Reasonable Encounter against 100 enemies. Not possible?

+2 from flanking and ALOT more from MULTIPLE Aid Anothers!

Debatable.

Aid Another provides a Circumstance bonus.

"Circumstance modifiers stack with each other, unless they arise from essentially the same circumstance."

It depends how you interpret that qualification.

-Hyp.
 

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MY DM threw about 100 half fiend goblins at us. We are about 7th level average. It was a slaughter. A single acid breath and a flamestrike routed the whole group.

No challenge at all yet by the rules we should have gotten over 30,000 XP total for the really simple battle.
 

Albereth said:

I have been playing 3rd Edition since it came out and I find the EL to work out just fine. The party I am in is 8th, 9th, 9th, 9th, and 10th, and the DM has been sending EL 8-11 on us. The 9th and 10 play out just about right for our group as it should.

If you are having problems with the EL not seeming to be accurate maybe it is in the makeup of the party. Remember that the CR/EL system is designed around a balanced Fighter, Rogue, Cleric, Wizard party of 4 characters.

I have also been playing 3E since it came out, and other games for 20+ years before that. I have no problem throwing the right amount of challenge at my parties.

But when the CR system is very questionable to begin with and the EL system is then based on manipulations of the CR system, I don't see how they can be supported as remotely functional.

Honestly, I would be no less boggled if you said you always found the sky to be a nice shade of purple.
 
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Good point Hyper.

I do come from the corner that feels that even high level characters can be mobbed and brought down by enough grunts if said grunts get to them. One you get enough people on someone


Also I don't want to say to a pc his two friends can't help him out together as well.
 

Also I don't want to say to a pc his two friends can't help him out together as well.

Yeah. It depends on how strict you're going to be on your interpretation of "the same circumstance".

I'm actually having trouble tracking down much in the way of other circumstance modifiers. I figured the DM's arbitrary +2 bonus for "favourable circumstances" would be one... but oddly enough, that's an unnamed bonus :)

-Hyp.
 

Guess I think that 100 1st level characters could challenge a party. Just give them some appropriate weapons, in this case probably bows.

They want to be archers. Spread them out, so that the area of effect spells can't wipe them all out at once. We want to surround the players at a large encounter distance. Figure something like 180 feet or more.

Once they find the artillery piece lopping the AoE spells, have them all concentrate fire on that person. After that person is down, concentrate fire on the cleric if there is an obvious cleric.

Run away from melee fighters. Remember to split up, we don't want the fighters to get full attack rounds against groups of you. Figure that they try to maintain about a 10'-15' minimum distance between each other.

With 80 archers (assume we lost some immediately), you are probably going to roll about 4 hits per round. At 4d6 per round, figure it is probably going to take about 3 rounds to take him down.

If for some reason the mage has a protection that neutralizes your attack, concentrate fire on a different character. Possible protections would include Protection from Normal Missles, Stoneskin, Obscuring Mist, etc.

The enemy I feel sorry for are all the captains and such yelling out orders. They will tend to attract the players attention and therefore be amoungst the first to die.
 

100 enemys? Sounds to me like someone's been watching too much anime!

100 Xp to the first person to tell me the anime I'm talking about...
 


Our level 6 party just took on over 60 goblins, hobgoblins and bugbear. A few of the goblins were level 3 rogues, a bugbear had some class levels and he had 2 train giant centipedes or something with him. At the end, we were hurt but still standing. The goblinoids were in a defensive tunel system too (lots of arrow slits, small side tunels, spear and fire traps...).

80 archers? If the mage has a few defensive spells and protection from arrow up, forget it. To be properly spread out and not shooting a the front ranks, the archers will have to be quite a way back.

Ancalagon
 

You have to use a LOT of judgement... for example...

100 Kobold Sorceror 1's

Even in waves of 20 they will ALL magic missile the same guy until killed... umm... that's 20d4+20 per round... or MORE if there are more.

Also 100 Goblins with Alchemist's Fire and Tanglefoot Bags is how difficult?

heh
 

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