Really simple traps?

CCamfield

First Post
Does anyone have any house rules for (or know of books with coverage of) really simple traps? By which I mean things like non-magical rope-snares, crossbows set to fire when a string is pulled, punji stakes, and so on? Costs, DCs?
 

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I allow the Wilderness lore skill to cover these type of traps that I refer to as being huntin traps. The costs are really low as like sharpening sticks is more about time then buying materials. I just have a DC of 15-20, a little higher if the trap is a bit more complex then average.
 

Do you mean the construction DC or detection/disable/reflex save? I suppose that range would be appropriate for all of them considering their (the traps') nature.
 
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IMC tiger traps (pits with sharpened poles) and Vietcong- traps (the ones covering a small hole with an almost sawed through wooden board with spikes driven through it, so that the one who steps on the board will get his leg impaled by the spikes) doesnt take any skill to set up, but Wilderness lore is used to determine the DC to Spot them.
 

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