pawsplay
Hero
... it was that bad?
Supercilious, -- N
It didn't, like, actually suck coolness out of the other books I have, but yes, it's that bad. It pretty much confirmed a sense I was having that the line was going downhill, with undisciplined mechanical design, a lack of game world information, and general quality control. When I mean undisciplined design, I mean, like for instance:
- Classes don't mean anything any more. With all the trees, it's hard to say what class is best anymore for certain concepts. Spies used to be scoundrels or nobles, but now they're Scouts.
- The Rebellion guide replaces the awkward destiny system with a friendly and agreeable background that raises further questions about why there are classes at all.
When I mean a lack of game world information, I mean:
- Lack of iconic characters at various stages of their careers or incorporating new character options.
- Questionable inclusion of EU content, such as IG-88's backstory from the dubiously canon and much retconned Tales of the Bounty Hunters
And when I mean quality control I mean:
- There's a feat called Imperial Military Training or somesuch. It removes a mental condition. I don't think that really reflects what we see of the Imperial war machine in Star Wars, who are determined but really lacking in mental flexibility. On the other hand, the prerequisites are mild, so it seems like it would be an attractive grab for all sorts of characters who might want to shrug off an effect or two. You end up with smugglers, Jedi, even Rebels with Imperial Military Training. End result: when applied to Imperials, it produces unwanted results, while the feat finds use with characters for whom it was not intended.
- Stat block problems.
In the end, I realized I was just much happier using the Essential Guides and another game system. Using just the core book, Starships, and maybe Force Unleashed is not bad, but the stingy and random inclusion of aliens and the above mentioned issues have really turned me off.