The Edge
First Post
Ive acidentaly seem to have got my two players hooked on realism. I woundny normaly mind, I like to keep my game worlds as consistant as posible, but it seems to have rubbed off on my players a bit to much. Yesterday I found myself working out the gold in a 'dungeon' (a term my players now reject) by totaling up the bug bears and various minions and working out their daily pay and how long they had been employed. This led onto where their leader (a member of a trouble stiring cult) got his money from, how much he would need to maintain his plans and extra costs in new equip etc. Consistency is all well and good, but this is too far.
While playing they continuously made coments on 'how long it would take to dig a pit','they dont have much spare food space','I'd have expected a few slaves'. Afterwards they actually checked up on the bugbear mecenary wages and prety much reverse engineered everything I'd put together, only to then COMPLAIN because they had forgoten to take the leaders saveings into acount properly.
Every encounter is more of a chalenge for me than it is for them. Im glad they dont know much about the various monsters. Has anyone else had a player like this?
While playing they continuously made coments on 'how long it would take to dig a pit','they dont have much spare food space','I'd have expected a few slaves'. Afterwards they actually checked up on the bugbear mecenary wages and prety much reverse engineered everything I'd put together, only to then COMPLAIN because they had forgoten to take the leaders saveings into acount properly.

Every encounter is more of a chalenge for me than it is for them. Im glad they dont know much about the various monsters. Has anyone else had a player like this?