(Record) Official Character Thread

ScorpiusRisk

Visitor
Code:
[B]Name:[/B] Dane, Firebuilder
[B]Class:[/B] Cleric
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Neutral
[B]Deity:[/B] Ayratha

[B]Str:[/B] 14 +2 (06p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 10 +0 (02p.)     [B]BAB:[/B] +0         [B]HP:[/B] 9 (1d8+01)
[B]Con:[/B] 12 +1 (04p.)     [B]Grapple:[/B] +2     [B]Dmg Red:[/B] -
[B]Int:[/B] 10 +0 (02p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] -
[B]Wis:[/B] 16 +3 (10p.)     [B]Init:[/B] +0        [B]Spell Save:[/B] 13+lvl
[B]Cha:[/B] 14 +2 (06p.)     [B]ACP:[/B] -6         [B]Spell Fail:[/B] 40%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4    +2    +0    +0    +0    +0    16
[B]Touch:[/B] 10              [B]Flatfooted:[/B] 16

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +1          +3
[B]Ref:[/B]                       0    +0          +0
[B]Will:[/B]                      2    +3          +5

[B]Weapon                  Attack   Damage     Critical    Range[/B]
Morning Star               +2     1d8+2     X2
Light Crossbow            +0     1d8        19-20x2      80 ft.

[B]Languages:[/B] Common

[B]Abilities:[/B] Turn Undead 5/Day (Turning Damage 2d6+3), Aura of Law, Law Domain (+1 CL for Law Spells), Fire Domain (Turn Water Creatures or Rebuke Fire Creatures 5/Day, Turning Damage 2d6+3), Spontaneous Casting (Healing)

[B]Feats:[/B] Divine Mercy, Power Attack

[B]Divine Mercy [Divine]
Prerequisites:[/B] Wis 13, turn undead ability.
 [B]Benefit:[/B] As a free action, you may spend one of your turn undead attempts to have any weapon damage you deal be non-lethal damage (in addition to its other types) for 1 round per your Wisdom bonus.

[B]Skill Points:[/B] 12       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Craft (Weaponsmith)        4    +0          +4
Diplomacy                  4    +2          +6
Knowledge (Religion)       2    +0          +2
Concentration              2    +1          +3

[B]Equipment:               Cost  Weight[/B]
Scale Mail               50gp   30lb
Heavy Steel Shield       20gp   15lb
Dwarven Waraxe           30gp   08lb
Light CrossBow           35gp   04lb
Crossbow Bolts (20)      02gp   021b
Silver Holy Symbol     25gp    01lb
Artisan's Tools         05gp   05lb
Backpack         02gp   02lb
Flint And Steel          01gp   00lb
Clay Tankard         02cp   01lb
Trail Rations (10)       05gp   10lb
Sack (2)                 02sp   01lb
Hempen Rope (50 ft.)     01gp   10lb
Waterskin                01gp   04lb
Whetstone         02cp   01lb
Hooded Lantern           07gp   02lb
Oil (5, 1-Pint Flasks)   05sp   05lb
Candle (5)               05cp   00lb
Soap                     05sp   01lb
Dagger                   02gp   01lb
Morning Star           08gp   06lb

[B]Total Weight:[/B]109lb      [B]Money:[/B] 4gp 07sp 01cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               058   116  175   350   875

[B]Age:[/B] 24
[B]Height:[/B] 6'01"
[B]Weight:[/B] 210lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Bald
[B]Skin:[/B] Tan
Appearance: Dane Stands tall, for a human and usually bears grime or dirt on his face, either from work or travel. His hands are rough and leathery from a hard life, but under it all he is relatively handsome. These days he is almost always seen wearing his scale mail, with simple clothing underneath and the symbol of the Pouring Cauldron in full view. He keeps his head shaved bald, an act of discipline as well as a practical act when dealing with fire, but also keeps a small neatly trimmed beard.

Background: Born in Ignussus, Dane's mother died during child birth and his father died in a street fight when he was still quite young. He lived on the streets for a short time, living off the generosity of the local clergy, but was eventually taken in by a local dwarven blacksmith. Dane doesn't know why Daren Grimnose took pity on him then, especially in such a city, but none the less Dane was able to learn a trade, and eat regularly. He even gained a sense of community amongst the Dwarves, earning the nickname Firebuilder, which he occasionally uses in place of a surname. Apprenticed to the smith he also saw firsthand the evils of the Curved Blades of Arcton, and eventually provided them directly with weapons and armor for years. It was a torturous act but seemed a necessary one. The Blacksmith's worshiped the fire god in an almost superstitious way, and Dane had opportunities to deal with clergy fairly regularly. He learned what he could, when he could, and eventually some of the priests learned of Dane's good heart and distaste for the Blades. The gave him additional training and when he seemed ready sent Dane out, and away from the city to try to develop his skills further in the hopes that some day he might return with the manpower and abilities to overthrow the guild and bring Law back to the people of Ignussus.

Spells Per Day
0: 3
1: 2+1

[sblock=quick stats]Name: Dane, Firebuilder
Human Cleric; lvl 1
M; LN; Speed: 20

HP: 9/9; BAB/Gr: 0/2; Init +0
AC: 16; T: 10; FF: 16
F: 3; R: 0; W: 5

Morning Star, +2 melee 1d8+2
Light Crossbow, +0 Ranged (80ft) 1d8, 19-20x2

Turn Undead 5/Day, 2d6+3
Turn Water/Rebuke 5/Day, 2d6+3

Feats: Divine Mercy, Power Attack
Skills: Concentration +3, Craft (Weaponsmith) +4, Diplomacy +6, Kn Religion +2

Str 14, Dex 10, Con 12, Int 10, Wis 16, Cha 14

Prepared Spells
0: Create Water, Detect Magic (2)
1: Protection form Chaos, Cause Fear, Sanctuary[/sblock]
 
Last edited:

Herobizkit

Adventurer
Code:
[B]Name:[/B] XXXX
[B]Class:[/B] Bard
[B]Race:[/B] mountain Goblin
[B]Size:[/B] Small
[B]Gender:[/B] male
[B]Alignment:[/B] 
[B]Deity:[/B] Personal Mortalist

[B]Str:[/B] 10 +0 (4p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 14 +2 (6p.)     [B]BAB:[/B] +0         [B]HP:[/B] 6 (1d6+0)
[B]Con:[/B] 10 +0 (2p.)     [B]Grapple:[/B] -4     [B]Dmg Red:[/B] na/na
[B]Int:[/B] 14 +2 (6p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 14 +2 (4p.)     [B]Init:[/B] +2        [B]Spell Save:[/B] +2 mind-affecting
[B]Cha:[/B] 15 +2 (8p.)     [B]ACP:[/B] -1 (shield)[B]Spell Fail:[/B] 5% (shield)

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]           10    +1  (+1)    +2    +1    +0   +0    14/15 (shield)
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 12/13 (shield)

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                +0     +0    +X          +X
[B]Ref:[/B]                 +2     +2    +X          +X
[B]Will:[/B]                +2     +2    +X          +X

[B]Weapon                  Attack   Damage     Critical[/B]
Crossbow, Light          +3(+4)  1d6(+1)     19-20/x2
Longsword                +1      1d6         19-20/x2

[B]Languages:[/B] Common, Goblin, Draconic, Dwarven

[B]Abilities:[/B]Mountain Goblin
            +2wisdom/-2strength
            small(+1combat bonus, +4 hide)
            Low-light vision
              natural builder +2 knowledge architecture and engineering
              + 2 on diplomacy and knowledge history
              + 1 racial bonus to hit goblinoids
              + 4 dodge bonus on AC against giants
              + 2 bonus on saving throws against mind-affecting spells
              Treat Goblin Ranseurs as martial weapons

Bardic music 1/day (Countersong, Fascinate, Inspire Courage +1)
Bardic knowledge +3 bonus to checks

[B]Spells per Day:[/B] 0-level: 2
[B]Spells Known:[/B] 0-level: [I]Daze, Light, Lullaby, Mage Hand[/I]

[B]Feats:[/B] Point Blank Shot

[B]Skill Points:[/B] 32       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]

Appraise		      3     +2    +0      +5
Bluff                         3     +2    +0      +5
Decipher Script               3     +2    +0      +5
Diplomacy                     3     +2    +2      +7
Gather Information            3     +2    +0      +5
Listen                        3     +2    +0      +5
Perform (Oratory)             4     +2    +0      +6
Profession (Merchant)         3     +2    +0      +5
Sense Motive                  3     +2    +0      +5
Use Magic Device              4     +2    +0      +6

Senses:
Listen +5  Spot +2  Search +2

[B]Equipment:               Cost  Weight[/B]
Crossbow, Light              35gp   2.00lb
Bolts, crossbow (30)          3gp   1.50lb
Longsword                    15gp   2.00lb
Shield, light wooden          3gp   2.50lb   
Padded armor                  5gp   5.00lb

Backpack[worn]                2gp   0.50lb
Bedroll [worn]                1sp   1.25lb
Case, map or scroll           1gp   0.50lb
Ink (1-oz vial)               8gp   ------
Inkpen                        1sp   ------
Parchment (100 sheets)       20gp   ------
Rations, 7 days [pack]       35sp   3.50lb
Signal whistle                8sp   ------
Waterskin                     1gp   1.00lb

(Note: Small armor and weapons weight 1/2 as much as human-sized;
Select small adventuring gear weights 1/4 as much as human-sized)

[B]Total Weight:[/B]19.75lb      [B]Money:[/B] 57gp 5sp 0cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                24.75 49.5  75   150   375

[B]Age:[/B] 15
[B]Height:[/B] 3'6"
[B]Weight:[/B] 54 lb
[B]Eyes:[/B] yellow
[B]Hair:[/B] bald
[B]Skin:[/B] dark brown
Appearance: XXXX

Background: XXXX
 
Last edited:

Trouvere

Visitor
Cay Riggle, Psychic Warrior 3 / Fighter 1 (Approved)

Code:
[B]Name: [/B]Cay Riggle
[B]Class:[/B] Psychic Warrior 3 / Fighter 1
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] none

[B]Str:[/B] 17 +3 (10p.) 1   [B]Level:[/B] 4        [B]XP:[/B] 6260 (of 10000)
[B]Dex:[/B] 14 +2 (06p.)     [B]BAB:[/B] +3         [B]HP:[/B] 27 (3d8+d10)
[B]Con:[/B] 10 +0 (02p.)     [B]Grapple:[/B] +6     [B]Craft Points:[/B] 1500
[B]Int:[/B] 14 +2 (06p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B] 14 +2 (06p.)     [B]Init:[/B] +2        [B]Power Save:[/B] +2
[B]Cha:[/B] 08 -1 (00p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4    +0    +2    +0    +0    +0    16
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      5    +0    +1    +6
[B]Ref:[/B]                       1    +2    +1    +4
[B]Will:[/B]                      1    +2    +3    +6
(Cloak of resistance +1, +2 Will psicrystal)

[B]Weapon                          Attack   Damage     Critical[/B]
MW deep crystal greatsword       +7      2d6+4      19-20/x2
MW cold iron heavy flail         +7      1d10+4     19-20/x2
Silver dagger                    +6      1d4+2      19-20/x2
Light crossbow                   +5      1d8        19-20/x2

[B]Languages:[/B] Common, Draconic, Elven

[B]Abilities:[/B] psionic; proficient with all simple and martial weapons, armor and shields; +1 Str at 4th level

[B]Feats:[/B]
1    Combat Expertise
h    Improved Disarm
[URL="http://www.d20srd.org/srd/psionic/psionicFeats.htm#psionicWeapon"]P1[/URL]   Psionic Weapon
P2   Psicrystal Affinity (Resolved)
[URL="http://www.d20srd.org/srd/psionic/psionicFeats.htm#psicrystalContainment"]3[/URL]    Psicrystal Containment
F1   Power Attack

[B]Skill Points:[/B] 35       [B]Max Ranks:[/B] 7/3.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Autohypnosis               5    +2    +2    +9         synergy Concentration
Concentration              6    +0          +6
Jump                       5    +3          +8
Knowledge (psionics)       5    +2    +2    +9         synergy Autohypnosis
Listen                     0    +2   (+2)   +2         psicrystal
Search                     4    +2          +6
Spot                       3    +2   (+2)   +5    3cc  psicrystal
Tumble                     2    +2    +2    +6    2cc  synergy Jump

[B]Power Points:[/B] 6
[B]Powers known (ML 3):[/B] [URL="http://www.d20srd.org/srd/psionic/powers/elfsight.htm"]Elfsight[/URL], [URL="http://www.d20srd.org/srd/psionic/powers/hammer.htm"]Hammer[/URL], [URL="http://www.d20srd.org/srd/psionic/powers/vigor.htm"]Vigor[/URL]

[B]Equipment:                   Cost     Weight[/B]
MW deep crystal greatsword[URL="http://www.d20srd.org/srd/psionic/items/specialMaterials.htm#crystalDeep"]*[/URL]  1350 gp   08 lb
MW cold iron heavy flail      330      10
Silver dagger                  22      01
Light crossbow                 35      04
10 bolts                        1      01
Mithral chain shirt          1100      10
Traveler’s clothes              -       -
Cloak of Resistance +1       1000       -
Boots of Stomping[URL="http://www.d20srd.org/srd/psionic/items/universalItems.htm#bootsofStomping"]*[/URL]            600      01
Signal whistle                  0.8    -
Caltrops                        1      02
Backpack                        2      02
Bedroll                         0.1    05

[B]Total Weight:[/B]  44 lb     [B]Money:[/B] 103 pp 6 gp 01 sp 00 cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               086   173   260   520   1300

[B]Age:[/B] 27
[B]Height:[/B] 5'10"
[B]Weight:[/B] 190 lb
[B]Eyes:[/B] Blue
[B]Hair:[/B] Black
[B]Skin:[/B] Pale
Appearance: Riggle has long shaggy black hair and a drooping moustache, with no beard. He wears a heavy frieze cloak wrapped close. A greatsword is slung across his back.

Background: tba[sblock=Psicrystal]ML 3 psicrystal
13 HP
AC 17 (+4 size, +2 Dex, +1 natural), touch 16, flatfooted 15
Fort +5, Ref +3, Will +1
Str 1, Dex 15, Con -, Int 7, Wis 10, Cha 10
Autohypnosis +5, Climb +10, Concentration +6, Jump +0, Knowledge (psionics) +3, Listen +6, Move Silently +6, Search +2, Spot +6, Tumble +6
Alertness, improved evasion, personality (Resolved), self-propulsion, share powers, sighted, telepathic link, deliver touch powers[/sblock][sblock=Character tracking][sblock=Job system]Approved 13 Oct 2010.
General laboring job (1.5 gp and 5 XP per real time week).
Awarded through 20 Jul 2011 (40 weeks), 60 gp, 200 XP.
Awarded through 13 Oct 2011 (12 weeks), 18 gp, 60 XP. [/sblock]Starting equipment leaves 958.1 gp[/sblock][sblock=Level Archive]Level 1: Psychic Warrior 1. HP 8, Fort save +2, CP 150, feats Psionic Weapon, Combat Expertise, Improved Disarm, 20 skill points (Autohypnosis 4, Concentration 4, Knowledge (psionics) 4, Search 4, Spot 2cc); 1 PP, power Vigor.
Level 2: Psychic Warrior 2. HP +6, CP +300, Fort save +1, feat Psicrystal Affinity (resolved), +5 skill points (Autohypnosis, Concentration, Knowledge (psionics), Tumble 1cc); +2 PP, power Elfsight.
Level 3: Psychic Warrior 3. HP +6, CP +450, Ref save +1, Will save +1, feat Psicrystal Containment, +5 skill points (Concentration, Spot 1cc, Tumble 1cc); +3 PP, power Hammer.
Level 4: Fighter 1. HP +7, CP +600, Fort save +2, feat Power Attack, +5 skill points (Jump 5).[/sblock]
 
Last edited:

Trouvere

Visitor
Rollfar Lightpurse, Rogue 1 / Psion 3 (cohort of Keldar Warbray) (Approved)

Code:
[B]Name:[/B] Rollfar Lightpurse
[B]Class:[/B] Rogue 1 / Psion (Seer) 3
[B]Race:[/B] Tallfellow Halfling
[B]Size:[/B] Small
[B]Gender:[/B] Female
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] Mongrel

[B]Str:[/B]  7 -2 (01p.)     [B]Level:[/B] 4        [B]XP:[/B] 6000 / 10000
[B]Dex:[/B] 14 +2 (04p.)     [B]BAB:[/B] +1         [B]HP:[/B] 19 (6+3d4+4)
[B]Con:[/B] 12 +1 (04p.)     [B]Grapple:[/B] -5     [B]Craft Points:[/B] 1500
[B]Int:[/B] 15 +2 (06p.)+1   [B]Speed:[/B] 20'      [B]Spell Res:[/B] -
[B]Wis:[/B] 14 +2 (06p.)     [B]Init:[/B] +2        [B]Power Save:[/B] +2
[B]Cha:[/B] 12 +1 (04p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] -

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +0    +1    +2    +1    +0    +0    14
[B]Touch:[/B] 13            [B]Flatfooted:[/B] 12

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      1    +1    +1    +3
[B]Ref:[/B]                       3    +2    +1    +6
[B]Will:[/B]                      3    +2    +1    +6     +2 morale vs fear

[B]Weapon                        Attack        Damage       Critical[/B]
Darkwood light crossbow        +5            1d6         19-20/x2
Darkwood shortspear            +1            1d4-2       x2
Darkwood shortspear (thrown)   +6            1d4-2       x2
Dagger                         +0            1d3-2       19-20/x2
Dagger (thrown)                +5            1d3-2       19-20/x2
[I]Hammer[/I]                         +0 touch      1d8         x2

[B]Languages:[/B] Common, Halfling, Gnome, Goblin

[B]Abilities:[/B] Tallfellow halfling traits[URL="http://www.d20srd.org/srd/monsters/halfling.htm"]*[/URL]; sneak attack +1d6; trapfinding;
           proficient with simple weapons, hand crossbow, rapier, sap,
           shortbow and short sword; proficient with light armor; Psionic
           Discipline: Clairsentience; +1 Int at 4th level

[B]Feats:[/B] Urban Tracking  (1st)
       Inquisitor      (Psn 1)
       Dodge           (3rd)

[B]Powers known (ML 3):[/B]
(1)  [URL="http://www.d20srd.org/srd/psionic/powers/attraction.htm"]Attraction[/URL], [URL="http://www.d20srd.org/srd/psionic/powers/concealThoughts.htm"]Conceal Thoughts[/URL], [URL="http://www.d20srd.org/srd/psionic/powers/empathy.htm"]Empathy[/URL], [URL="http://www.d20srd.org/srd/psionic/powers/hammer.htm"]Hammer[/URL], [URL="http://www.d20srd.org/srd/psionic/powers/vigor.htm"]Vigor[/URL]
(2)  [URL="http://www.d20srd.org/srd/psionic/powers/clairvoyantSense.htm"]Clairvoyant Sense[/URL], [URL="http://www.d20srd.org/srd/psionic/powers/objectReading.htm"]Object Reading[/URL]

[B]Power points:[/B] 14

[B]Skill Points:[/B] 52       [B]Max Ranks:[/B] 7/3.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Appraise                   0    +2          +2
Balance                    0    +2          +2
Bluff                      4    +1          +5
Climb                      0    -2          -2
Concentration              6    +1          +7
Diplomacy                  4    +1          +5
Disable Device             4    +2    +2    +8   MW tools
Disguise                   0    +1          +1
Escape Artist              0    +2          +2
Forgery                    3    +2          +5
Gather Information         7    +1    +2    +10  Knowledge (local) synergy
Heal                       0    +2          +2
Hide                       0    +2    +4    +6
Intimidate                 0    +1          +1
Jump                       0    -2    -6    -8
Knowledge (local)          5    +2          +7
Listen                     6    +2    +2    +10  racial
Move Silently              0    +2          +2
Open Lock                  1    +2    +2    +5   MW tools
Ride                       0    +2          +2
Search                     4    +2    +2    +8   racial
Sense Motive               4    +2          +6
Spot                       4    +2    +2    +8   racial
Survival                   0    +2          +2
Swim                       0    -2          -2
Use Rope                   0    +2          +2

[B]Equipment:                   Cost (gp)   Weight lb[/B]
Traveler's outfit                 -       -
Darkwood light crossbow         355       2
20 bolts                          2       1
Darkwood buckler                190       1.25
Darkwood shortspear             316       0.75
Dagger                            2       0.5
MW thieves' tools               100       2
Signal whistle                    0.8     -
Chalk                             0.01    -
Backpack                          2       0.5
 Bell                             1       -
 Candle                           0.01    -
 Fishhook                         0.1     -
 Flint and steel                  1       -
 Ink vial                         8       -
 Inkpen                           0.1     -
 Parchment x5                     1       -

[B]Total Weight:[/B] 8 lb         [B]Money:[/B] 2320.98 gp

                           [B]Lgt    Med    Hvy    Lift  Push[/B]
[B]Max Weight:[/B]               17.25   34.5   52.5   105   262.5

[B]Age:[/B] 28
[B]Height:[/B] 4'3"
[B]Weight:[/B] 52 lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Light brown
[B]Skin:[/B] White
Appearance: Rollfar Lightpurse is motherly and rather plump, despite her tallfellow ancestry. Her expression can change from kindly, to keen and fiercely determined, to distant and unfocused from one moment to the next.

Background: tba
[sblock=Level Archive]Level 1: Rogue 1. HP 6, Ref save +2, Craft Points 150, feat Urban Tracking, 40 Skill Points (4 except where marked in Bluff, Diplomacy, Disable Device, Forgery 3, Gather Information, Knowledge (local), Listen, Open Lock 1, Search, Sense Motive, Spot)
Level 2: Psion (Seer) 1. HP +4, Craft Points +300, Will save +2, psion bonus feat Inquisitor, +4 Skill Points (Concentration 2, Knowledge (local) 1, Listen 1); powers Attraction, Conceal Thoughts, Empathy
Level 3: Psion 2. HP +4, Craft Points +450, Will save +1, feat Dodge, +4 Skill Points (Concentration 2, Gather Information 2); powers Hammer, Vigor
Level 4: Psion 3. HP +4, Craft Points +600, Fort save +1, Ref save +1, +4 Skill Points (Concentration 2, Gather Information 1, Listen 1); powers Clairvoyant Sense, Object Reading
[/sblock][sblock=Character Tracking]Initial 4th level NPC wealth 3300 gp.
Owns darkwood light crossbow -355, 20 bolts -2, darkwood buckler -190, darkwood shortspear -316, dagger -2, MW thieves' tools -100, backpack -2, selection of 'weightless' items -12.02.
[/sblock][sblock=Adventuring History]Troubled by visions seen in the fire, Rollfar sets out for Fallon to aid her childhood friend, Keldar Warbray, only to find him the talk of the town and already departed. She returns to Orussus hopping mad.[/sblock]
 
Last edited:

Mand

Visitor
Code:
[B]Name:[/B] Zerodur
[B]Class:[/B] Soulknife
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] LN
[B]Deity:[/B] None

[B]Str:[/B] 16 +3 (10p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 14 +2 (06p.)     [B]BAB:[/B] +0         [B]HP:[/B] 13 (1d10+3)
[B]Con:[/B] 16 +3 (10p.)     [B]Grapple:[/B] +3     [B]Dmg Red:[/B] 0
[B]Int:[/B] 10 +0 (02p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] XX
[B]Wis:[/B] 10 +0 (02p.)     [B]Init:[/B] +2        [B]Spell Save:[/B] +X
[B]Cha:[/B] 8  -1 (00p.)     [B]ACP:[/B] -2         [B]Spell Fail:[/B] XX%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]             10    +4    +0     +2    +0    +0    +0    16
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +3          +3
[B]Ref:[/B]                       2    +2          +4
[B]Will:[/B]                      2    +0          +2

[B]Weapon                  Attack   Damage     Critical[/B]
Mind Blade (shortsword)   +4     1d6+3      19-20x2
Light Crossbow            +2     1d8+0      19-20x2


[B]Languages:[/B] Common

[B]Abilities:[/B] Mind Blade

[B]Feats:[/B] Weapon Focus (Mind Blade), Wild Talent, Power Attack, Cleave

[B]Skill Points:[/B] 20       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Jump                        4    +3          +7
Tumble                      4    +2          +6
Concentration               4    +3          +7
Spot                        4    +0          +4
Listen                      4    +0          +4

[B]Equipment:               Cost  Weight[/B]
Chain Shirt                 100gp   25lb
Light Crossbow               35gp    4lb
    Bolts (10)                1gp    1lb
Backpack                      2gp    2lb
6 Day's Rations               3gp    6lb
25' Hempen Rope               5sp    5lb
Waterskin                     1gp    4lb
Clay Mug                      2cp    1lb
Torch                         1cp    1lb
Belt pouch                    1gp    0.5lb
Chalk                         1cp
Bedroll                       1sp    5lb
Flint and Steel               1gp
Explorer's Outfit            



[B]Total Weight:[/B]54.78lb      [B]Money:[/B] 55gp 03sp 06cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                76   153   230   460   1150

[B]Age:[/B] 19
[B]Height:[/B] 6'2"
[B]Weight:[/B] 215lb
[B]Eyes:[/B] Bright green, and glow brighter when Mindblade is materialized
[B]Hair:[/B] Black
[B]Skin:[/B] Pale
Appearance:

Zerodur is a strongly-built, black-haired, pale warrior who always carries himself with extreme self-control. He rarely shows emotion in his face.

Background:

Zerodur is a wanderer. His ability to focus his thoughts into a weapon earned the distrust of his family and friends and he was forced to leave. Now he hopes to prove to the world that his ability is a gift, not a curse. He has grown self-sufficient and self-reliant, though he does appreciate the help that others can provide in making ends meet. The focus and discipline that he has learned to materialize his mindblade as well as use it in combat has directed him toward a lawful alignment.
 
Last edited:

orsal

LEW Judge
Code:
 [FONT=Arial][B]Name:[/B] Ngikhnit[/FONT]
 [FONT=Arial][B]Class:[/B] Barbarian (Serpent Totem)[/FONT]
 [FONT=Arial][B]Race:[/B] Half-Giant[/FONT]
 [FONT=Arial][B]Size:[/B] Medium[/FONT]
 [FONT=Arial][B]Gender:[/B] Male[/FONT]
 [FONT=Arial][B]Alignment:[/B] CN[/FONT]
 [FONT=Arial][B]Deity:[/B] Taurusk[/FONT]
  
  [FONT=Arial][B]Str:[/B] 17 +3 (8pt)    [B] Level:[/B] 1 (ECL: 2)    [B]XP:[/B] 1000[/FONT]
  [FONT=Arial][B]Dex:[/B] 8 -1 (2pt)      [B]BAB:[/B] +1                 [B]HP:[/B] 15 (1d12+3)[/FONT]
  [FONT=Arial][B]Con:[/B] 17 +3 (8pt)   [B]Grapple:[/B] +8           [B]Dmg Red:[/B] [/FONT]
  [FONT=Arial][B]Int:[/B] 15 +2 (8pt)      [B]Speed:[/B] 30'            [B]Craft Points:[/B] 134[/FONT]
  [FONT=Arial][B]Wis:[/B] 12 +1 (4pt)    [B]Init:[/B] -1        [/FONT]
  [FONT=Arial][B]Cha:[/B] 8 -1 (0pt)      [B]ACP:[/B] -2[/FONT]
  
          [FONT=Arial][B]Base  Armor  Shld   Dex  Size   Nat  Misc  Total[/B][/FONT]
  [FONT=Arial][B]Armor:[/B]       10     +4      +0       -1      +0      +0     (-2)     13    (11 raging)[/FONT]
  [FONT=Arial][B]Touch:[/B] 9 (7 raging)             [B]Flatfooted:[/B] 13[/FONT]
  
  
              [FONT=Arial][B]Base   Mod  Misc  Total[/B][/FONT]
  [FONT=Arial][B]Fort:[/B]                  2    +3    (+2)    +5    (+7 vs. poison)[/FONT]
  [FONT=Arial][B]Ref:[/B]                   0    -1        -1[/FONT]
  [FONT=Arial][B]Will:[/B]                  0    +1    (+2)    +1    (+3 when raging)[/FONT]
  [FONT=Arial]Fire-Acclimated: +2 to the above vs. fire[/FONT]
  
  [FONT=Arial][B]Weapon               Attack   Damage     Critical[/B][/FONT]
 [s] [FONT=Arial]Flail                       +4       2d6+3       19-20x2[/FONT]
  [FONT=Arial](raging)                  +6       2d6+5       19-20x2[/FONT][/s]
  [FONT=Arial]Flail                       +4       2d6+4      19-20x2[/FONT]     (2-handed)
  [FONT=Arial](raging)                  +6       2d6+7      19-20x2[/FONT]
  [FONT=Arial]Javelin                   +0       1d8+3          20x2    (30’)[/FONT]
  [FONT=Arial]Javelin                   +0       1d8+5          20x2    (30’)[/FONT]
  
  [FONT=Arial][B]Languages:[/B] Common, Giant, Ignan[/FONT]
  
  [FONT=Arial][B]Abilities:[/B] Giant type: Half-giants are immune to spells and effects that target Humanoids[/FONT]
  [FONT=Arial]           Low-Light Vision[/FONT]
  [FONT=Arial]           Powerful Build: Half-giants count as Medium or Large, whichever is better, for the
                 purpose [/FONT][FONT=Arial]of opposed checks or immunity to special attacks, and can use Large
                 weapons as a Large character.[/FONT]
  [FONT=Arial]           Naturally Psionic[/FONT]
  [FONT=Arial]           Proficiency: simple and martial weapons, light and medium armour, shields (except tower)[/FONT]
  [FONT=Arial]           Rage: 1/day, 8 rounds[/FONT]
  
  [FONT=Arial][B]Feats:[/B] Psionic Talent[/FONT]
  
  [FONT=Arial][B]Psionics:[/B] 4 pp/day [2 Naturally Psionic, 2 Psionic Talent][/FONT]
  [FONT=Arial]           Psi-like Ability: stomp 1/day, manifester level 1[/FONT]
  
  [FONT=Arial][B]Skill Points:[/B] 6x4=24       [B]Max Ranks:[/B] 4/2[/FONT]
  [FONT=Arial][B]Skills                      Ranks  Mod  Misc  Total[/B][/FONT]
  [FONT=Arial]Balance (cc)                1       -1      -2       -2    (ACP)[/FONT]
  [FONT=Arial]Craft (weaponsmith)      2      +2     +2      +6    (MW tools)[/FONT]
  [FONT=Arial]Craft (armoursmith)       1      +2     +2      +5[/FONT]
  [FONT=Arial]Diplomacy (cc)             2       -1               +1[/FONT]
  [FONT=Arial]Handle Animal              1       -1               +0[/FONT]
  [FONT=Arial]Jump                           2      +3      -2      +3    (ACP)[/FONT]
  [FONT=Arial]Knowledge (geog) (cc)   2     +2                +4[/FONT]
  [FONT=Arial]Listen                          2       +1              +3[/FONT]
  [FONT=Arial]Move Silently (cc)         1       -1     -2        -2   (ACP)[/FONT]
  [FONT=Arial]Swim                           2      +3     -4        +1    (ACP)[/FONT]
  [FONT=Arial]Literate                        2 skill points[/FONT]
  
  
  [FONT=Arial][B]Equipment:               Cost    Weight[/B][/FONT]
  [FONT=Arial]Traveller's outfit              --          --[/FONT]
  [FONT=Arial]Chain shirt                33.33 gp   25 lb    (crafted himself)[/FONT]
  [s][FONT=Arial]Heavy wooden shield   2.33 gp   10 lb    (crafted himself)[/FONT][/s]
  [FONT=Arial]Large Flail                  5.33 gp   10 lb    (crafted himself)[/FONT]
  [FONT=Arial]Large Javelins (3)         2 gp       12 lb    (crafted himself)[/FONT]
  [FONT=Arial]Backpack                   2 gp         2 lb[/FONT]
  [FONT=Arial]Fishhook                    0.1 gp       --[/FONT]
  [FONT=Arial]Ink vial                        8 gp         --[/FONT]
  [FONT=Arial]Inkpen                        0.1 gp[/FONT]     --
  [FONT=Arial]Belt pouch                   1 gp       0.5 lb[/FONT]
  [FONT=Arial]Sack                          0.1 gp     0.5 lb[/FONT]
  [FONT=Arial]MW Artisan tools       55 gp        5 lb[/FONT]
  [FONT=Arial]Acid (1 flask)              10 gp       1 lb[/FONT]
  [FONT=Arial]Tindertwig                    1 gp       --[/FONT]
  [FONT=Arial]Thunderstone             30 gp       1 lb[/FONT]
  [FONT=Arial][B]Total Cost:[/B] 150.29 gp[/FONT]
  [FONT=Arial][B]Total Weight:[/B] 57 lb    [B]Money:[/B] 9.71 GP[/FONT]
  [FONT=Arial]Light load (by armor and weight)[/FONT]
  
 [FONT=Arial][B]                        Lgt   Med   Hvy  Lift  Push[/B][/FONT]
  [FONT=Arial][B]Max Weight:[/B]    86    173    260   520  1300[/FONT]
  
  [FONT=Arial][B]Age:[/B] 37 yrs[/FONT]
  [FONT=Arial][B]Height:[/B] 7'3"[/FONT]
  [FONT=Arial][B]Weight:[/B] 282 lb[/FONT]
  [FONT=Arial][B]Eyes:[/B] green[/FONT]
  [FONT=Arial][B]Hair:[/B] dark brown[/FONT]
  [FONT=Arial][B]Skin:[/B] white [/FONT]


Appearance:
To those accustomed to the society of smaller races, Ngikhnit’s most obvious feature is his imposing stature. Those who encounter him while prepped for battle may find his bellicosity off-putting – even his allies, while grateful for his services, may be a little uncomfortable at how much he seems to enjoy hurting and killing – but in other contexts, he can be quite polite and friendly.


Background: Ngikhnit is the offspring of an ogre who, for various reasons not always well understood, lived among humans and married a human woman. When he was a boy his father decided that the effete ways of human society were unfit for proud ogre-blooded youths, and took the family away to live in the wild. Ngikhnit has had enough exposure to civilized society to function in social settings, but is most comfortable when his wild and uncouth nature can be expressed uninhibited.

[sblock=XP history:]
Created with 20 DM credits
[/sblock]

[sblock=Craft history]
+150 CP at level 1
-2 CP crafted flail (DC 15, take 10+6=16)
-3 CP crafted 3 javelins (DC 15, take 10+6=16)
-10 CP crafted chain shirt (DC 14, take 10+5=15)
-1 CP crafted heavy wooden shield (DC 11, take 10+5=15)
[/sblock]
 
Last edited:

mizugumo

Visitor
Vedry Glegnar

Code:
[B]Name:[/B] Vedry Glegnar
[B]Class:[/B] Ranger
[B]Race:[/B] Dwarf
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] Chennet'

[B]Str:[/B] 14 +2 (06p.)     [B]Level:[/B] 1        [B]XP:[/B] 0000
[B]Dex:[/B] 15 +2 (08p.)     [B]BAB:[/B] +1         [B]HP:[/B] 09 (1d8+1)
[B]Con:[/B] 12 +1 (02p.)     [B]Grapple:[/B] +3     [B]Craft Points:[/B] 150
[B]Int:[/B] 10 +0 (02p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] Nil
[B]Wis:[/B] 16 +3 (10p.)     [B]Init:[/B] +2        [B]Spell Save:[/B] 0
[B]Cha:[/B] 08 -1 (02p.)     [B]ACP:[/B] -1         [B]Spell Fail:[/B] 15%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +3    +0    +2    +0    +0    +0    15
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 13

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                    2      +1          +3
[B]Ref:[/B]                     2      +2          +4
[B]Will:[/B]                    0      +3          +3

[B]Racial Saving Throw Bonuses:[/B] Poison: +2, spells and spell like  abilities +2

[B]Weapon                  Attack   Damage     Critical[/B]
Waraxe, Dwarven (2hnd)  +3       1d10+3     20/x3
Crossbow, light         +3       1d8        19-20/x2

[B]Languages:[/B] Dwarven, Common

[B]Dwarf Traits[/B] 60' Darkvision
    +4 Dodge bonus to Armor Class against monsters of the giant type
    +1 racial bonus on attack rolls against orcs and goblinoids
    +2 racial bonus on Appraise and Craft checks that are related to stone or metal
    Stability
    Stonecunning

[B]Proficiencies:[/B] Armor (light), Shield (except tower shield), Weapons (simple, martial)

[B]Abilities:[/B] Favored Enemy: Orc (+2) , Wild Empathy (+0)  

[B]Feats:[/B] Run, Track

[B]Skill Points:[/B] 24       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Appraise                 0      0   (+2)   +0 (Racial bonus stone/metal)
Balance                  0     +2    -1    +1
Bluff                    0     -1     0    -1
Climb                    3     +2    -1    +4
Concentration            0     +1          +1
Diplomacy                0     -1          -1
Disguise                 0     -1          -1
Escape Artist            0     +2    -1    +1
Gather Information       0     -1          -1
Heal                     2     +3          +5
Hide                     3     +2    -1    +4
Intimidate               0     -1          -1
Jump                     0     +2    -7    -5
Knowledge
 (Dungeoneering)         3      0          +3
Listen                   2     +3          +5
Move Silently            3     +2    -1    +4
Ride                     0     +2          +2
Search                   3      0   (+2)   +3 (Stonecunning)
Spot                     0     +3          +3
Survival                 2     +3          +5
Swim                     0     +2    -2    +0
Use Rope                 3     +2          +5


[B]Equipment:               Cost  Weight[/B]
Backback                  2gp    2 lb
Crossbow bolts (30)       3gp    3 lb
Caltrops (5)              5gp    10 lb
Crossbow (light)          35gp   4 lb
Grappling Hook            1gp    4 lb
Outfit (explorer's)       0gp    - lb
Pouch (4)                 4gp    2 lb
Rope (hemp, 50')          1gp    10 lb
Studded Leather Armor     25gp   20 lb
Waraxe (Dwarven)          30gp   8 lb

[B]Total Weight:[/B]63 lb      [B]Money:[/B]  134gp 00sp 00cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                 58   116   175   350   875

[B]Age:[/B] 66
[B]Height:[/B] 4'00"
[B]Weight:[/B] 145lb
[B]Eyes:[/B] Blue
[B]Hair:[/B] Red
[B]Skin:[/B] Pale Gray
Appearance: Vedry stands just over four feet tall, with a shaved head revealing a light gray skin tone and several large scars on the left side of his head and ear. Bright blue eyes twinkle from beneath long bushy red eybrows. A large bulbous nose sits above a thick crimson moustache that nearly touches the top of his chest. A long chin beard separated into two tails kept in place by stone beads hangs from his chin.

Vedry wears a dark blue cloak over grey studded leather armor, likely made from the skin of an animal uncommon to the eyes of a surface dweller.

Background: Vedry was serving in his local militia as a scout/search and rescue operative. Stationed near the edge of his kingdom's territory he learned the underground equivalent to the skills taught to surface dwelling rangers.

While stationed at the outpost, one of Vedry's regular assignments was to monitor the movements of a nearby goblin tribe who had signed a peace treaty with the Dwarven kindom. During his rounds, Vedry heard screaming and the chaos of battle. When he drew close to the tribe's location he found bodies and destruction littering the floor of the caverns. As he investigated the shadows grew dark and he became paralyzed with fear.

The next memory Vedry has is waking up in a pool of blood from the deep wound to his head. He quickly bandaged himself and returned to the outpost for further medical attention. He found the outpost destroyed, likely by the same creature that attacked him. Vedry thinks the outpost destruction was his fault for not being able to alert his friends in time. Too ashamed to return to his kingdom, he has made his way to the surface and is currently searching for a way to redeem himself.
 
Last edited:
Christoper Greeneyes - Katara Sorcerer 1

Level 1 Approved - August 19, 2010

Code:
[B]Name:[/B] Christopher Greeneyes
[B]Class:[/B] Sorcerer
[B]Race:[/B] Katara
[B]Age:[/B] 35 (Middle Aged)
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Good
[B]Deity:[/B] Valessa
 
[B]Str:[/B]  6 -2 ( 1p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 14 +2 ( 5p.)     [B]BAB:[/B] +0         [B]HP:[/B] 4 (1d4+0)
[B]Con:[/B] 10 +0 ( 5p.)     [B]Grapple:[/B] -6     [B]Dmg Red:[/B] 0/-
[B]Int:[/B] 12 +1 ( 3p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] 0
[B]Wis:[/B]  9 -1 ( 0p.)     [B]Init:[/B] +6        [B]Spell Save:[/B] +5
[B]Cha:[/B] 21 +5 (16p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] 0%
 
                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +0    +0    +2    +1    +0    +0    13
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 11
 
                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +0          +0
[B]Ref:[/B]                       0    +2          +2
[B]Will:[/B]                      2    -1          +1
 
[B]Weapon                  Attack   Damage     Critical[/B]
Dagger, small (Melee)     -1     1d3-2      19-20 x2
Dagger, small (Thrown)    +3     1d3-2      19-20 x2
Light Crossbow, small     +3     1d6        19-20 x2
 
[B]Languages:[/B] Common, Sylvan
 
[B]Abilities:[/B]
Keen Ears       - +2 racial bonus to Listen
Natural Grace   - +2 racial bonus to Move Silently, Balance, and Tumble. Balance is always a class skill.
Incredible Leap - +8 racial bonus to Jump
Wandering Mind  - -1 save vs enchantment/charm effects, -2 racial penalty to sense motive and concentration checks
Lowlight vision
 
[B]Feats:[/B] Improved Initiative (1st level)
 
[B]Spell Casting:[/B]
Spell Slots  0th: 5
             1st: 5 (3 Base + 2 from high ability)
 
Spells Known: 4/2
             0th: Prestidigitation, Detect Magic, Light, Daze
             1st: Grease, Color Spray
 
[B]Skill Points:[/B] 12       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Appraise (Int)             0    +1          +1
Balance (Dex)              0    +2      +2  +4
Bluff (Cha)                3    +5          +8
Climb (Str)                0    -2          -2
Concentration (Con)        4    +0      -2  +2
Craft (Any) (Int)          0    +1          +1
Diplomacy (Cha)            0    +5          +5
Disguise (Cha)             0    +5          +5
Escape Artist (Dex)        0    +2          +2
Forgery (Int)              0    +1          +1
Gather Information (Cha)   0    +5          +5
Heal (Wis)                 0    -1          -1
Hide (Dex)                 0    +2      +4  +6
Intimidate (Cha)           0    +5          +5 (Being Small, normally there will be an anditional penalty)
Jump (Str)                 0    -2    +8,-6 +0
Knowledge (Arcana)         1    +1          +2
Listen (Wis)               0    -1      +2  +1
Move Silently (Dex)        0    +2      +2  +4
Perform (any) (Cha)        0    +5          +5
Ride (Dex)                 0    +2          +2
Search (Int)               0    +1          +1
Sense Motive (Wis)         0    -1      -2  -3
Spellcraft (Int)           2    +1          +3
Spot (Wis)                 0    -1          -1
Survival (Wis)             0    -1          -1
Swim (Str)                 0    -2          -2
Tumble (Dex)               1    +2      +2  +5
Use Rope (Dex)             0    +2          +2
 
[B]Equipment:               Cost  Weight[/B]
Explorer's Outfit                --gp    -.-- lb Worn, starting clothes
Tent, Small                      10gp    5.00 lb
Trail Rations, Small (3)         15sp     .75 lb
Chalk (3)                         3cp    -.-- lb
Candles (7)                       7cp    -.-- lb
Winter Blanket, Small             5sp     .75 lb
Bedroll, Small                    1sp    1.25 lb
Dagger, Small                     2gp     .50 lb
Signet Ring                       5gp    -.-- lb
Small Backpack                    2gp     .50 lb
Small, Light Crossbow            35gp    2.00 lb
Bolts, Crossbow (10)              1gp    1.00 lb
Spell Component Pouch             5gp    2.00 lb
 
[B]Total Weight:[/B]13.75lb      [B]Money:[/B] 46gp  8sp  0cp
 
                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                15    30    45    90   225
 
[B]Additional Equipment Carried By Mule[/B]
Pack Saddle
Feed for Mule (10 days)
Trail Rations, Small (7)
Sike Rope, 50'
Hempen Rope, 100'
Crossbow bolts, 20
 
[B]Age:[/B] 35
[B]Height:[/B] 2'10"
[B]Weight:[/B] 30lb
[B]Eyes:[/B] Black
Appearance: Christopher's body is covered in medium brown fur. He has black spots similar to a cheetah. He has an impressive black mane which is now peppered with white hair. Normally, the mane is kept in a single tight braid. There are tufts of longer black hair around his wrists and ankles.

His eyes are an impressive shade of black, and no difference can be made out between the iris and pupil. His clothes are always meticulously clean and fashionable.

Background: Christopher's wife has recently died of a sudden and quickly progressing disease. Christopher has left most of his possessions in the care of his clan, and left to wonder the world. This is to both satisfy his natural curiosity and to escape the absence of his wife. He and his wife had a single daughter, Lira Greeneyes, whose talents and training was as a bard. He has not heard from her in several years. The last he knew of her, she had been traveling to Orussus.

A family legend states that they have a fey ancestor. He accepts this as truth and as the source of both his own and his daughter's arcane powers. Regardless if it is true or not, he and his birth clan have maintained
good relationships with the nearby fey.

Christopher does not have any immediate plans. He has left his home to escape the painful memories of his wife's death, but he retains his race's curiosity and his own unique sense of humor. He is willing to go
where the road takes him, and having discovered the hospitality of the Red Dragon Inn, he mingles with the passing adventurers, enjoying the good food and drink.
[sblock=Money]
Code:
  GP   SP   CP       Description
 120    0    0       Starting Gold
- 10    0    0       Small Tent
-      15    0       Trail Rations (3 Small)
-            3       Chalk (3)
-            7       Candles (7)
-       5    0       Small Winter Blanket
-       1    0       Small Bedroll
-  2    0    0       Small Dagger
-  5    0    0       Signet Ring
-  2    0    0       Small Backpack
- 35    0    0       Light Crossbow, Small
-  1    0    0       Crossbow bolts (10)
-  5    0    0       Spell Component Pouch
------------------------------------------
  57    8    0
 
+ 20    0    0       The Charming Warden - Prepayment for Services
-  8    0    0       Mule
-  5    0    0       Pack Saddle
-       5    0       10 days feed for the mule
-  3    5    0       7 small trail rations
- 10    0    0       50' Silk Rope
-  2    0    0       100' Hempen Rope
-  2    0    0       20 crossbow bolts
------------------------------------------
  46    8    0
[/sblock]
[sblock=XP History]
Code:
  0       Starting
[/sblock]
[sblock=Craft History]
Code:
[/sblock]
[sblock=Rewards]
Code:
[url=http://www.enworld.org/forum/living-en-world/292415-charming-warden-3.html#post5330018]The Charming Warden: 20gp[/url] Provided at the start of the adventure[/sblock]
 
Last edited:

PolterGhost

Visitor
Code:
Name: Elianna Therisara "Skyseeker"
Class: Diviner 1
Race: High Elf
Size: Medium
Gender: Female
Alignment: Chaotic Good
Deity: Grendath, Antonidas of Drevin, Geoth; Verdante, Gliran; Halor

[B]Str:[/B] 10 +0 ( 2p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 16 +3 ( 6p.)     [B]BAB:[/B] +0         [B]HP:[/B] 5 (1d4+1)
[B]Con:[/B] 12 +1 ( 6p.)     [B]Grapple:[/B] +0     [B]Dmg Red:[/B]  0/-
[B]Int:[/B] 18 +4 (16p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B]  0
[B]Wis:[/B]  8 -1 ( 0p.)     [B]Init:[/B] +3        [B]Spell Save:[/B] +4
[B]Cha:[/B]  8 -1 ( 0p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B]  0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +0    +0    +3    +0    +0    +0    13
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 10

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +1          +1
[B]Ref:[/B]                       0    +3          +3
[B]Will:[/B]                      2    -1          +1

[B]Weapon                  Attack   Damage     Critical[/B]
Longsword                 +0     1d8        19-20x2
Short Bow                 +3     1d6             x3
Dagger                    +0/3   1d4        19-20x2
Unarmed Combat            +0     1d3             x2

[B]Languages:[/B] Common, Elven, Gnome, Goblin, Gnoll, Draconic

[B]Abilities:[/B] Low Light Vision, Immunity to magical sleep, +2 versus enchantments,

[B]Feats:[/B] Elven Weapon Proficiency, Scribe Scroll, Skill Focus (Concentration)

[B]Spellcasting: 0     1     2     3     4     5     6     7     8     9[/B]
             3+1 / 1+1 /  -  /  -  /  -  /  -  /  -  /  -  /  -  /  -
Specialization/Domain: Diviniation
Restricted Schools: Necromancy
Bonus from Int:     1  /  1  /  1  /  1  /  -  /  -  /  -  /  -  /  -
[U][B]Spells Known:[/B][/U]
0 - All non-necromancy spells known
1 - Comprehend Languages, True Strike, Color Spray, Grease, Alarm, Enlarge Person, Shield

[B]Skill Points:[/B] 24       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Concentration              4    +1    +3    +8
Decipher Script            1    +4          +5
Knowledge (Arcana)         1    +4          +5
Knowledge (History)        1    +4          +5
Knowledge (Religion)       1    +4          +5
Knowledge (Nobil. & Royal.)1    +4          +5
Knowledge (Nature)         1    +4          +5
Knowledge (Geography)      1    +4          +5
Profession (Bookkeeper)    1    -1          +0
Spellcraft                 4    +4          +8

Handle Animal              1    -1          +0
Listen                     0    -1    +2    +1
search                     2    +4    +2    +8
Spot                       0    -1    +2    +1
Tumble                     1    +3          +4

[U][B]Crafting[/B][/U]
[B]Craft Points:[/B] 650
[B]Items Crafted           Points  Gold  Experience     Total[/B]
XXXX                    XXXcp   XXgp   XXXXxp   XXcp, XXgp, XXxp


[B]Equipment:               Cost  Weight[/B]
Explorer's Outfit 1 [worn]0cp    0lb: Consists of a brown shirt and leather breeches, along with a reversible cloak- Light brown on the outside, a forest green on the inside.  Comes with a pair of leather gloves, light boots, and a wide-brimmed 

leather hat with white plumage.
Money Sack                1sp  0.9lb
Spell Component Pouch     5gp    2lb
Longsword                15gp    4lb: A simple blade and crossguard, strapped to the waist.
Dagger                    2gp    1lb: A small dagger, hidden inside the cloak.
Short Bow                30gp    2lb: A bow strapped on the back along with a quiver
Quiver                    1gp    3lb: 20 Arrows
Backpack                  2gp    2lb
--Sewing Needle           1cp    0lb
--Flint and Steel         1gp    0lb: Packed in an ornate wooden box, engraved with leaf imprints and family emblem.
--Candle                  1cp    0lb: Multipurpose tool.
--Whetstone               2cp    1lb
--Soap                    5sp   .5lb
--Spellbook               0gp    3lb: 76 Pages free

Aeltherah;Small Guard Dog 25gp
6hp, AC 15, touch 14, flat-footed 12
BAB/Grapple: 0/-3
Attack: Bite +2 (1d4+1)
Low-Light Vision, Scent
Fort+4, Ref+5, Will+1
Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Jump +7, Listen +5, Spot +5, Survival +1*
Feats: Alertness, Track*
Tricks: Attack, Defend, Guard, Down
[I]A snowy white [URL="http://upload.wikimedia.org/wikipedia/commons/e/ea/Korean_Jindo_Dog.jpg"]Jindo[/URL], a lean spitz-type dog (a type shared by huskies.)  Purchased from a trainer, he was taught to be a lovely pet and a boisterous guard dog.[/I]

Saddlebags                4gp    2lb
>Bedroll                  1sp    5lb
>2 Waterskins             2gp    8lb
--Rations                 4gp    8lb: Nuts and dried fruit.  The dried meat goes to the dog.
--Silk Rope              10gp    5lb: 50 feet for her pleasure.
--2 Winter Blankets       5sp    6lb
--Explorer's Outfit 2    10gp    8lb:A pair of long leather gloves and a set of sturdy boots round out the simple brown shirt and skirt, covered with a green overtunic.
Weight: 42


[B]Total Weight:[/B]19.4lb      [B]Money:[/B]  7gp  7sp  6cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                33    66    100   200   500

[B]Age:[/B] 150
[B]Height:[/B] 5'2"
[B]Weight:[/B] 107lb
[B]Eyes:[/B] Emerald
[B]Hair:[/B] Chestnut
[B]Skin:[/B] Milky


Appearance:
A young looking girl with long ears that point out from her flowing hair. She always appears to be smiling, and nods whenever spoken to. While her clothing may always seem tidy, her own personality requires a bit of cleaning up. With a bright soprano voice, she rambles on absent-mindedly upon matters she believes are true, but otherwise is rather childish and naive for an elf. She appears to bounce when she walks, and seems to gently float around the field of combat.

Background: The daughter of eldritch wizards, Elianna had lead a simple life in Rivenblight, her ancestral home. Though all of the adults spoke of Rivenblight in hushed tones, Elianna didn't seem to notice what was so off about it. Her clan, House Aelylth, had been almost wiped out by the cataclysm that struck Beryl. Had they not sacrificed themselves, their powerful magic would not have helped cut down the casualties to a minimum. Her own parents were reluctant to tell her of the event, Elianna figuring that she just had a small family to begin with.

As one of the heirs to House Aelylth, Elianna was tasked to utilize her training as a Diviner to gain a secular experience, and to return to the family after obtaining enlightenment.
 
Last edited:

Eli

Visitor
Code:
[B]Name:[/B] Cael Evershaw
[B]Class:[/B] Ranger
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral
[B]Deity:[/B] Obad-Hai
[B]Str:[/B]  14 +2 (6p.)       [B]Level:[/B] 1         [B]XP:[/B] 0
[B]Dex:[/B] 16 +3 (10p.)     [B]BAB:[/B] +1         [B]HP:[/B] 9 (1d8+1)
[B]Con:[/B] 12 +1 (4p.)       [B]Grapple:[/B] +3     
[B]Int:[/B]  12 +1 (4p.)       [B]Speed:[/B] 30'      
[B]Wis:[/B] 12 +1 (4p.)       [B]Init:[/B] +3        
[B]Cha:[/B] 10 +0 (2p.)       [B]ACP:[/B] -1         
 
 
             B[B]ase  Armor Shld     Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]     10    +3       +0      +3    +0    +0    +0    16
 
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 13
 
                           [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2       +1             +3
[B]Ref:[/B]                       2       +3             +5
[B]Will:[/B]                       0       +1             +1
 
 
[B]Weapon                         Attack   Damage     Critical[/B]
Composite Longbow          +4     1d8+0       20/x3
Glaive                             +3     1d10+2     20/x3
Shortsword                      +3     1d6+2       19-20/x2
Dagger                            +3     1d4+2        19-20/x2
 
[B]Languages:[/B] Common, Sylvan
 
 
[B]Abilities:[/B] Wild Empathy 1d20+1, Favored Enemy(Outsider-Evil), Track
 
[B]Feats:[/B] Point Blank Shot, Precise Shot
 
[B]Skill Points:[/B] 32       [B]Max Ranks:[/B] 4/2
 
[B]Skills                      Ranks  Mod  Misc  Total[/B]
Climb                        2       +2      -1     +3
Craft(Fletcher)            4       +1     +0     +5
Handle Animal            3       +0     +0     +3
Hide                          3       +3     -1      +5
Jump                         2       +2     -1      +3
Knowlege(Nature)       3       +1     +0     +4
Listen                       3       +1     +0     +4
Move Silently             3       +3      -1     +5 
Ride                         1       +3     +0     +4
Spot                         3       +1     +0     +4
Survival                     3      +1     +0     +4
Swim                        1       +2     -2     +1
Use Rope                  1       +3     +0     +4
 
[B]Equipment:                   Cost   Weight[/B]
Composite Longbow            100gp     3lb
20 Arrows                             1gp      3lb
20 Cold Iron Arrows                2gp     3lb
Glaive                                  8gp      10lb
Shortsword                          10gp     2lb
Studded Leather                   25gp     20lb
Backpack                              2gp     2lb 
   Bedroll                              1sp     5lb
   Candles x 5                       5cp       --
   Case, Map or Scroll             1gp     .5lb
   Flint & Steel                      1gp       --
   Torches x 5                        5cp     5jb
   Waterskin                         1gp      4lb
   Whetstone                        2cp      1lb
   Artison Tools                     5gp      5lb
   Trail Rations x 4                2gp      4lb
Silk rope 50'                        10gp     5lb
Belt Pouch                           1gp      .5lb
   Caltrops                           1gp      2lb
Explorer Outfit                     10gp     8lb
 
[B]Total Weight:[/B]83lb      [B]Money:[/B] 58gp 17sp 8cp
 
                                [B]Lgt   Med   Hvy    Lift  Push[/B]
[B]Max Weight:[/B]               58   116    175    350   875
[B]Age:[/B] 21
[B]Height:[/B] 6'1"
[B]Weight:[/B] 185lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Sandy Brown
[B]Skin:[/B] Tanned
[B]Appearance:[/B] Browns, Tans and Greens are the colors. Worn, but not tattered
 
[B]Background:[/B] Cael is a young man who grew up in the woods helping his father care for their stretch of the forest. He has known what he wanted to be since he was little and nothing has changed. Although he loves caring for the forest, he has had an itch lately to do some exploring, to see what else is out there. He is amazed at the amount of people in this area. He has never seen more than a few gathered in one place at a time.
 

pneumatik

The 8th Evil Sage
Code:
[B]Name:[/B] Tibard Mountainbore
[B]Class:[/B] Cleric
[B]Race:[/B] Dwarf
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] NG
[B]Deity:[/B] Hyrag

[B]Str:[/B] 14 +2 ( 6p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 10 +0 ( 2p.)     [B]BAB:[/B] +0         [B]HP:[/B] 11 (1d8+3)
[B]Con:[/B] 16 +3 ( 6p.)     [B]Grapple:[/B] +2     [B]Dmg Red:[/B] 0/0
[B]Int:[/B] 10 +0 ( 2p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 16 +3 (10p.)     [B]Init:[/B] +0        [B]Spell Save:[/B] 10 + spell level + 3
[B]Cha:[/B] 10 +0 ( 4p.)     [B]ACP:[/B] -7         [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +5    +2    +0    +0    +0    +0    17
[B]Touch:[/B] 10              [B]Flatfooted:[/B] 17

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +3          +5  (+2 more vs. spells, spell-likes, and poison)
[B]Ref:[/B]                       0    +0          +0
[B]Will:[/B]                      2    +3          +5

[B]Weapon                  Attack   Damage     Critical[/B]
Heavy Mace                +2      1d8+2        20x2

[B]Languages:[/B] Common, Dwarven

[B]Abilities:[/B] Darkvision, Stonecunning, Dwarven Weapon familiarity
Stability, +2 on saves vs. spells, spell-likes, and poison, +1 to hit
orcs and goblinoids, +4 dodge vs. giants, +2 appraise and craft checks
on stone or metal, Aura of Good (faint), Turn Undead (3/day, +0, 2d6+1)

[B]Feats:[/B] Skill focus (concentration)

[b]Domains:[/b] Good, Sun

[b]Spells:[/b] 3 / 2 + D
0: Detect Magic, Light, Purify Food and Drink
1: Protection from Evil (D), Bless (cast), Obscuring Mist (cast)


[B]Skill Points:[/B] 8       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Concentration              4    +3    +3   +10
Knowledge (Religion)       4    +0          +4
Balance                    0    +0    -7    -7
Climb                      0    +2    -7    -5
Jump                       0    +2    -7 -6 (speed) -11
Listen                     0    +3    +0    +3
Move Silently              0    +0    -7    -7
Search                     0    +0     +0   +0 (+2 if unusual stonework is involved)
Spot                       0    +3    +0    +3
Swim                       0    +2    -14  -12


[B]Equipment:               Cost  Weight[/B]
chainmail               150gp   40lb
Heavy Steel Shield       20gp   15lb
Mace, Heavy              12gp    8lb
Wooden holy symbol        1gp    -lb
Cleric's vestments        5gp    6lb
Traveler's outfit         -gp    -lb
Backpack                  2gp    2lb
Bedroll                   1sp    5lb
waterskin                 1gp    4lb
5 days trail rations      3gp    5lb
Hammer                    5sp    2lb
50ft hempen rope          1gp   10lb
2 sacks                   2sp    1lb
Mule                      8gp    not carried
10 days mule feed       0.5gp    carried by mule
Bit and bridle            2gp    carried by mule
[B]Total Weight:[/B]99lb     [B]Money:[/B] 13gp 7sp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                 58   116   175   350   875

[B]Age:[/B] 120
[B]Height:[/B] 4'1" (4" above base)
[B]Weight:[/B] 150lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Black starting to grey
[B]Skin:[/B] White
Appearance: Tibard is a near-middle-aged dwarf. His hair and beard are long and well groomed, both black with streaks of grey. His face is stern and has more frown than smile lines. Despite his age his eyes sparkle with devotion verging on fanaticism. The only thing keeping him from looking like a Dwarf's Dwarf is his slight frame, which is due to constant self-sacrifice and fasting in service to Hyrag.

Background: Tibard found Hyrag at a young age and never looked back. The same satisfaction his peers got from fighting and adventuring, he got from fasting and other self-sacrifice. He was zealous in his prosletyzing, spending hours preaching to the public. He also drew large crowds every week to his firey sermons. And so he did for 135 years of his life. Lately, though, he's had dreams and premonitions. He honestly believes that Hyrag talks to him, and he thinks now He's telling him to go out and put his knowledge and skills to more active use. Not that he's going to give up on converting the faithless.
 
Last edited:
Lune

Code:
[B]Name:[/B] Lune
[B]Class:[/B] Cloistered Cleric
[B]Race:[/B] Human
[B]Size:[/B] M
[B]Gender:[/B] Male
[B]Alignment:[/B] LN
[B]Deity:[/B] Russna

[B]Str:[/B] 12 +1 (04p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 14 +2 (06p.)     [B]BAB:[/B] +0         [B]HP:[/B] 6 (1d6)
[B]Con:[/B] 10 +0 (02p.)     [B]Grapple:[/B] +1     [B]Dmg Red:[/B] N/A
[B]Int:[/B] 10 +0 (02p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] N/A
[B]Wis:[/B] 18 +4 (16p.)     [B]Init:[/B] +2        [B]Spell Save:[/B] 14 + Spell
[B]Cha:[/B] 08 -1 (00p.)     [B]ACP:[/B] -2         [B]Spell Fail:[/B] XX%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4    +0    +2    +0    +0    +0    16
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +0          +2
[B]Ref:[/B]                       0    +2          +2
[B]Will:[/B]                      2    +4          +6

[B]Weapon                  Attack   Damage     Critical[/B]
Morning Star              +1     1d8+1       20x2
Crossbow                  +2     1d8        19-20x2

[B]Languages:[/B] Common

[B]Abilities:[/B] 
Turn Undead: 2/Day, d20-1; 2d6+0
Lore (Ex)
Thanks to long hours of study, a cloistered cleric has a wide range of stray knowledge. This ability is identical to the bard's bardic knowledge class feature, using the cloistered cleric's class level in place of the bard level. 
Check: d20 + 1
[sblock=Domain Spell casting]
Communication
Domain Power: Once per day you gain an enhancement bonus to equal to your cleric level to a single Bluff, Diplomacy, Forgery, Gather Information or Sense Motive check. 
Spells:
1st - Comprehend Languages

Magic Domain
Granted Power: Use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of one-half your cleric level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a wizard, actual wizard levels and these effective wizard levels stack.
Magic Domain Spells:
1st - Magic Aura
   
Knowledge Domain
Granted Power: You cast divination spells at +1 caster level.
Knowledge Domain Spells:
1st- Detect Secret Doors 
[/sblock]
[B]Feats:[/B] 
Point-Blank Shot
Precise Shot

[B]Skill Points:[/B] 28       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Diplomacy                  4    -1          +3
Sense Motive               4    +4          +8 (Granted though Communication Domain)
Knowledge(Religion)        4    +0          +4
Knowledge(Arcana)          2    +0          +2
Knowledge(Planes)          2    +0          +2
Knowledge(History)         4    +0          +4
Concentration              4    +0          +4
Spellcraft                 4    +0          +4

[B]Equipment:               Cost  Weight[/B]
  Chain Shirt              100gp  25lb
  Crossbow, Light          35gp   04lb
  Holy Symbol of Russna   01gp   00lb
  Morningstar              08gp   06lb
  Crossbow Bolts (20)      02gp   02lb
  Backpack                 02gp   02lb
--Inkpen                   01sp   00lb
--Vial Ink (2)             16gp   00lb
--Diary(Spellbook)         15gp   03lb
[B]Total Weight:[/B]42lb      [B]Money:[/B] 20gp 09sp 00cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               43   86   130   260   650

[B]Age:[/B] 21
[B]Height:[/B] 5'11"
[B]Weight:[/B] 205lb
[B]Eyes:[/B] Blue
[B]Hair:[/B] Blond
[B]Skin:[/B] Pale

Appearance:
Burns on the left side of his face which he does not remember how they got there. His hair is unkempt, as though it does not concern how it looks. His armor looks brand new, while the crossbow he carries show the signs of ages. His hood is normally up, and his expression is hard to pin down.

Background: Abandoned as a child in front of a monastery, Lune has grown up with a huge distrust of people in general. This has caused him to be an excellent judge of character, able to tell who is lying to him from those who tell the truth. He often served as a go between in fights at the monastery, but otherwise he stayed in the library studying all day. He learned about Russana, and started praying to her every day for guidance and wisdom. He keeps a diary of his travels since leaving the monastery.

[sblock=spells prepared]
Cleric spells per day: 3/2+1 Casts at caster level 1
Save DC: 14 + spell lvl
0: detect magic, message, light
1: Divine Favor, Comprehend Languages(D), shield of faith

[/sblock]
 
Last edited:

woodland

Visitor
Woodland Level 1 Human Ranger

Code:
[B]Name:[/B] Woodland
[B]Class:[/B] Ranger
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] NG
[B]Deity:[/B] None

[B]Str:[/B] 14 +2 (6p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 16 +3 (10p.)    [B]BAB:[/B] +1         [B]HP:[/B] 9 (1d8+1)
[B]Con:[/B] 12 +1 (4p.)     [B]Grapple:[/B] +3     [B]Dmg Red:[/B] 0
[B]Int:[/B] 12 +1 (4p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] N/A
[B]Wis:[/B] 12 +1 (4p.)     [B]Init:[/B] +3        [B]Spell Save:[/B] N/A
[B]Cha:[/B] 10 +0 (2p.)     [B]ACP:[/B] -1         [B]Spell Fail:[/B] N/A

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +3    +0    +3    +0    +0    +0    +16
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 13

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                     2    +1          +3
[B]Ref:[/B]                      2    +3          +5
[B]Will:[/B]                     0    +1          +1

[B]Weapon                  Attack   Damage     Critical[/B]
longsword                    +3     1d8+2      19-20/x2  
longbow                      +4     1d8              x3
dagger                       +3     1d4+2      19-20/x2


[B]Languages:[/B] Common, Elven

[B]Abilities:[/B] Favored enemy: Goblinoids (+2 to bluff, listen, sense motive, spot, 
survival, and weapon damage roll against goblinoids), Wild Empathy Current 1d20+1 
must be within 30 feet of one another under normal visibility conditions takes 1 minute more or less.

[B]Feats:[/B] Point Blank Shot [General], Precise Shot [General], Track [Ranger]

[B]Skill Points:[/B] 32       [B]Max Ranks:[/B] 4
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Use Rope                     4     +3          +7
Listen                       4     +1          +5
Climb                        4     +3          +7
Hide                         4     +3          +7
Heal                         2     +1          +3
Jump                         4     +3          +7
Survival                     3     +1          +4
Handle Animal                3     +0          +3
Spot                         4     +1          +5


[B]Equipment:               Cost  Weight[/B]
Longsword                   15gp    4lb
Longbow                     75gp    3lb
 Arrows (40)                 2gp    6lb
Studded Leather             25gp   20lb
Dagger                       2gp    1lb
Backpack                     2gp    2lbs
Flint and steel              1gp     -  
Waterskin                    1gp    4lbs
Bedroll                      1sp    5lbs
Oil flasks                   3sp    3lb  
Rations (4 days)             2gp    4lb  
Rope, Silk                  10gp    5lb
Pouch, Belt (2)              2gp    1lb

[B]Total Weight:[/B]54.5lb      [B]Money:[/B] 102gp 6sp 0cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]            58    116   175  350   875

[B]Age:[/B] 22
[B]Height:[/B] 5'11"
[B]Weight:[/B] 150lb
[B]Eyes:[/B] Blue
[B]Hair:[/B] Brown
[B]Skin:[/B] White
Appearance: Average

Background: A quite person who prefers wandering the wilderness, than dealing with busy cities.
Although loves wandering through and looking at the wondrous items found in the city markets.
He enjoys the company of others while adventuring at the same time is content venturing solo.
Little is known of his background like a large empty space, waiting to be filled he ever wonders.
 
Last edited:
Code:
[B]Name:[/B] Quarion Saintcloud
[B]Class:[/B] Paladin
[B]Race:[/B] Elf
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Good
[B]Deity:[/B] Azwan

[B]Str:[/B] 16 +3 (16)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 10 +0 (10)     [B]BAB:[/B] +1         [B]HP:[/B] 12
[B]Con:[/B] 14 +2 (14)     [B]Grapple:[/B] +4     [B]Dmg Red:[/B] 
[B]Int:[/B] 8 -1 (10)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] 
[B]Wis:[/B] 14 +1 (14)     [B]Init:[/B] +0        [B]Spell Save:[/B] 
[B]Cha:[/B] 16 +3 (16)     [B]ACP:[/B] -X         [B]Spell Fail:[/B] -XX%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +9    +X    +X    +X    +X    +X    19
[B]Touch:[/B] 11              [B]Flatfooted:[/B] 18

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +2          +4
[B]Ref:[/B]                       0    +X          +0
[B]Will:[/B]                      0    +2          +2

[B]Weapon                  Attack   Damage     Critical[/B]
Greatsword                      +4     2d6+3     19-20/x2

[B]Languages:[/B] Common, Elven

[B]Abilities:[/B] Immune to magical sleep
low-light vision
+2 to saves vs. enchatments
+2 listen, search, spot
Aura of Good
Detect Evil
Smite evil (1/day, +3 to meleee, paladin level to damage)


[B]Feats:[/B]  Power Attack

[B]Skill Points:[/B] XX       [B]Max Ranks:[/B] X/X
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Diplomacy               2    +3            +5
Heal                       1    +2            +3
Ride                       1    +0            +1
listen                      0            +2    +2
spot                       0            +2    +2
search                    0            +2    +2

[B]Equipment:               Cost  Weight[/B]
Full Plate Armor        XXcp   50lb

[B]Total Weight:[/B]58lb      [B]Money:[/B] 240gp XXsp XXcp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]           76   153   230   230   1160

[B]Age:[/B] 150
[B]Height:[/B] 4'10"
[B]Weight:[/B] 130lb
[B]Eyes:[/B] Bright blueish green
[B]Hair:[/B] Long flowing blonde
[B]Skin:[/B] Light
Appearance: A long blonde hair elf, clad in heavy armor that is white with golden tracing. He has a scar across his face that is from a battle when he first began training to be a paladin

Background: Quarion grew up in a large city, he was found amongst a poor human family. He and his adopted brother grew up being thieves and stealing from the nobles. Quarion stole from the church and was caught by a paladin of Azwan. This paladin spoke to Quarions parents and offered to take Quarion onto the path of good. He accepted and trained with his mentor. One day his mentor ventured off to battle an army of undead. Quarion joined the battle without his mentors consent and was injured, the scar on his face was caused by an undead attack, his mentor to protect Quarion sacraficed himself. Quarion has since then grew and trained on his own.
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Code:
[B]Name:[/B] Jamilee Valhaeris, called the Maimed
[B]Classes:[/B] Fighter 1 / Necromancer 1
[B]Race:[/B] Grey Elf
[B]Size:[/B] M (5'2")
[B]Gender:[/B] Female
[B]Alignment:[/B] Neutral
[B]Religion:[/B] Gliran

[B]Str:[/B] 12 +1 (06p.)     [B]Level:[/B] 1/1      [B]XP:[/B] 1536
[B]Dex:[/B] 18 +4 (10p.)     [B]BAB:[/B] +1         [B]HP:[/B] 15
[B]Con:[/B] 12 +1 (06p.)     [B]Grapple:[/B] +2     [B]Dmg Red:[/B] N/A
[B]Int:[/B] 16 +3 (06p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] N/A
[B]Wis:[/B] 10 -- (02p.)     [B]Init:[/B] +4        [B]Spell Save:[/B]  13 + Spell Lvl.
[B]Cha:[/B] 08 -1 (00p.)     [B]ACP:[/B] --         [B]Spell Fail:[/B]  10%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4    +1    +4    +0    +0    +0    19
[B]Touch:[/B] 14              [B]Flatfooted:[/B] 15

                         [B]Ftr 1  Wiz 1  Mod  Misc  Total[/B]
[B]Fort:[/B]                      +2      +0   +1           +3
[B]Ref:[/B]                       +0      +0   +4           +4
[B]Will:[/B]                      +0      +2   --           +2*
*: +2 racial bonus vs. Enchantment spells or effects.

[B]Weapon                   Attack   Damage     Critical[/B]
Mw. Cutlass                 +6     1d6+1     18-20/x2
or
Mw. Cutlass (main hand)     +4     1d6+1     18-20/x2
Shortsword (off hand)       +2     1d6       19-20/x2
or
Mw. Comp. Longbow           +6     1d8+1        20/x3  (110 ft)

[B]Languages:[/B] Common, Elven; bonus: Draconic, Sylvan, Orc.

[B]Abilities:[/B]

Racial (Grey Elf):
*Immunity to Sleep effects; +2 vs. Enchantment spells or effects
*Low-Light Vision
*Keen Senses: +2 Listen, +2 Spot, +2 Search. Passing within 5ft of a
secret door entitles Jamilee to a Search check to notice it.
*Martial Weapon Proficiencies for longsword, rapier, longbow, shortbow.
*Favoured class: Wizard.

Class features (Fighter):
*Bonus fighter feat at level 1
*Proficiencies: light, medium, and heavy armour, all simple weapons,
all martial weapons.

Class features (Necromancer)
*Arcane Spellcasting, CL 1
*Scribe Scroll as a bonus feat
*Familiar summoning. Jamilee has summoned a raven familiar, Pest,
detailed below.
*Specialized school: Necromancy. One extra Necromancy spell slot/level, +2
on Spellcraft checks pertaining to Necromancy spells.
*Barred schools: Illusion, Enchantment


[B]Feats:[/B] 
Level 1: Weapon Finesse
Bonus (Fighter 1): Two-Weapon Fighting
Bonus (Wizard 1): Scribe Scroll
Bonus (Familiar): Alertness (active when familiar is within 5ft.)

[B]Skill Points:[/B] 25       [B]Max Ranks:[/B] 5/2.5
[B]Skills                       Total  Ranks  Mod  Misc[/B]
Craft(Armoursmithing)         +10   5      +3   +2 Mw. Tools
Craft(Weaponsmithing)         +10   5      +3   +2 Mw. Tools.
Heal                          +2    2.0*   --          
Knowledge (Arcana)            +4    1      +3          
Ride                          +8    4      +4          
Spellcraft                    +5    2      +3
Swim                          +5    4      +1
Appraise                      +3(6) 0      +3   (+3 Familiar bonus&)
Spot                          +2(4) 0      --   +2 Racial, (+2 Alertness&)
Listen                        +2(4) 0      --   +2 Racial, (+2 Alertness&)   
Search                        5     0      +3   +2 Racial

*: Cross-class
&: Whenever Pest is within 5 ft

[B]Equipment:               Cost   Weight[/B]
Worn or Carried:
 Monk's Outfit            -----   -----
 Shortsword               10.00     2  
 Masterwork Cutlass      320.00     2
 Signal whistle            0.80   -----
 Mithral Buckler        1015.00     2.5
 Mithral Chain Shirt    1100.00    12.5
 Spell component pouch     5.00     2.0
 MW Composite Longbow    530.00     1.5   Darkwood, STR mod +1
 Arrows (20)               1.00     3.0

Belt pouch:                1.00     0.5
 Flint and steel           1.00   -----
 Whetstone                 0.02     1  
 
Backpack:                  2.00     2  
 Spellbook                15.00     3  
 Ink (1 vial)              8.00   -----
 Parchment sheet (x5)      1.00   -----
 Inkpen                    0.10   -----
 Spade                     2.00     8.0
                                  ------ +
                                   40.0 lb 
                                  
On horse or in saddlebags:
 Light Warhorse          150.00    -----
 Saddle, riding           10.00    25 lb
 Bit and bridle            2.00     1 lb
 Saddlebags                4.00     8 lb
 Waterskin                 1.00     4 lb 
 Trail rations (8 days)    4.00     8 lb
 Bedroll                   0.10     5 lb
 Winter blanket            0.50     3 lb
 Artisan's tools, MW      55.00     5 lb
 Sling Bullets (10)        0.10     5 lb 
 Sling                    -----   -----
 Horse feed                0.20    30 lb
  ---------------------------------------- +
 Gear value:  3236gp, 7sp, 2cp    134.0 lb


[B]Carried Weight:[/B] 40.0 lbs     [B]Money:[/B] 4 gp, 2 sp, 1cp.

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                43    86   87-130    260   650
(In default configuration, Jamilee is carrying a light load. Her Light
Warhorse is at light load, carrying 134 + 88 = 222 lbs total.)

[B]Age:[/B] 129
[B]Height:[/B] 5'9"
[B]Weight:[/B] 88lbs
[B]Eyes:[/B] Amber
[B]Hair:[/B] Silver
[B]Skin:[/B] Fair (and plenty scarred)

[B]Spellcasting[/B]
Spellbook Contents:
  0: All PHB Cantrips
  1 (3 + 3 Int): Protection from Evil, Shield, Mage Armor,
    Cause Fear, Chill Touch, Magic Weapon.

Default memorization:
  Lvl. 0 (3 +1 Nec): Light x2, Detect Magic, Touch of Fatigue
  Lvl. 1 (1 +1 Int, +1 Nec): Shield, Protection from Evil, [s]Cause Fear[/s]

[B]Familiar[/B]
Pest, Raven familiar
Tiny magical beast
2 HD, 7 hp
Speed: 10 ft., Fly 40 ft. (Average man.)
AC 15 (+2 Dex, +2 Size, +1 Nat. Arm.)
Attack: Claws +5 melee (+1 BAB, +2 Dex, +2 Size), 1d2-5
Full Attack: Claws +5 melee (+1 BAB, +2 Dex, +2 Size), 1d2-5
SQ: Low-light vision, bestow Alertness, share spells, empathic link,
Improved Evasion.
Abilities: Str 1, Dex 15, Con 10, Int 6, Wis 14, Cha 6
Saves: Fort:+2 (+2 base)
       Ref: +4 (+2 base, +2 Dex)
       Wil: +4 (+2 base from Jamilee, +2 Wis)
       
Skills: Listen                +5 (1 rank, +2 Wis, +2 Alertness)
        Spot                  +7 (3 ranks, +2 Wis, +2 Alertness)
        Heal                  +4 (2 ranks from Jamilee, +2 Wis)
        Knowledge (Arcana)    -1 (1 rank from Jamilee, -2 Int)
        Spellcraft            +0 (2 ranks from Jamilee, -2 Int)
        Others*
        
Feats: Weapon Finesse, Alertness
Pest speaks Common.

(*: In principle Pest's skill ranks default to those of Jamilee, but
since he either cannot use them, or has only a vanishing chance of
ever being in a situation where he needs them, many are not listed
here.)
[sblock=Brief Background]
Most Elves, especially the Gray Elves, have the extraordinary privilege of being pretty much born with fair countenances, voices like nightingales, commanding intellects, and long-lived lives, in which these great spirits generally proceed to further develop these regal bearings to even greater heights.

Not so in the case of Jamilee Valhaeris, a lateborn daughter of the House Valhaeris, who even as a child was as plain-looking as a peasant's daughter, and explicitly not the kind of pure-hearted, common but fair peasant girl the heroes in the stories tend to have romantic interludes with. She was her father Soheil's great disappointment, and his greater disappointment when she grew up. Like most ruthlessly pragmatic nobles who find themselves gifted with a daughter, he'd intended to marry her off to an allied house or treaty partner as soon as possible; and, Nature being what it is, ugly brides aren't in much demand.

You might object, and say that Jamilee is getting a raw deal here. Surely physical beauty isn't everything, and surely her personality must've counted for something. You'd be right to ask, except that she didn't exactly have a beautiful personality either. "Headstrong" and "impetuous" do not even begin to cover it; pretty much as soon as she caught wind of her father's lacking love for her, and learned to speak, she made it her mission in life to do and say pretty much the opposite of whatever she was told to do. Her family want her to be a refined young lady; so she'd get into scraps at every opportunity. Growing up, she was taught the rudiments of magic; she took every opportunity to shirk her lessons and loaf about the House's smithies instead.

When she came of age, she made a beeline for one of the toughest, most common, dirty and violent vocations Rivenblight has on offer, and joined the City Watch. Her father instantly disowned her. At the time, she didn't care one whit. For three decades, she was as content as she could be; she learned how to fight for keeps, expanded greatly on the smithing tricks and skills she picked up in her youth, and most importantly, fell in with a splinter sect of Gliranites calling themselves the Path of Razors - mostly made up of disillusioned youth and a few slightly psychopathic souls, partially influenced by Arrhim's Tractatus of Peace; they believe that even if Arrhim's going way overboard with his philosophy of the strong's necessary dominion over the weak, he has correctly hit upon the idea that the "strength" it refers to is never a bad thing to have, and acquiring it is a worthy life goal in and of itself.

Ironically, these teachings roused her interest in studying magic again, the very thing she absolutely detested doing in her youth. Indulging that interest had to wait for a while, because absolutely no one in her home town would tutor her; either they weren't going to do so to begin with, or they were now reluctant to teach someone who had very obviously and very definitely fallen out of favor with one of the major families in the city. Her mounting frustration over this, limited prospects in the Watch, and a near-death incident while on duty which involved a slashed throat and a fall down several dozen yards of sheer cliff finally made her quit, and use her severance pay to finance a trip to Orussus; she reckoned that many humans, while not the most lofty creatures about, still have the drive to them that the Path predicts would lead them to great heights, discover deeply arcane secrets, and not leastly lead them to ignore such trivialities as a prospective apprentice's light purse and poor political status.

Rooting about the underside of Orussus, she more or less stumbled across a necromancer named Marcus Venn. She found the bald, short, stocky, man somewhat distasteful, but undeniably talented in the Art, less crazed than most stories make necromancers out to be, and willing to give her a lot of leeway. He, on his part, found her eager to learn, roughly as antisocial and untalkative as himself, and therefore a perfect fit for someone to spend more than a few hours with; most importantly, she was not so squeamish as to refuse to do the more exhausting, grisly, unclean, or otherwise undesireable chores involved with the job, like scrubbing floors(*), donating the occasional pint of blood, or grave-robbing.

Their bargain has held up. So far.

(*: You might think this is not a particularly unpleasant duty, but just try to imagine what kind of litter a death-obsessed pseudo-scholar might leave around his workbench.)
[/sblock]
[sblock=XP, Cash, Gear & CP Logs]
Cash & Gear
Left after purchasing starting gear: 5 gp, 5 sp, 8cp.
Gained 2 potions of Cure Light Wounds during Long live the Queen. Drank one during the adventure.
Reward from Long Live the Queen: 91 pp.
Income, sales, and expenses after LLtQ:
Code:
Income
Cash on hand, after starting gear               5.58
Reward from Long live the Queen               910.00
Sale of Chain Shirt                            50.00
Sale of Rapier                                 10.00
Sale of Large Wooden Shield                     3.50
Sale of Potion of Cure Light Wounds            25.00 
                                             ------- +
                                             1004.08 gp
                                              
Expenses
Backpack                                        2.00
Artisan's tools, masterwork                    55.00
Spell component pouch                           5.00
Spellbook                                      15.00
Familiar summoning cost                       100.00
Crafting Mithral Chain Shirt*                 366.67      110 CrP
Crafting Masterwork Cutlass*                  106.67       32 CrP
Crafting Mithral Buckler*                     338.33      102 CrP
Sling                                         ---.--
10 sling bullets                                0.10
Ink (1 vial)                                    8.00
Parchment sheet x5                              1.00
Inkpen                                          0.10
Spade                                           2.00
                                              ------ +   ---- +                
                                              999.87 gp,  244 CrP
Remainder: 1004.08 - 999.87 = 4 gp, 2 sp, 1cp

Share of loot from W2a: The Doublemurder Goblins:86 gp, 2sp, 5cp.

Crafts MW plate mail for Rhys: sold at 80% market price = 1320gp, material cost 1/3 market price = 550gp, profit: 1320 - 550 = 770gp.

Sells Light Horse: +37.5 gp
Buys Darkwood Composite Longbow (STR mod +1) + 20 arrows: -531 gp
Buys Light Warhorse: -150 gp
Buys trail rations x 4, horse feed x 3: -2gp, -1sp, -5cp
Cash on hand after that: 214gp, 8sp, 1cp.




XP
Reward from Long live the Queen: 1536 xp. Attains level 2!
Reward from The Doublemurder Goblins: 375 xp + 467 time xp

Total: 2378

Craft Points
Level 1: 150
Level 2: 300 + 500 (Scribe Scroll)
Crafting Mithral Chain Shirt, Mithral Buckler, Masterwork Cutlass after Long Live the Queen: -244
Crafting Small MW platemail for Rhys: -165
Remaining: 541
[/sblock]
Appearance: Jamilee is a bit small even for a Grey Elf, with an average build. She wears loose, flowing silks in off-white and grey over a simple but well-made chain shirt. Her good taste and appearance seem to end just about there, because pale silvery hair is perpetually greasy and tangled, usually done up in a messy braid; her face and the visible skin on her forearms is impressively scarred, to the point where one of her ears is just about gone, and she seems to be snarling all of the time - a particularly nasty scar over the corner of her mouth keeps it pulled up.

Personality sketch: Jamilee's aloofness, sarcastic and haughty demeanor, cutting remarks, grating voice, as well as her gung-ho attitude towards all things martial doesn't win her friends very easily, although once you're past that, she can be as fiercely loyal as she is generally fierce.
 

epicbob

Visitor
Code:
[B]Name:[/B] Arthur
[B]Class:[/B] Rogue
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] True Neutral
[B]Deity:[/B] Phyrah

[B]Str:[/B] 10  0 ( 2p.)     [B]Level:[/B] 2        [B]XP:[/B] 1500
[B]Dex:[/B] 16 +3 (10p.)     [B]BAB:[/B] +1         [B]HP:[/B] 16 (2d6+6)
[B]Con:[/B] 16 +3 (10p.)     [B]Grapple:[/B] +1     [B]Dmg Red:[/B]  0/None
[B]Int:[/B] 12 +1 ( 4p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 10  0 ( 2p.)     [B]Init:[/B] +3        [B]Spell Save:[/B] +0
[B]Cha:[/B] 10  0 ( 2p.)     [B]ACP:[/B] -3         [B]Spell Fail:[/B] 20%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +3    +1    +3    +0    +0    +0    17
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 13

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +3          +3
[B]Ref:[/B]                       3    +3          +6
[B]Will:[/B]                      0    +0          +0

[B]Weapon                  Attack   Damage     Critical[/B]
Light Crossbow            +4      1d8+0     19-20x2
Quarterstaff              +1      1d6+0        20x2
Short sword               +1      1d6+0     19-20x2
Punching dagger           +1      1d4+0        20x3
Dagger                    +1      1d4+0     19-20x2

[B]Languages:[/B] Common, Dwarven

[B]Abilities:[/B] Evasion, Sneak Attack 1d6, Trapfinding

[B]Feats:[/B] Two-Weapon Fighting, Two-Weapon Defense

[B]Skill Points:[/B] 50(+10/lvl)   [B]Max Ranks:[/B] 5/2.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]

Balance                    0    +3    -1    +2
Bluff                      4    +0          +4
Climb                      4    +0    -3    +1
Decipher Script            4    +1          +5
Escape Artist              4    +3    -3    +4
Jump                       0    +0    -7    -7
Knowledge (Local)          4    +1          +5
Intimidate                 4    +0          +4
Listen                     4    +0          +4
Move Silently              4    +3    -3    +4
Open Lock                  4    +3          +7
Sense Motive               4    +0          +4
Tumble                     5    +3    -3    +5
Use Magic Device           5    +0          +5

[B]Equipment:               Cost  Weight[/B]
Light Crossbow    (ready)  35gp    4lb
Bolts (20)                  2gp    2lb
Quarterstaff      (ready)   0gp    4lb
Short sword                10gp    2lb
Punching Dagger             2gp    1lb
Dagger x2                   4gp    2lb
Studded Leather            25gp   20lb
Backpack                    2gp    2lb
Bedroll                     1sp    5lb
Waterskin x2 (6 days)       2gp    8lb
Trail rations x6            3gp    6lb
Scroll (cure 1d8+1)        25gp    0lb
Thieves' tools             30gp    1lb
Torch                       1cp    1lb
Flint & steel               1gp    0lb
Potion (cure 1d8+1)       50gp    0lb

[B]Total Weight:[/B] 58lb      [B]Money:[/B] 5pp 8gp 5sp 9cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               33   66   100   200   500

[B]Age:[/B] 20
[B]Height:[/B] 5'9"
[B]Weight:[/B] 174lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Brown
[B]Skin:[/B] Light Tan
Appearance: Light beard

Background: A yearning for greater glory strayed him from his locksmithing
apprenticeship. Has a slight interest in Dwarven culture if only for their famous
love of valuables.

[sblock]
Code:
[B]Name:[/B] Arthur
[B]Class:[/B] Rogue
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] True Neutral
[B]Deity:[/B] Phyrah

[B]Str:[/B] 10  0 ( 2p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 16 +3 (10p.)     [B]BAB:[/B] +0         [B]HP:[/B] 9 (1d6+3)
[B]Con:[/B] 16 +3 (10p.)     [B]Grapple:[/B] +0     [B]Dmg Red:[/B]  0/None
[B]Int:[/B] 12 +1 ( 4p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 10  0 ( 2p.)     [B]Init:[/B] +3        [B]Spell Save:[/B] +0
[B]Cha:[/B] 10  0 ( 2p.)     [B]ACP:[/B] -3         [B]Spell Fail:[/B] 20%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +3    +1    +3    +0    +0    +0    17
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 13

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +3          +3
[B]Ref:[/B]                       2    +3          +5
[B]Will:[/B]                      0    +0          +0

[B]Weapon                  Attack   Damage     Critical[/B]
Light Crossbow            +3      1d8+0     19-20x2
Quarterstaff              +0      1d6+0        20x2
Short sword               +0      1d6+0     19-20x2
Punching dagger           +0      1d4+0        20x3
Dagger                    +0      1d4+0     19-20x2

[B]Languages:[/B] Common, Dwarven

[B]Abilities:[/B] Sneak Attack 1d6, Trapfinding

[B]Feats:[/B] Two-Weapon Fighting, Two-Weapon Defense

[B]Skill Points:[/B] 40(+10/lvl)   [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]

Bluff                      4    +0          +4
Climb                      4    +0    -3    +1
Decipher Script            4    +1          +5
Escape Artist              4    +3    -3    +4
Intimidate                 4    +0          +4
Listen                     4    +0          +4
Move Silently              4    +3    -3    +4
Open Lock                  4    +3          +7
Sense Motive               4    +0          +4
Use Magic Device           4    +0          +0

[B]Equipment:               Cost  Weight[/B]
Light Crossbow    (ready)  35gp    4lb
Bolts (20)                  2gp    2lb
Quarterstaff      (ready)   0gp    4lb
Short sword                10gp    2lb
Punching Dagger             2gp    1lb
Dagger x2                   4gp    2lb
Studded Leather            25gp   20lb
Backpack                    2gp    2lb
Bedroll                     1sp    5lb
Waterskin x2 (6 days)       2gp    8lb
Trail rations x6            3gp    6lb
Scroll (cure 1d8+1)        25gp    0lb
Thieves' tools             30gp    1lb
Torch                       1cp    1lb
Flint & steel               1gp    0lb

[B]Total Weight:[/B] 58lb      [B]Money:[/B] 5pp 8gp 5sp 9cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               33   66   100   200   500

[B]Age:[/B] 20
[B]Height:[/B] 5'9"
[B]Weight:[/B] 174lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Brown
[B]Skin:[/B] Light Tan
Appearance: Light beard

Background: A yearning for greater glory strayed him from his locksmithing apprenticeship.
Has a slight interest in Dwarven culture if only for their famous love of valuables.[/sblock]
 
Last edited:

Medina

Visitor
Approved for level 1:

Code:
Name: Kalli Deepwarden
Class: Barbarian (Bear Totem) 1
Race: Dwarf
Size: Medium
Gender: Male
Alignment: Chaotic Good
Deity: Grendeth
 
Str: 18 +4 (16p.)    Level: 1        XP: 0
Dex: 14 +2 (6p.)     BAB: +1         HP: 18 (1d12+6)
Con: 16 +3 (6p.)     Grapple: +5     Dmg Red: 0/-
Int: 8  -1 (0p.)     Speed: 20'      Spell Res: 0
Wis: 10 +0 (2p.)     Init: +2        Spell Save: +0
Cha: 6  -2 (0p.)     ACP: -4         Spell Fail: 0%
 
                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor: 16           10    +4    +0    +2    +0    +0    +0    16
Touch: 12           Flatfooted: 14
 
                         Base   Mod  Misc  Total
Fort:                      2    +3          +5
Ref:                       0    +2          +2
Will:                      0    +0          +0
 
Weapon                  Attack   Damage     Critical
Heavy Flail               +5     1d10+6     19-20/x2
Javelin                   +3     1d6+4      20/x2
 
Languages: Common, Dwarven
 
Racial Abilities: 
 - Darkvision 60'
 - +2 racial bonus to Fortitude saves vs. poison
 - Stonecunning: +2 racial bonus on checks to notics unusual stonework. Can find by passing within 10' and notice stonework traps as a rogue. Can tell depth intuitively.
 - Weapon familiarity: Treat dwarven waraxes and urgoshes as martial weapons
 - Stability: +4 bonus to resist being tripped or bull rushed while standing on the ground
 - +2 racial bonus on saving throws against spell and spell-like effects
 - +1 racial bonus to attack rolls vs. orcs and goblins
 - +4 dodge bonus to AC against creatures of the giant type
 - +2 racial bonus on Appraise and Craft checks involving stone or metal
 - Favoured Class: Fighter
 
Class Abilities: 
 - Proficient in light and medium armour and all shields (except tower shields)
 - Proficient in all simple and martial weapons
 - Illiterate: Cannot read and write unless Kalli spends 2 skill points or takes a level in another class
 - Rage: Once per encounter, up to once per day. This gives +4 to Strength and Constitution, +2 hit points and +2 morale bonus to Will saves but -2 penalty to AC. Cannot use any skills that require patience or concentration while enraged. Your rage lasts up to 8 rounds. 
 
Feats: Toughness (Bear Totem bonus), Power Attack
 
Skill Points: 12  Max Ranks: 4/2
Skills                                Ranks  Mod  Misc  Total
Profession (Miner) (CC)                2      +0          +2
Listen                                 4      +0          +4
Survival                               4      +0          +4
CC: Cross class skill: Kalli has spent two skill points for each rank. 
 
Equipment:               Cost  Weight
Bedroll                    1sp   5lb
Backpack                   2gp   2lb
Flint and steel            1gp   0lb
Waterskin                  1gp   4lb
Scale mail                50gp  30lb
2 Javelins                 2gp   4lb
Heavy Flail               15gp  10lb
Total Weight:55lb      
Money: 88gp 9sp 0cp
 
                           Lgt   Med   Hvy  Lift  Push
Max Weight:                100   200   300   600   1500
 
Age: 51
Height: 4'1"
Weight: 162lb
Eyes: Green
Hair: Blonde
Skin: Pale
Appearance:
Kalli's has long blonde hair and is clean-shaven, his face proudly showing hard won battle scars. He wears scale mail with the edges of tattoos showing from under a loose fitting red shirt. If he were to remove his shirt, you would see a large bear tattoo covering his back.

Background:
Kalli was always going to be a miner. His parents both worked in silver mines, and expected him to follow in the family profession. From a young age, Kalli was going with his parents to work on an occasional basis while he learnt the skills of the trade.

This taught Kalli one of his early lessons about adult life: working is incredibly dull. While Kalli liked the pay that he earned from the mines, he found the days tedious and he soon found himself looking for more interest from the mines. To that end, he tried making friends from the other miners, before finding how different their outlooks were. After the third brawl in a week, the foreman told his parents that enough was enough, and that Kalli should find his place elsewhere.

Stories of this fierce, frustrated and tempramental dwarf reached the ear of the warrior Brann Kerr, a warrior, who offered to teach him skills more suited to his temprament. His parents were distraught at this idea, sure that he would die at the hands of orcs or worse. But the idea captivated Kalli, and he insisted that he should be allowed to learn from Brann and learn to fight and defend his people.
Kalli learnt fast, often getting into scrapes and scraps with other students. While he never mastered the finer skills that many of the dwarf warriors were taught, he made up for that in raw feriocity and determination in the heat of battle.

Kalli was told that he needed to learn defense and how to protect himself from his foes, that he wasn't ready for a real fight. Stubborn as ever, this spurred Kalli into action. He tired of training and his practice fights had given him of a bloodlust which would not be sated in the practice grounds. Deciding that the time had come to stand on his own two feet, he set out to make his fortune and prove to both his parents and his mentor that he could not only survive in battle, but triumph.
 
Last edited:

Algoth

Visitor
Approved for Level 1:

Code:
[B]Name:[/B] Erlon Marrick
[B]Class:[/B] Rogue
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Neutral
[B]Deity:[/B] Grendath

[B]Str:[/B] 12 +1 ( 4p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 14 +2 ( 6p.)     [B]BAB:[/B] +0         [B]HP:[/B] 7 (1d6+1)
[B]Con:[/B] 12 +1 ( 4p.)     [B]Grapple:[/B] +1     [B]Dmg Red:[/B] - / -
[B]Int:[/B] 16 +3 (10p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B] 10 +0 ( 2p.)     [B]Init:[/B] +6        [B]Spell Save:[/B] -
[B]Cha:[/B] 12 +1 ( 4p.)     [B]ACP:[/B] -1         [B]Spell Fail:[/B] -%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +3    +0    +2    +0    +0    +0    15
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 13

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +1          +1
[B]Ref:[/B]                       2    +2          +4
[B]Will:[/B]                      0    +0          +0

[B]Weapon                  Attack   Damage     Critical[/B]
Rapier                    +1      1d6+1     18-20x2
Light Crossbow            +2      1d8       19-20x2
XXXX                      +X      XdXX+X    XX-XXxX
XXXX                      +X      XdXX+X    XX-XXxX

[B]Languages:[/B] Common, Dwarven, Elven, Halfling

[B]Abilities:[/B] Sneak Attack +1d6, Trapfinding

[B]Feats:[/B] Improved Initiative, Nimble Fingers

[B]Skill Points:[/B] 48       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Appraise                   4    +3          +7
Balance                    2    +2    -1    +3    [AC Penalty]
Bluff                      4    +1          +5
Climb                      2    +1    +1    +4    [Climber's Kit, AC Penalty]
Concentration                   +1          +1
Craft ______________            +3          +3
Diplomacy                       +1          +1
Disable Device             4    +3    +4   +11    [MW Thieves Tools, Nimble Fingers]
Disguise                        +1          +1
Escape Artist              4    +2    -1    +5    [AC Penalty]
Forgery                         +3          +3
Gather Information              +1          +1
Heal                            +0          +0
Hide                       4    +2    -1    +5    [AC Penalty]
Intimidate                      +1          +1
Jump                            +1    -1    +0    [AC Penalty]
Listen                     2    +0          +2
Move Silently              4    +2    -1    +5    [AC Penalty]
Open Lock                  4    +2    +4   +10    [MW Thieves Tools, Nimble Fingers]
Perform ______________          +1          +1
Ride                            +2          +2
Search                     4    +3          +7
Sense Motive                    +0          +0
Sleight of Hand            2    +2    -1    +3    [AC Penalty]
Spot                       2    +0          +2
Survival                        +0          +0
Swim                       2    +1    -2    +1    [AC Penalty]
Tumble                     2    +2    -1    +3    [AC Penalty]
Use Magic Device           2    +1          +3
Use Rope                        +2          +2

[B]Equipment:               Cost  Weight[/B]
Traveler's Outfit         - cp    - lbs
Studded Leather          25 gp   20 lbs
Rapier                   20 gp    2 lbs
Light Crossbow           35 gp    4 lbs
Crossbow Bolts (20)       2 gp    2 lbs
Backpack                  2 gp    2 lbs
Bedroll                   1 sp    5 lbs
MW Thieves Tools        100 gp    2 lbs
Belt Pouches (2)          2 gp    1 lbs
Rope (50' Hempen)         1 gp  (10 lbs)  <-- Erlon convinces (and/or pays) other people to 
Torch                     1 cp    1 lbs       carry his rope for him so it is available to him, 
Rations, per day (4)      2 gp    4 lbs       but does not count toward encumbrance
Flint and Steel           1 gp    - lbs
Signal Whistle            8 sp    - lbs

[B]Total Weight:[/B]43 lbs (53 lbs incl. rope)      

[B]Money:[/B] 9gp 0sp 9cp

                           [B]Lgt    Med    Hvy[/B]
[B]Max Weight:[/B]                43    44-86  87-130

                           [B]Lift   Lift   Push[/B]
                           [B]over    off    or[/B]
                           [B]Head  Ground  Drag[/B]
                           130    260     650

[B]Age:[/B] 19
[B]Height:[/B] 5'8"
[B]Weight:[/B] 185 lbs
[B]Eyes:[/B] Brown
[B]Hair:[/B] Short Brown
[B]Skin:[/B] Tanned
Appearance:
Of slightly below average height and possessing a lithe body shape, Erlon Marrick is built more for agility than for strength. With a rather ordinary face, he fades into most crowds. Well, crowds that contain other humans, anyway.

Background:
Erlon Marrick isn't a disgraced prince banished from his kingdom. He doesn't come from a broken home in the slums. He was not tragically orphaned and left to raise himself on the streets. His family is still quite alive, and quite ordinary, too. His mother and father love each other very much, and Erlon has two elder brothers and a younger sister.

Erlon's beginnings as a thief, you see, are not rooted in tarnished reputation and wounded pride, not rooted in pain and agony, nor are they rooted in hunger and necessity. Erlon's career as a thief started when he realized that he likes nice things, and that he couldn't afford nice things.

It started with small luxuries. But as Erlon's skills increased, he found that he could get away with taking more and more for himself. One of the first things he discovered was that people drinking alcohol are easier to pickpocket. And so Erlon often finds himself in the Red Dragon Inn, one of his favorite spots, knowing he had a greater chance to find something worthwhile there than out in the streets.
 
Last edited:

rubisco

Visitor
Petra

Code:
[B]Name:[/B] Petra of Arkanian
[B]Class:[/B] Fighter 1
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] LN
[B]Deity:[/B] Delanor

[B]Str:[/B] 16 +3 (10p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 16 +3 (10p.)     [B]BAB:[/B] +1         [B]HP:[/B] 12 (1d10+2)
[B]Con:[/B] 14 +2 ( 6p.)     [B]Grapple:[/B] +4     [B]Dmg Red:[/B] -
[B]Int:[/B] 10 +0 ( 2p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B] 8  -1 ( 0p.)     [B]Init:[/B] +3        [B]Spell Save:[/B] -
[B]Cha:[/B] 10 +0 ( 2p.)     [B]ACP:[/B] -1         [B]Spell Fail:[/B] 15%

               [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]          10    +3    +0    +3    +0    +0    +0    16
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 13

                    [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                  2    +2          +4
[B]Ref:[/B]                   0    +3          +3
[B]Will:[/B]                  0    -1          -1

[B]Weapon                  Attack   Damage     Critical[/B]
Greatsword                +4     2d6+4      19-20/x2
Rapier                    +4     1d6+3      18-20/x2

[B]Languages:[/B] Common

[B]Abilities:[/B] 
Proficiency with all simple/martial weapons
Proficiency with all armor and shields

[B]Feats:[/B]
Power Attack
Dodge
Cleave

[B]Skill Points:[/B] 12       [B]Max Ranks:[/B] 4/2
[B]Skills                     Ranks  Mod  Misc  Total[/B]
Jump                         2    +3    -1     +4
Climb                        4    +3    -1     +6
Intimidate                   4    +0           +4
Swim                         2    +3    -2     +3
        
[B]Equipment:                      Cost  Weight[/B]
Studded Leather                 25gp   20lb
Greatsword                      50gp    8lb
Rapier                          20gp    2lb
Backpack                         2gp    2lb
Blanket, winter                  5sp    3lb
Chalk, 3pc                       3cp     -
Flint and Steel                  1gp     -
Mirror, small steel             10gp   .5lb
Pitons (x5)                      5sp  2.5lb
Rations, trail (x6)              3gp    6lb
Rope, hempen (50 ft.)            1gp   10lb
Signal whistle                   8sp     -
Explorer's Outfit        


[B]Total Weight:[/B] 54lb      [B]Money:[/B] 126gp 1sp 7cp 

                           [B]Lgt   Med     Hvy       Lift    Push[/B]
[B]Max Weight:[/B]               <76  77-153  154-230   230/460    1150

[B]Age:[/B] 29
[B]Height:[/B] 5'11"
[B]Weight:[/B] 115lb
[B]Eyes:[/B] Blue
[B]Hair:[/B] Blonde
[B]Skin:[/B] Fair
Appearance: A life of difficulty and martial training have shaped Petra into an deceitfully strong warrior. While she is lithe and feminine as any northern female tends to be, every inch is tailored and sharp from drills and repetition. The small scars on her face, neck, and body seem to melt away on her pale skin. She can punch as hard as any Sergeant, swing as fast as any other leatherneck, but she can fool everyone with the grace and reserve of a woman ... if she cared for that. In the two years since she retired from the Marines, she has let her blonde hair grow long, keeping it in a simple braid that she often tucks into her tunic. By habit, she has maintained strict discipline with the utmost fitness. She tends to wear plain clothes and armor, as she was taught to always favor function over form. But the ease in which she dons her armor, the tightness of the fit, and the fluid grace in which she moves seems to suggest she was born wearing armor.

Background: TBD (Prior service Marine for Vastermarch Cities (Arkanian), served 10 years, fought in whatever war happened during then, tried being a civilian for 1.9 years after that.)
 
Last edited:

Kaleva

Visitor
Kaleva - Cloistered Cleric 1 (Approved)

Code:
[B]Name:[/B] Kaleva
[B]Class:[/B] Cloistered Cleric 1
[B]Race:[/B] Dwarf
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] Chennet'

[B]Str:[/B] 14 +2 ( 6p.)     [B]Level:[/B] 1        [B]XP:[/B] 5
[B]Dex:[/B] 14 +2 ( 6p.)     [B]BAB:[/B] +0         [B]HP:[/B] 9 (1d6+3)
[B]Con:[/B] 16 +3 ( 6p.)     [B]Grapple:[/B] +2     
[B]Int:[/B] 14 +2 ( 6p.)     [B]Speed:[/B] 20'      
[B]Wis:[/B] 14 +2 ( 6p.)     [B]Init:[/B] +2        [B]Spell Save:[/B] +2
[B]Cha:[/B]  6 -2 ( 0p.)     [B]ACP:[/B] -2         

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4    +1    +2    +0    +0    +0    17
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 15

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +3          +5
[B]Ref:[/B]                       0    +2          +2
[B]Will:[/B]                      2    +2          +4

Special:
+2 racial bonus on saving throws against poison
+2 racial bonus on svaing throws against spells and spell-like effects

[B]Weapon                  Attack   Damage     Critical[/B]
Morningstar               +2     1d8+2         20x2
Dagger                    +2     1d4+2      19-20x2
Dagger (thrown)           +2     1d4+2      19-20x2
Light Crossbow            +2     1d8+0      19-20x2

[B]Languages:[/B] Common (Automatic), Dwarven (Automatic), Terran (Bonus), 
           Undercommon (Bonus), Ignan (Speak Language), 
           Draconic (Speak Language), Goblin (Speak Language), 
           Celestial (Speak Language)

[B]Abilities:[/B]
Kaleva's speed is not reduced when wearing medium or heavy armor 
    or when carrying a medium or heavy load

Darkvision up to 60 feet

Stonecunning: This ability grants Kaleva a +2 racial bonus on 
    Search checks to notice unusual stonework, such as sliding walls, 
    stonework traps, new construction (even when built to match the old), 
    unsafe stone surfaces, shaky stone ceilings, and the like. Something 
    that isn’t stone but that is disguised as stone also counts as unusual 
    stonework. When Kaleva merely comes within 10 feet of unusual stonework 
    can make a Search check as if he were actively searching, 
    and can use the Search skill to find stonework traps as a rogue can. 
    Kaleva can also intuit depth, sensing his approximate depth underground 
    as naturally as a human can sense which way is up.

Stability: Kaleva gains a +4 bonus on ability checks made to avoid being 
    bull rushed or tripped.

+2 racial bonus on saving throws against poison.

+2 racial bonus on saving throws against spells and spell-like effects.

+1 racial bonus on attack rolls against orcs and goblinoids.

+4 dodge bonus to Armor Class against monsters of the giant type.

+2 racial bonus on Appraise checks that are related to stone or metal items.

+2 racial bonus on Craft checks that are related to stone or metal.

[B]Turn Undead[/B]
Turn attempts per day: 1
Turning check:    1d20-2
Turning Damage:    2d6-1

[B]Domains[/B]

Artifice: +4 Bonus on Craft checks
          +1 to caster level on conjuration (creation) spells

Fire:     Turn or destroy water creatures
          Rebuke, command, or bolster fire creatures

          Turn/Rebuke Attempts per day: 1
          Turning check:           1d20-2
          Turning damage:           2d6-1

[B]Spellcasting[/B]
Spells per level
0: 3
1: 1+1(bonus)+1(domain)

Prepared Spells
0: Detect Magic, Guidance, Light
1: Bless, Shield of Faith, Burning Hands(Domain)

[B]Feats:[/B] Scribe Scroll (1st level)

[B]Skill Points:[/B] 32       [B]Max Ranks:[/B] 4/2
[B]Skills                       Ranks  Mod  Misc    Total[/B]
Appraise (Int)                   0    +2    +2*     +2,+4*      *When dealing with metal or stone
Balance (Dex)                    0    +2    -2      +0
Bluff (Cha)                      0    -2            -2
Climb (Str)                      0    +2    -2      +0
Concetration (Con)               4    +3            +7
Craft (Any*) (Int)               0    +2    +4,+2*  +6,+8*      *Any of the untrained craft skills, plus dwarf bonux with metal or stone
Craft (Alchemy) (Int)            4    +2    +4      +10
Craft (Armorsmithing) (Int)      4    +2    +4,+2*  +10,+12*    *When dealing with metal or stone
Craft (Weaponsmithing) (Int)     4    +2    +4,+2*  +10,+12*    *When dealing with metal or stone
Disguise (Cha)                   0    -2            -2
Escape Artist (Dex)              0    +2    -2      +0
Forgery (Int)                    0    +2            +2
Gather Information (Cha)         0    -2            -2
Heal (Wis)                       0    +2            +2
Hide (Dex)                       0    +2    -2      +0
Intimidate (Cha)                 0    -2            -2
Jump (Str)                       0    +2    -2,-6   -6
Knowledge (History) (Int)        4    +2            +6
Knowledge (A&E) (Int)            1    +2            +3
Knowledge (Dungeoneering) (Int)  1    +2            +3
Knowledge (Religion) (Int)       1    +2            +3
Knowledge (The Planes) (Int)     1    +2            +3
Listen (Wis)                     0    +2            +2
Move Silently (Dex)              0    +2    -2      +0
Perform (Any) (Cha)              0    -2            -2
Ride (Dex)                       0    +2            +2
Search (Int)                     0    +2            +2
Sense Motive (Wis)               0    +2            +2
Speak Language (-)               4
Spellcraft (Int)                 4    +2            +6
Spot (Wis)                       0    +2            +2
Survival (Wis)                   0    +2            +2
Swim (Str)                       0    +2    -2*2    -2
Use Rope (Dex)                   0    +2            +2

[B]Equipment:                     Weight[/B]
Artisan's Outfit                 --
Backpack                         2lb
Masterwork Artisan's Tools	 5lb
Chain shirt                     25lb
Masterwork Buckler w/ h.s.       5lb
Morningstar                      6lb
Daggers (2)                      2lb
Light Crossbow                   4lb
Bolts (20)                       2lb
[B]Total Weight:[/B]51 lb      [B]Money:[/B] 66gp  6sp  3cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                58   116   175   350   875

[B]Age:[/B] 62
[B]Height:[/B] 4'1"
[B]Weight:[/B] 157lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Red
[B]Skin:[/B] Light
Appearance: Aside from his flaming red hair and beard, and his deep green eyes, Kaleva is basically the dwarf stereotype. He face is nearly entirely hidden behind his thick bushy beard. He is almost always found worshipping Chenet' in the forge, and his strong, stocky nature is thus revealed.

Background: Kaleva has felt the inspiration of Chenet' from an early age. He mother was metal smith of renown, and he eagerly followed her example. Whenever he creates something he feels the divine presence of Chennet'. As a cleric of Chenet' he is always exhorting others to build and create so that they too may feel of this power.

[sblock=XP History]
Code:
[B]XP[/B]    [B]Explanation[/B]
    0 Starting XP
+   5 Job Reward (11-14-2011 to 11-21-2011)
[/sblock]

[sblock=Money History]
Code:
     [B]gp[/B]    [B]sp[/B]    [B]cp[/B] [B]Explanation[/B]
+   200             Starting Gold (Cleric)
-    33     3     4 Material Cost to craft a Chain Shirt (100/3)
-    63     3     4 Material Cost to craft buckler ((15+150+25)/3)
-     2     6     7 Material Cost to craft morningstar (8/3)
-     1     3     4 Material Cost to craft 2 daggers 2*(2/3)
-    11     6     7 Material Cost to craft light crossbow (35/3)
-    18     3     4 Material Cost to craft Materwork Artisan's Tools (55/3)
-           6     7 Material Cost to craft backpack (2/3)
-     2             Bolts (20)

=    66     6     3

+     4     5          Job Reward (11-14-2011 to 11-21-2011)

=    70    11     3
[/sblock]


[sblock=Crafting]
Code:
Craft Points              Item DC Check Notes
+        150 1st level 
+        500 Scribe Scroll

=        650

-          6 MW artisans tools 20    20 (Bonus = +2(Int), +4(Artifice Domain), +2(Racial), +2(Use of masterwork tools in back story); Take 10, check = 20)
-         10 Chain shirt       14    24 (Bonus = +2(Int), +4(Skill Ranks), +4(Artifice Domain), +2(Racial), +2(MW tools); Take 10, check = 24)
-         19 MW Buckler w/ HS  20    24 (Bonus = +2(Int), +4(Skill Ranks), +4(Artifice Domain), +2(Racial), +2(MW tools); Take 10, check = 24)
-          1 Morningstar       12    24 (Bonus = +2(Int), +4(Skill Ranks), +4(Artifice Domain), +2(Racial), +2(MW tools); Take 10, check = 24) 
-          2 Daggers (2)       12    24 (Bonus = +2(Int), +4(Skill Ranks), +4(Artifice Domain), +2(Racial), +2(MW tools); Take 10, check = 24)
-          4 Light Crossbow    15    24 (Bonus = +2(Int), +4(Skill Ranks), +4(Artifice Domain), +2(Racial), +2(MW tools); Take 10, check = 24)
-          1 Backpack          10    18 (Bonus = +2(Int), +4(Artifice Domain), +2(MW tools); Take 10, check = 18)

=        607

+           4 Job Reward (14-11-2011 to 21-11-2011)

=        611
[/sblock]
[sblock=Job Rewards]
Code:
14-11-2011 to 21-11-2011 +5 XP +4CP +4.5 gp Loan Remaining: 498.5gp
[/sblock]
 
Last edited:

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