InVinoVeritas
Adventurer
Thargon Kolex - Approved for Level 1
Appearance: Even other dwarves would describe Thargon as short and stocky. His skin color could be described as unfortunate. Still, Thargon wears his hair long and braided, and his beard is kept tidy and braided in place, just as a craftsman should. He wears the leather apron of the forge, and his hands are large, rough, and callused. He can regularly be seen wiping his hands or making sure he remains tidy. When not, he regularly fidgets with things, trying to understand their manufacture.
Background: Sure, Thargon's more of a craftsman than an adventurer. He's not exactly known for delving into some poorly-constructed hallway, trying to make a profit on shoddy goblin workmanship, or any of that. But he knows that in order to make a true axe, you have to know where the axe lives. And that's deep in the guts of a shoddily armed goblin at the bottom of a rickety maze of passages. So he's getting ready to make himself a suit of armor, and a weapon, and try to get deep down to the bottom of what makes a good weapon--the perfect weapon. Will magic help? Sure, but he's got to have the basics first. That's why he's in Orussus. That's why he hangs out at the Red Dragon Inn. He's going to learn how to make the best arms and armor, and how the best get to use them.
Magic? Yeah, that's probably the way. Of course, the Kolex clan never did have someone who waggled their fingers for their supper, so there was no way to learn that while in the clan-hold. So, that's the other reason he's here. Get himself into the Academy. Learn the ropes of magical craftsmanship, and then he can achieve his real goal--the best Dwarven Waraxe the world has ever seen. Something that legends would be written about. Something to make Chennet' proud. That is his challenge, that is the duty he's placed on himself.
[sblock=tracking]
[sblock=money]
Starting gold: 240gp
-55 gp Masterwork Artisan's Tools
-0.1 gp Bedroll
-1 gp Flint and Steel
-0.02gp Whetstone
-2 gp Backpack
-2 gp 2 Light Hammers
-33.33gp Chain Shirt Materials
-110 gp MW Dwarven Waraxe Materials
+315.25 gp 100 weeks shopwork
+159.98gp net for crafting and sale of MW longsword and MW heavy steel shield to Dorrin.
+633.33gp net for crafting and sale of Mithral Chain Shirt to Pendrake Utherman.
+27 gp for 6 weeks shopwork (post paying off loan)
Current total: 66p 200g 27s 41c
[/sblock]
[sblock=craft points]
Starting Craft Points: 150
Crafting Chain Shirt (1d20+11=16) Success.
Spend 10 craft points.
Crafting Dwarven Waraxe (1d20+11=30) Success.
MW Component Take 10: (10+11=21) Success.
Spent 33 craft points.
+424 craft points, 106 weeks shopwork
-48 craft points for crafting and sale of MW longsword and MW heavy steel shield to Dorrin.
-55 craft points for crafting and sale of Mithral Chain Shirt to Pendrake Utherman.
Total remaining craft points: 451.
[/sblock]
[sblock=xp]
+530 xp, 106 weeks shopwork
[/sblock]
[sblock=workshop]
Kolex, Contractor
Paid 500 gp of 500 gp loan.
[/sblock]
[/sblock]
Code:
[B]Name:[/B] Thargon Kolex
[B]Class:[/B] Fighter
[B]Race:[/B] Mountain Dwarf
[B]Size:[/B] M
[B]Gender:[/B] M
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] Chennet'
[B]Str:[/B] 14 +2 (6 p.) [B]Level:[/B] 1 [B]XP:[/B] 530
[B]Dex:[/B] 12 +1 (4 p.) [B]BAB:[/B] +1 [B]HP:[/B] 13 (1d10+3)
[B]Con:[/B] 16 +3 (6 p.) [B]Grapple:[/B] +3 [B]Dmg Red:[/B] -/-
[B]Int:[/B] 16 +3 (10p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] -
[B]Wis:[/B] 10 +0 (2 p.) [B]Init:[/B] +1 [B]Spell Save:[/B] -
[B]Cha:[/B] 8 -1 (2 p.) [B]ACP:[/B] -1 [B]Craft Points:[/B] 451
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +4 +0 +1 +0 +0 +0 15
[B]Touch:[/B] 11 [B]Flatfooted:[/B] 14
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 2 +3 +5
[B]Ref:[/B] 0 +1 +1
[B]Will:[/B] 0 +0 +0
[B]Weapon Attack Damage Critical Range[/B]
Light Hammer (Melee) +3 1d4+2 x2
Light Hammer (Thrown) +2 1d4+2 x2 20ft.
MW Dwarven Waraxe +5 1d10+2 x3
[B]Languages:[/B] Common, Dwarven, Terran, Undercommon, Giant
[B]Abilities:[/B]
Darkvision 60'
Stonecunning
Weapon Familiarity: Waraxe, Urgrosh
Stability
+2 Save vs. Poison, Spells
+1 attack vs. Orcs, Goblins
+4 AC vs. Giants
+2 on Appraise and Craft checks involving metal or stone
[B]Feats:[/B] Light Armor Optimization, Weapon Focus(Dwarven Waraxe)
[B]Skill Points:[/B] 20 [B]Max Ranks:[/B] 4/2
[B]Skills Ranks Mod Racial ACP Tools Total[/B]
Appraise 2.0 +3 (+2) +5(+7)
Balance +1 -1 +0
Climb +2 -1 +1
Craft(Armorer) 4 +3 (+2) +2 +9(+11)
Craft(Weaponsmith) 4 +3 (+2) +2 +9(+11)
Craft(Blacksmith) 4 +3 +2 +2 +11
Craft(Stonemason) 4 +3 +2 +2 +11
Escape Artist +1 -1 +0
Hide +1 -1 +0
Jump +2 -1 +1
Move Silently +1 -1 +0
Search +3 (+2) +3(+5)
Swim +2 -2 +0
[B]Equipment: Cost Weight[/B]
Artisan's Outfit -- --
Masterwork Artisan's Tools 55gp 5lb
Bedroll 1sp 5lb
Flint and Steel 1gp --
Whetstone 2cp 1lb
Backpack 2gp 2lb
2 Light Hammers 2gp 4lb
Chain Shirt* 33.33gp 25lb
MW Dwarven Waraxe* 110gp 8lb
*Crafted item
[B]Total Weight:[/B]50 lb [B]Money:[/B] 66pp 173gp 27sp 41cp
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 58 116 175 350 875
[B]Age:[/B] 59
[B]Height:[/B] 3'11"
[B]Weight:[/B] 140 lb
[B]Eyes:[/B] Light brown
[B]Hair:[/B] Black with a lock of silvery gray
[B]Skin:[/B] Grayish brown, with heavy brown freckling
Background: Sure, Thargon's more of a craftsman than an adventurer. He's not exactly known for delving into some poorly-constructed hallway, trying to make a profit on shoddy goblin workmanship, or any of that. But he knows that in order to make a true axe, you have to know where the axe lives. And that's deep in the guts of a shoddily armed goblin at the bottom of a rickety maze of passages. So he's getting ready to make himself a suit of armor, and a weapon, and try to get deep down to the bottom of what makes a good weapon--the perfect weapon. Will magic help? Sure, but he's got to have the basics first. That's why he's in Orussus. That's why he hangs out at the Red Dragon Inn. He's going to learn how to make the best arms and armor, and how the best get to use them.
Magic? Yeah, that's probably the way. Of course, the Kolex clan never did have someone who waggled their fingers for their supper, so there was no way to learn that while in the clan-hold. So, that's the other reason he's here. Get himself into the Academy. Learn the ropes of magical craftsmanship, and then he can achieve his real goal--the best Dwarven Waraxe the world has ever seen. Something that legends would be written about. Something to make Chennet' proud. That is his challenge, that is the duty he's placed on himself.
[sblock=tracking]
[sblock=money]
Starting gold: 240gp
-55 gp Masterwork Artisan's Tools
-0.1 gp Bedroll
-1 gp Flint and Steel
-0.02gp Whetstone
-2 gp Backpack
-2 gp 2 Light Hammers
-33.33gp Chain Shirt Materials
-110 gp MW Dwarven Waraxe Materials
+315.25 gp 100 weeks shopwork
+159.98gp net for crafting and sale of MW longsword and MW heavy steel shield to Dorrin.
+633.33gp net for crafting and sale of Mithral Chain Shirt to Pendrake Utherman.
+27 gp for 6 weeks shopwork (post paying off loan)
Current total: 66p 200g 27s 41c
[/sblock]
[sblock=craft points]
Starting Craft Points: 150
Crafting Chain Shirt (1d20+11=16) Success.
Spend 10 craft points.
Crafting Dwarven Waraxe (1d20+11=30) Success.
MW Component Take 10: (10+11=21) Success.
Spent 33 craft points.
+424 craft points, 106 weeks shopwork
-48 craft points for crafting and sale of MW longsword and MW heavy steel shield to Dorrin.
-55 craft points for crafting and sale of Mithral Chain Shirt to Pendrake Utherman.
Total remaining craft points: 451.
[/sblock]
[sblock=xp]
+530 xp, 106 weeks shopwork
[/sblock]
[sblock=workshop]
Kolex, Contractor
Paid 500 gp of 500 gp loan.
[/sblock]
[/sblock]
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