The version I created
Find Traps
2nd-level divination
Casting Time: Action
Range: 120 feet
Components: V, S
Duration: Concentration, up to 10 minutes
Classes: cleric (jurto, myraxus)
You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable,
which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.
The spell reveals the general location of a trap in your line of sight. It does not specifically reveal the nature of the trap or how it is set off. However, revealing the location can help determine more about the trap. For example, you gain Advantage to notice a glyph of warding or symbol. So, for example, you might know a door you see in range is trapped but not in what way or what if any specific part of the door is the trigger.