mrpopstar
Sparkly Dude
As the Dungeon Master, I always reference character sheets when designing challenges. I create gaps with intention!No. Speaking for anyone I know irl, we don’t choose how big the gap is based on player abilities.
As the Dungeon Master, I always reference character sheets when designing challenges. I create gaps with intention!No. Speaking for anyone I know irl, we don’t choose how big the gap is based on player abilities.
Where in a character's career are we putting the baseline? Low levels similar to RL humans, and matched up to wizards who can teleport 20ft and levitate?
Or high levels where they are competing with demigods in feats of athleticism, and matched up to wizards who can teleport across the world, stop time, and transform into dragons?
No. Speaking for anyone I know irl, we don’t choose how big the gap is based on player abilities.
I remember calculating for Gilgamesh it was a flat out sprint on the order of approaching USAIN Bolt for a days and days. I might have to go redo that computation.Other than sprinting speed, what's probably more applicable to adventuring is long distance jogging. Aragorn, Gimli, and Legolas ran for how long? Humans can hold a double move (6 mph) for a really, really, really long time when they're fit.
I consider 5e level 5 level 1 in 4e and there after divide advancement by 2 so 20th 5e is 30th 4e.But, lets be clear, I think any PC class above, like, lets say 4th level, should be legendary and doing things above and beyond regular people. I think a 20th level fighter should be doing things that are physics defying and not have to use magic items.
Welcome to my parlor (make a post flagged 4e about your idea?)I miss 4E and wish it had done more with skill tricks.
Well, let's round the current WR for the 100-m to 9.6 (roughly that, given wind, etc.), which is 23.3 mph FWIW. Doing the conversion for us non-metric users into feet.
100 m == 328' 1"
328 / 9.6 == 34.18 ft/ sec.
34.18 * 6 = 205.08 ft/ round
Using a move and dash to double speed would require a Speed 102.54 (205.08 / 2)
Using a move and double-dash via Step of the Wind, even a 20th level monk (Speed 60) couldn't reach the required Speed 68.36. Playing in a feat-less game, pretty much makes this impossible without magic.
Even my personal best 100-m (11.5 seconds) would mean I had a Speed of 85 (given the move + dash mechanic as is).
For people who are suggesting IRL world record potential at low-levels (4-5), I think that is a bit low-balling RL accomplishments. I could see more Tier 3 at least required for world record performance equivalent. That is why I miss things like the Expert non-heroic classes.
So, how can we achieve a Speed of over 100 using, say a STR 16 (strong but not crazy strong) and proficiency bonus of +4 or +5 (maybe expertise to double it--but I would rather not depend on that), and given a base Speed 30?
No. Speaking for anyone I know irl, we don’t choose how big the gap is based on player abilities.
I agree. But that is the only mechanic we have in the book.I would say that the move action and dash action don't correspond to flat out sprinting in one direction on level ground with no gear.