Whizbang Dustyboots
Gnometown Hero
Any challenge that can be ruined by the dreaded rope of climbing will presumably require more than three or four ranks in Climb.Felon said:How many ranks does someone have to invest in Climb before it's rendered a bad investment by a rope of climbing? It's probably far less than "Jack the Super-Climber" has.
If you've got a rogue (or some other class) climbing the walls on a regular basis, don't stick a rope of climbing in the game.It certainly does not require a "hostile" DM for this situation to occur. It just requires a group that isn't a hivemind. A DM may not have considered the ramifications that dropping such an item may have on one player's skill investments (I suspect there might even be some less-than-perfect DM's who don't every character's skill investments commited to memory).
If no one's climbing walls on a regular basis, they haven't made much of an investment in it, so go ahead and stick a rope of climbing in the game.
No perfection required, just being conscious during the campaign.
The DM controls what items are actually available.And if a player simply buys the item, it's a non-concern to him that some other player invested heavily in that skill.