Nadaka said:I really never liked those systems where everyone has the exact same skills. While I can see combining some skills, doing away with player choice in the selection of ranks is IMO a bad design decision. If I do get it, it will be the first thing I houserule.
Moridin said:Everyone won't have the exact same skills. There are still several factors that go into determining what your skill bonus is. We have just done away with skill points.
I'd like to ask that everyone that is so up in arms about this change actually try out the new system before declaring it a "bad design decision." There are a lot of reasons we went that route, and I think it works just fine in the context of the game.
SteveC said:Classes are made up of multiple talent trees, meaning smaller numbers of classes can make more broad character archetypes.
Pbartender said:Seems to me, it boils down to, "A lot of people had to houserule how critical hits worked with vitality and wounds, so instead of fixing the way critical hits work, we're chucking out vitality and wounds altogether and switching to a completely differnt variant on hit points."
Doesn't seem to be the best of logic, there.
Psion said:Yeah. AFAIAC, VP/WP fixes no less than four major problems with HP, and it's a fundamentally good system.
Of course, it sounds like they may be hitting some of the same weakness with the damage track thing, I just hope it doesn't complicate things and that it handles mooks as slickly as SC 2.0 (tall order, I think. But possible.)
Psion said:Still not wild about the idea of making nixing force adepts and making them into "other classes with a dabbling of force feats."
Psion said:Yeah. AFAIAC, VP/WP fixes no less than four major problems with HP, and it's a fundamentally good system.
Of course, it sounds like they may be hitting some of the same weakness with the damage track thing, I just hope it doesn't complicate things and that it handles mooks as slickly as SC 2.0 (tall order, I think. But possible.)