Majoru Oakheart said:
I can't help but take offense to this comment. I don't know what type of "grief players" you ran into or what types of players are "typically ostracized" from non-RPGA groups as nearly every member of the RPGA I've ever met has been in a home game as well.
I was ammending what Treebore had posted.
In my (admittedly brief) experience with the RPGA, I became reacquainted with folks who had been ejected from numerous local non-RPGA games and who had been largely ostracized from local gaming outside of the RPGA due to their personality traits or conduct.
Now, I never represented that this was true of the whole RPGA, merely that this is what I personally experienced during my contact with said organized play association (and other organized play associations). To be perfectly clear. . .
I don't imagine that X chapter of Y association is representative of the association as a whole, though I absolutely
do understand how an experience like mine might thoroughly dissuade one from ever giving said association another go.
Like it or not, the conduct of one chapter/club can really damage the reputation of the larger organization. That's the reality.
I really would like to know what type of "undesireable personality traits" you have found in RPGA members.
Okay, since you asked:
Spotlight Hog -- Player who wants to interject their character into
every scene (even if not present) and/or ensure that they became the centerpiece of every scene by way of dominating all conversations in which they participate.
Rules Lawer -- Not admittedly a bad thing in and of itself, though I'm speaking of the folks who will stop a game session in mid-flow and loudly argue about personal interpretations of the rules in an effort to get their way. It's akin to throwing a tantrum.
Rules Exploiter -- Player who uses rules in a way that they are very
obviously not intended to be used but can
technically be used, due to the lack of a specific written statement forbidding such use. For example, building a Pun Pun-like character as a PC.
Grief Player -- Player who creates characters designed deliberately to irritate other players (e.g., a PC played in a tone contrary to that already established for the game) or simply devoted to doing whatever they can to sabotage the goals of other PCs.
MarySue DM -- A DM who creates a deliberately overpowered (compared to the PCs) non-player character with the intent of playing them as a PC.
While it's true that all of these player types and/or personality traits exist outside of organized play associations, in my experience (which, again, I am not representing as all-encompassing), I have found that they occur with much greater frequency
within such organizations. Much to my chagrin.
Personally, I can count the players who exibit these traits that I have met outside of organized play associations on one hand -- although, to be fair, one of them
did exhibit
all of these traits and was far worse than anybody whom I have met via organized play associations.
I can literally fill a small notebook with the names of very unpleasant players whom I have met in different organized play organizations. Indeed, I made it a point to direct people away from certain organized play associations in particular geograpic areas (not the RPGA, in case you're wondering).