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Realism Headache


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I'm DMing an ancient Egyptian campaign. I casually described an Egyptian temple as being made of marble. "Wow, marble!" said one of the players. "Where'd they get that?"

"Maybe they teleported it in," I suggested.

In other words: magic solves everything. ;)

Jason
 

I think I might well use the knowlege check idea next time. I was also thinking of a posible 'Knowlege: Creature', so they could determine whether they know of a creature and how much, although I'd have to think of how the DC is determined and any posible DC mods that aply to the creature like extra planar, rare, common knowlege etc.
 

The Edge said:
While playing they continuously made coments on 'how long it would take to dig a pit','they dont have much spare food space','I'd have expected a few slaves'. Afterwards they actually checked up on the bugbear mecenary wages and prety much reverse engineered everything I'd put together, only to then COMPLAIN because they had forgoten to take the leaders saveings into acount properly. :(

He lost it betting on the goblin races. :D
 

Reality is a game I play as little of as possable, becaues it gives me headaches too.

Seriously though, that is just insane. I like the idea that generaly things tend to make sense, but they don't have to make perfect sense. It's ultimately a game. And if you're not enjoying it because of the extra work, then don't do it that way. Reality is something that generaly has little bearing on the game. (Explain how someone can "dodge" a fireball for half to no damage, or ingest a quart of poison and shrug it off, or even fall 100' and live at higher levels) Just try to use common sense in general, and don't mind every minute detail.
 


Why not race the gobs, If you're a big shot cultist fat cat, or a ruthless bugbear merc leader with more shiney stuf than your neibours, then you gotta do something while you wait for adventurers to smash your plans and nick your shiney things. "Oi! You two, yes you snot rag. Im bored, race each other." Lets all go to the races. :)

@Bront - But yes your right, it is insane. But I'll fix it, don't worry.
 

It would seem that the answer is pretty simple:

roll up treasure the the DMG says. and divvy it up amongst the dead bad guys (or soon to be dead).

When the players act surprised at how much or how little, you've got 2 answers:
A. they must have spent some of their money on goods or services
B. they must be saving their money for something

Let them wonder what they spent it on or were saving for, but don't ever actually revisit it.

Janx
 

I wish my players cared that much. Still, I don't worry about it too much. Make it the way you want and feel good about and they have to deal.
 


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