ValhallaGH
Explorer
WotC is wrong on this point. At least for D&D and Star Wars RCR (SAGA may change this). DCs are low enough for most skills that only opposed skills need to continue improving after getting the first 5 or so ranks.Klaus said:WotC has been suggesting such for a while, saying it's far more effective to have a few maximized skills than tons of dabbling-level skills).
Hides, Spots and Open Locks need to keep improving because the difficulty keeps going up (either due to opposition or to high starting DCs and ease of increasing DCs) but Tumble, Balance, Knowledge and the rest really don't need to improve after the first half-dozen skill points unless it is important to the character concept.
While a +97 Jump check is both awesome and powerful, 99.9% of adventurers will see no more benefit than if they had a +12 Jump check.
This is my concern as well. On the other hand, it is possible that the three wise men already thought of this and have designed such growth into the system. This would please me, as I've found skills become more powerful when characters actually have them. Suddenly they can succeed, so they attempt to use the skills, so the skills become useful so they players acquire more skills and the result is that a 'fringe game mechanic' becomes a flexible, powerful and fun part of the game.Greg K said:Without skill points, this "organic" growth is not possible as the player cannot control how and when individual skills improve in response to the events of the campaign.
All that said, I'm willing to be open-minded and wait to see what exactly is going on before I pass judgment. I'm skeptical but I'll be patient.
Edit: It would be awesome if they'd noticed Sadrik's Skill System as it is both simple and allows organic growth.
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