doghead
thotd
Status Update - 18 Jan 2020
Recruiting.
Setting is Ancient Greece. Or a loose analogue of such.
See post #8 for more details.
Players
1. KahlessNestor - Penelope, a healer
2. TallIan - Pallas, a hoplite
3.
4.
thotd
Recruiting.
Setting is Ancient Greece. Or a loose analogue of such.
See post #8 for more details.
Players
1. KahlessNestor - Penelope, a healer
2. TallIan - Pallas, a hoplite
3.
4.
thotd
It has been a while.
Quite a while.
But recently I have found myself circling around the idea of starting another game. It would go a little like this ...
The System
Ironsworn is a rules lite, low magic fantasy Powered by the Apocalypse (PbtA)[1] game. Very rules lite. And very cooperative. It is based on a Quest driven mechanic to determine the outcome of challenges or tasks. For reasons that will become clear a little later, I think that this looks interesting.
Ironsworn is available for free from Ironsworn - Tabletop RPG. The website provides a nice summary of the game. It is all beautifully produced. You can also download the game from Ironsworn - Shawn Tomkin | DriveThruRPG.com.
The Setting
1. My initial idea was to utilise the setting and background from To Slay a Dragon by EN Publishing. It is a pretty standard fantasy setting, but it provides readymade stage and cast of characters. I have have used it a couple of times before, both with 3.5ED and Dungeon World. You can find materials at To Slay A Dragon
2. Another option is the default Ironsworn setting. Like most PbtA games I have seen, it is little more than an outline. The details are generated with the players during setup and through play. It is, essentially, a fantasy Viking analogue.
3. Finally, Kore: The Kingdom of Harmony, a fantasy feudal Japan analogue that have used previously. I have a soft spot for the setting. From what I have read so far, the transition from vikings to samurai/ronin looks like it would be fairly seamless. But there is probably a bit more work in this option.
The Small Print
I am not a particularly good GM. I feel that all my games up so far have moved very slowly. I am not talking about the rate of posting, but the pacing of the action. Games may have lasted but, to be honest, very little happened. As I am the only common factor in all my games, I feel that the fault lies with me. Hence my interest in the Quest or Progress mechanic.
I am thinking 1-4 players. The posting rate would be two to three times a week. Unfortunately, due to work commitments, there may be a few of periods of 2-3 weeks when I cannot post. I will advise beforehand.
So if you are interested, merely curious, or just want to take about Ironsworn, feel free to post up.
thotd
[1] as in born of the Apocalypse World system. Includes games such as Dungeon World, Monsterhearts, etc.
Quite a while.
But recently I have found myself circling around the idea of starting another game. It would go a little like this ...
The System
Ironsworn is a rules lite, low magic fantasy Powered by the Apocalypse (PbtA)[1] game. Very rules lite. And very cooperative. It is based on a Quest driven mechanic to determine the outcome of challenges or tasks. For reasons that will become clear a little later, I think that this looks interesting.
Ironsworn is available for free from Ironsworn - Tabletop RPG. The website provides a nice summary of the game. It is all beautifully produced. You can also download the game from Ironsworn - Shawn Tomkin | DriveThruRPG.com.
The Setting
1. My initial idea was to utilise the setting and background from To Slay a Dragon by EN Publishing. It is a pretty standard fantasy setting, but it provides readymade stage and cast of characters. I have have used it a couple of times before, both with 3.5ED and Dungeon World. You can find materials at To Slay A Dragon
2. Another option is the default Ironsworn setting. Like most PbtA games I have seen, it is little more than an outline. The details are generated with the players during setup and through play. It is, essentially, a fantasy Viking analogue.
3. Finally, Kore: The Kingdom of Harmony, a fantasy feudal Japan analogue that have used previously. I have a soft spot for the setting. From what I have read so far, the transition from vikings to samurai/ronin looks like it would be fairly seamless. But there is probably a bit more work in this option.
The Small Print
I am not a particularly good GM. I feel that all my games up so far have moved very slowly. I am not talking about the rate of posting, but the pacing of the action. Games may have lasted but, to be honest, very little happened. As I am the only common factor in all my games, I feel that the fault lies with me. Hence my interest in the Quest or Progress mechanic.
I am thinking 1-4 players. The posting rate would be two to three times a week. Unfortunately, due to work commitments, there may be a few of periods of 2-3 weeks when I cannot post. I will advise beforehand.
So if you are interested, merely curious, or just want to take about Ironsworn, feel free to post up.
thotd
[1] as in born of the Apocalypse World system. Includes games such as Dungeon World, Monsterhearts, etc.
Last edited: