Speaking of screwy EL systems...
Anyone notice that in the EL tables, it is sometimes considered EASIER to fight a single mob of 10 than 10 "mobs" of one? In my experience, it is ALWAYS easier to fight one thing ten times than ten things one time, unless you have a whole lot of area of effect things on your side (which I would say are the exceptions rather than the rule).
For a mathematical example...
I first formulated this idea while playing warcraft...if you send one warrior against another warrior, then the warrior that wins will come out with barely any hit points left at all. However, if you send two warriors against one warrior, the group of two warriors will end up with one of them being at 100% hp, and the other at 50%. As you increse the one side more and more, you decrese the amount of damage they take: 1vs8 means that the 1 team will die, and the 8 team will end up with 1 of it's members at 7/8 HP. This doesn't work quite as well when you factor in area of effect spells, but it still seems obvious to me that fighting one guy at a time is much easier than fighting a bunch all at once, yet the EL system sometimes gives more exp for fighting several enemies in succession rather than in on big group.
Anyone notice that in the EL tables, it is sometimes considered EASIER to fight a single mob of 10 than 10 "mobs" of one? In my experience, it is ALWAYS easier to fight one thing ten times than ten things one time, unless you have a whole lot of area of effect things on your side (which I would say are the exceptions rather than the rule).
For a mathematical example...
I first formulated this idea while playing warcraft...if you send one warrior against another warrior, then the warrior that wins will come out with barely any hit points left at all. However, if you send two warriors against one warrior, the group of two warriors will end up with one of them being at 100% hp, and the other at 50%. As you increse the one side more and more, you decrese the amount of damage they take: 1vs8 means that the 1 team will die, and the 8 team will end up with 1 of it's members at 7/8 HP. This doesn't work quite as well when you factor in area of effect spells, but it still seems obvious to me that fighting one guy at a time is much easier than fighting a bunch all at once, yet the EL system sometimes gives more exp for fighting several enemies in succession rather than in on big group.