Archmage 1 (level 14)

Str: 10
Dex: 16
Con: 14
Int: 24 (30 with circlet)
Wis: 10
Cha: 15

Saves: Fort +13, Reflex +12, Will +19 (+5 cloak included, +2 fort and will from loremaster secrets included)

AC: 23 (ring +3, bracers +6, natural +1)

Spell DCs 20 + Caster Level (+1 Enchantment and Transmutation due to spell focus) / Effective Caster Level 16 (Archmage Spell Power + Ring from complete arcane)

HP: 73
 

Temur

Shifter (Gore Brute) Druid (with substitution levels for the Shifter) 6

Str 14
Dex 14
Con 12
Int 12
Wis 19
Cha 6

Saves: Fort +6; Ref +6; Wil +7

AC 17 (Rhino Hide Armor); Spell DCs are 14+ spell level nothing special to boost them or caster level

HP: 41
 

From a campaign a few years back:

Cobin Chardwell
NG human bard 6

Str 13
Dex 14
Con 12
Int 12
Wis 10
Cha 15

Feats: Improved Initiative, Armor Proficiency (Medium), Weapon Focus (longsword), Mounted Combat

Hp: 32
AC: 23 (+2 Dex, +5 from +1 dragon scale mail, +5 from winged shield, +1 ring of protection) or 14 (+2 Dex, +1 from padded armor, +1 ring of protection)
attack: +1 keen longsword (+7 to hit, 1d8+2/17-20)
Saves: Ref +7, Will +5, Fort +3

Spells known:
0 - dancing lights, detect magic, ghost sound, lullaby, message, resistance
1 - unseen servant, alarm, identify, sleep
2 - mirror image, summon monster II, invisibility
 


From a Dawnforge Campaign about a year and a half ago. This character had high stats because, well, that's Dawnforge.

Azael d'Iakala (known to most everyone as "The Caller"

Tiefling Male Wizard (7)

Strength 13
Dexterity 17
Constitution 14
Intelligence 22
Wisdom 15
Charisma 17

HP: 32
AC: 16
Fort: +5
Ref: +7
Will: +9

Feats (including Bonus Feats): Sudden Extend, Spell Focus (Conjuration), Augment Summoning, Scribe Scroll, Sudden Maximize, Alertness (from familiar)

Gear of Note: Potion of Cure Moderate Wounds, +1 Ring of Protection, +1 Amulet of Natural Armour, Cloak of Resistance +2, Bracers of Armour +1, 3rd level wand of magic missiles, light war horse named "Gluefoot"
 

Thugdar Smashgud
lvl 12 Orc Barbarian

Str 24
Dex 14
Con 17 (19 with +2 Amulet of Health)
Int 6
Wis 6
Cha 6

Fort: 14
Ref: 8
Will: 4

AC: 18
HP: 161

My current character in a WLD game.
 

Exxon
Catfolk
Ranger 7/Fighter 2/ Deepwood Sniper 2/ Duskblade 2

STR 16
DEX 24 (with gloves +2)
CON 14
INT 14
WIS 14
CHA 14

Saves w/Vest of Resistance +2
FORT +15
REF +17
WILL +9

HP: 126

AC: 26 [+5 Nimble/Mithral Chain Shirt (4+1), Dex +7, +1 Deflection, +3 Natural] w/o shield
or
AC: 29 [+5 Nimble/Mithral Chain Shirt (4+1), Dex +7, +1 Deflection, +3 Natural, +3 Shield]

Feats: Point Blank Shot, R1: Track, R2: Rapid Shot, Imp Favored Enemy, F1:Far Shot, R3: Endurance, F2: Wpn Focus Longbow, Precise Shot, Coordinated Shot, R6: Manyshot, Imp Rapid Shot, DB2: Combat Casting


Attacks
w/+1 Magebane, Blessed Composite Longbow
Normal: +23/+23/+18/+13, 1d8+4, 19-20/x4
vs Favored Enemy: Outsider (evil): Dam 1d8+9
vs Favored Enemy: Monstrous Humanoid: Dam 1d8+8
If w/in 30 feet add +1 to Att & +1 to Dam
If Bane is in effect add +2 to Att & and +2d6+2 to Dam

Spell DC: 12+Spell Level
 

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