Perhaps it got lost in all the (im)moderation, but that is what I suggested earlier:Pbartender said:It's easy... The Intimidate skill already has a basis for it: [...] Just expand that to include more options... Allow the opponent to be frightened or panicked if you beat the opponenet's check by a lot. Allow the effect to last longer than a single round. Allow a character to make the check as a swift action, or as a part of another action (spellcasting and certain types of attacks come to mind).
Under the current rules, for instance, a successful intimidate check leaves the target shaken for 1 round, when it should probably leave them shaken indefinitely, potentially frightened, and even panicked.
It might make sense to make Intimidate checks against the target's Intimidate skill -- and redefine Intimidate to mean Posture, in the sense used by Grossman: convincing oneself of one's prowess while daunting one's enemy.Pbartender said:The Intimidate check is opposed not by a Will save, but by a modified level check: 1d20 + character level or Hit Dice + target’s Wisdom bonus [if any] + target’s modifiers on saves against fear.
But we'd need a better sounding verb than Posture to replace Intimidate, to convey both courage and ferocity.