Dragonhelm
Knight of Solamnia
wedgeski said:I know nothing about it. Does it fit a modern setting do you think?
Neil, I didn't realize that was you at first.
C&C really is sort of an old-school D&D system. Though not d20 per se, it does borrow from d20 as well as prior editions of the game.
That being said, it could be adapted to a modern game quite easily. The key bit of work would be in character classes. Equipment should be able to be adapted fairly easily.
The key mechanic is d20 + ability score modifier + class level (if class level is appropriate). You don't use class level if it isn't appropriate. For example, a rogue would use the above mechanic for picking pockets, but a fighter would only use d20 + ability score modifier since fighters don't pick pockets.
C&C is a very freeform system. It doesn't have anything like skills and feats, but you can add those in easy enough. It's designed for house ruling.
I should also mention Prime ability scores. Base difficulty for rolls is 18, but if an ability score is a Prime, it's 12. Think of it in terms of natural talent vs. training. A person who has an 18 INT is naturally smart. If INT is his prime, he's had some education to go along with it.
I would think that being as freeform as it is, it would allow for a very cinematic style of combat. The only limitations would be the imagination. Players would say what their character does, the Castle Keeper (DM) would set the difficulty, and you roll for success.
I think it would be a good system to use for a Modern game. It would require a little work in regards to classes, but any edition of D&D (including d20) is easily adaptable to the system. Plus, it's open to all the house ruling you want.
As an aside, I will also say that True20 is an excellent system as well. You can get a PDF of just the rules (if you don't like the Blue Rose setting) from RPGNow.
If you have any more questions on C&C, let me know.
Now the question is, how do I get to the U.K. so I can join in on the game? Sounds like a blast!