Reasons for taking +2 to skills Feats?

For the concept.

Some of the d20 Modern skill-boosting feats have cool names, like Deceptive or Confident, or descriptive names, like Educated. I won't give a Smart Hero the Educated feat if they haven't gone to college, or at least attended the school of hard knocks.

However, d20 Modern gives lots of feats, so you can afford to do so. In DnD, I've only had one character even consider taking feats like that: a ranger who liked the Self-Sufficent feat (and used both skills all the time, too).
 

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Vanuslux said:
A +2 will make a difference between success and failure in one out of every ten times the skill is used on average. I'd hardly call that worthless.

Further, in "take 20" situations, it could mean the difference between a failure and success.


In addition, I'll second the characterization thing. The skill booster feat give me a quick and meaningful way to add character traits. I need someone that's agile or alert or persuasive, just take the feat. In fact, to those people who whine that there are all these separate feats with different names? I actually consider that a good thing.
 

Vanuslux said:
A +2 will make a difference between success and failure in one out of every ten times the skill is used on average. I'd hardly call that worthless.

Only if the DCs never rise above 20. Thus, we are speaking about low level games, as I said, and my comment remains unmolested by your observation.
 



molonel said:
Only if the DCs never rise above 20. Thus, we are speaking about low level games, as I said, and my comment remains unmolested by your observation.

Not if the bonus to the skill is more then the +2 for the feat. Like they actually place in skill points or have a attribute bonus, or synergy bonus. THe +2 is usually one bonus in many and they all help out.
 

Olgar,

Must be!

Merric,

You had me going there...not! ;)


There's a reason for toughness?! Like what? Prestige class requirements?!
 


Alertness is free with a familiar. A tiny bonus for that class feature.

You can use these feats as filler for NPCs/monsters you create on the spot so they are legal but doesn't really change their combat prowess/useful tactics from the base combat stats the way most feats do.

You want to max out a skill and already have skill focus.

You want to max out two skills.

Comparatively cheap way for a fighter to get a little competence in a cross class skill set. Alertness for guard duty, etc.
 

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