• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Recommend us a new system!

I'll recommend Savage Worlds. The rulebook is $10, and on Amazon you can get four of them for $30. Has a lot of support, and in my opinion it's the greatest generic system for an action-oriented game. During the period where I'd sworn off 3e and was awaiting 4e, I ran a swords-and-sorcery fantasy game in it. I've also run one of their official campaign settings, Necropolis, which is a military game in which the characters are knights of the church and lead their own troops against an army of undead (a literal army, I mean, i.e. zombies with guns, minefields, vampire commanders...) in a sci-fi setting.
I second Savage Worlds.

http://www.enworld.org/forum/genera...t-savage-worlds-what-should-i-know-about.html
 

log in or register to remove this ad

I second Savage Worlds.

Yep, this.

SW is cheap. It uses minis and has a lot of emphasis on combat. It has multiple setting books -- pirates, outer space, pulp, fantasy, and many fun variations on these. It branches out with enough options to keep a lot of people happy. They also have a strong web footprint with many fan creations.

I'd go with this one, given your list of interests. :)
 

Yep, this.

SW is cheap. It uses minis and has a lot of emphasis on combat. It has multiple setting books -- pirates, outer space, pulp, fantasy, and many fun variations on these. It branches out with enough options to keep a lot of people happy. They also have a strong web footprint with many fan creations.

I'd go with this one, given your list of interests. :)

I'll join in the chorus for Savage Worlds. It fits all of your criteria.

While SW is written with minis in mind, we've never used them.
 



I keep trying to love shadowrun, and keep failing.

That said, I was recently running a Savage Shadowrun game (Savage Worlds with the fantasy and cyberpunk toolkits) and the players LOVED it.

I must admit I haven't played for years myself! Playing more than one system is something that has gone out of the window with the increasing demands of real life. I just remember handfuls of d6s, teeth-chattering auto-weapon combat, car chases, teeth-chattering auto-weapon combat & intrigue. That and the refreshingly different core mechanic. It's a nice place to go on holiday, if you see what I mean.
 

I quadruple monkey butt-love nominate Savage Worlds along with my fellow posters. Sounds right down your alley.
 

I'll echo suggestions in favor of toolbox systems like HERO and (reluctantly*) GURPS, or possibly even M&M.

Toolbox systems have the ability to model any gameworld you like.

As for lack of support? Well, HERO and GURPS have loads of support, just not many published adventures. Despite the ability to run any genre of game with just the core book, each system has at least one book that will contain genre specific campaign info, NPCs and adventure seeds for the major genre types.

* I respect GURPS and have played a lot of it. I just don't care for it.
 

I'm loving GURPS 4e these days. My next campaign may well be a semi-gritty "after the bomb" GURPS game. If you like space opera, Tales of the Solar Patrol is a fun retro setting for GURPS. GURPS Horror... well, just think about the phrase "Fright Check Table" and savor it for a little while. GURPS offers plenty of advanced rules options but there's no reason you have to drink from the firehose right away.
 


Into the Woods

Remove ads

Top