CharlesRyan
Adventurer
Are you someone that has plucked a bit of history from the real world and worked it into your gaming experience?
My campaign is set in crusades-era Europe--1198 to be precise. A mythological 1198, with plenty of supernatural/magical elements, but more or less historically intact.
I'm not too slavish about the history, though I draw heavily from it. I could compare it to a movie like Kingdom of Heaven (set at pretty much the same time as my campaign): Most of the characters and events are based on real people and events, but the writer wasn't too bothered about putting two characters in the same room who really lived 20 years apart. In the end, the history is a tool for adding depth, veracity, and drama to the story (and inspiration for the GM)--but it's the story that matters, and the historical borrowings have no authority to overrule.
I've run across some GMs and players who were uncomfortable with any real history in their games. (I had a GM who loved Ars Magica but would never run it in its native setting.) I've never understood that.