D'karr
Adventurer
Badkarmaboy said:Puerto Ricans can teleport. It's just not true.
What, they took that Supernatural Ability from me? Now, I'm pissed.
That's it 4E is dead to me....

Badkarmaboy said:Puerto Ricans can teleport. It's just not true.
Badkarmaboy said:D'Karr-
I was reading posts to an article on the Survivor seaon where it was all racial teams. One of the responses said that folks should get away from old stereotypes and use the cool new ones, like Puerto Ricans and teleport and Chinese people taste like candy. I almost shot diet wild cherry pepsi on my keyboard.
You can has your supernatural ability back![]()
Sorry, back on topic now...
Zander said:We needn't speculate that RPGA members are far from ideal as playtesters; we already know it as a fact. There's a precedent: When 3.0 was being developed, it was playtested by RPGA members. They left in overly complex rules including those for AoOs, grappling and turning undead. All of these things should have been spotted and fixed in playtesting but weren't. The very first time I read the 3.0 PHB and saw these rules, I wondered why they hadn't been identified by the playtesters and returned to the design team for revision. Could it be that the RPGA just wasn't up to the task?
If you develop something (in this case 3E) and the people who were supposed to test it don't do a good job, you shouldn't trust them to test the next generation of whatever it is you're developing (i.e. 4E).
tzor said:I certanly don't want to insult anyone especially the RPGA, but I'm afraid it's not the right environment. It might have been, or perhaps it used to be, but it's not anymore. I remember many years ago the RPGA trying to actively recruit various local gaming groups for just such a purpose, effective playtesting of ideas. That part of the RPGA is no more.
Zander said:We needn't speculate that RPGA members are far from ideal as playtesters; we already know it as a fact. There's a precedent: When 3.0 was being developed, it was playtested by RPGA members. They left in overly complex rules including those for AoOs, grappling and turning undead. All of these things should have been spotted and fixed in playtesting but weren't. The very first time I read the 3.0 PHB and saw these rules, I wondered why they hadn't been identified by the playtesters and returned to the design team for revision. Could it be that the RPGA just wasn't up to the task?
If you develop something (in this case 3E) and the people who were supposed to test it don't do a good job, you shouldn't trust them to test the next generation of whatever it is you're developing (i.e. 4E).
reanjr said:What I mean by story based games is those that have a continuing arc complete with downtime, extra-adventure plot threads, etc. RPGA doesn't really offer this. Most home campaigns do.