Pbartender
First Post
mmadsen said:I wouldn't want a complicated mechanic -- I'm sure I've made already made the point that complicated mechanics are generally neither more fun nor more realistic -- but having a mechanical guideline could go a long way. First, it would set some basic guidelines -- namely that most creatures will run away the moment they think they're in any danger. Second, it would give a mechanical reason for wearing gleaming gold-chased armor and wielding a glowing sword, etc.
It's easy... The Intimidate skill already has a basis for it:
SRD said:Demoralize Opponent
You can also use Intimidate to weaken an opponent’s resolve in combat. To do so, make an Intimidate check opposed by the target’s modified level check (see above). If you win, the target becomes shaken for 1 round. A shaken character takes a -2 penalty on attack rolls, ability checks, and saving throws. You can intimidate only an opponent that you threaten in melee combat and that can see you.
Just expand that to include more options... Allow the opponent to be frightened or panicked if you beat the opponenet's check by a lot. Allow the effect to last longer than a single round. Allow a character to make the check as a swift action, or as a part of another action (spellcasting and certain types of attacks come to mind). Grant bonuses for impressive armor, mean-looking weapons, spellcasting fireworks and such.
You can easily use feats or a PrC to do it... "Improved Demoralize", "Greater Demoralize" and so forth. If it was Iron Heroes, I'd just make it a skill challenge.