Bedrockgames
Legend
Umm, haven't you been paying attention?
There's multiple examples in this thread of using surges to get exactly what you want.
But, Traditional HP don't give me what I want. They don't achieve HP as mojo because the healing rates don't make any sense if HP are mojo. Why on earth does it take me a week to get my mojo back? Or, rather, any period of time is equally understandable - be it short or long.
Fair enough. I wasn't being entirely serious in this post just trying to show how annoying this kind of argumentation can be.
But i will say this. You are right, traditional HP probably dont give you the kind of mojo sim you are looking for. But just because examples were offered to make surges simulate hp as damage, that doesn't mean anyone here found those examples persuasive at all. Surges still dont do what I want. And people asserting that my needs are now satisfied because they've supplies a convoluted explaination, example or fix doesn't cut it for me.
When I look at the combat examples in the books, I see lots and lots of numbers with virtually no attention paid to the idea of how serious a wound actually is. I'll have to dig up my Mentzer Basic book again, but, IIRC, the "actual play" example doesn't really dwell too terribly much on the details of hit point loss.
And, let's be honest here, considering the amount of verbiage we're talking about, I'm very, very sure that we could play dueling quotations for a LONG time without resolving anything. I mean, heck, people have been pretty content entirely ignoring the AD&D DMG definition of HP throughout this thread, why would people start paying attention to what's actually in the books now?
this is a fair point, dueling quotes isn't going to get us anywhere. And frank it would probably be a giant waste of everyone's time to spend an hour quote seeking for something that we both probaboy agree doesn't change the debate that much.