D&D 5E Realistic/Historic armor for D&D (Homebrew)

grechdania

Villager
I honestly think that this is less realistic than the regular 5e AC. If you look at the effect of historical armor it doesn't "reduce damage". It either blocks a disabling blow, or it doesn't. "Half damage" isn't a thing in real combat.
Unless you are talking about blunt damage. You still receive a hit, but the kinetic energy transfered to your body depends on the factors listed. And, well, penetrating armor and injuring person only lightly, without stopping effect is often a case. But if you're talking about cuts, then yes that is true. Chainmail will reflect 100% of all received cut damage. But it's not that simple with thrust and hardly effective against blunt weapon. Conclusion: swords suck.
 

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grechdania

Villager
I honestly think that this is less realistic than the regular 5e AC. If you look at the effect of historical armor it doesn't "reduce damage". It either blocks a disabling blow, or it doesn't. "Half damage" isn't a thing in real combat.
Unless you are talking about blunt damage. You still receive a hit, but the kinetic energy transfered to your body depends on the factors listed. And, well, penetrating armor and injuring person only lightly, without stopping effect is often a case. But if you're talking about cuts, then yes that is true. Chainmail will reflect 100% of all received cut damage. But it's not that simple with thrust and hardly effective against blunt weapon. Conclusion: swords suck.
 

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