[Recruiting - 4e D&D] - Haven's siege


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Don't bother, I already have plans on how to get rid of them.

I was forgetting. Sorry pathfinder, but all Expertise feat are banned for now, as are the Iron armbands of power. Both are for the same reason, it is everyone and there dog is taking them. The expertise feat is more powerful than any other feat and the Iron armbands is more powerful than any other magic item of his level. I feel them both broken.

Another thing, we will have another player joining this game. RavenBlackthorne will join us with a Deva Shaman, to complete the crew of 6 I was hoping. Anyone else might become alternate.
 
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I was forgetting. Sorry pathfinder, but all Expertise feat are banned for now, as are the Iron armbands of power. Both are for the same reason, it is everyone and there dog is taking them. The expertise feat is more powerful than any other feat and the Iron armbands is more powerful than any other magic item of his level. I feel them both broken.
Any other disallowed items, feats, or powers? Stuff that we might be taking now, you can easily let us know about as we're making our characters, but stuff that might be happening in a few levels, especially once we hit Paragon tier, are good things to know about now so we don't wind up unnecessarily planning for them.

t~
 

Nope, nothing I can think of. These two are the only obvious thing I can see. If there is other, I am not aware of the brokenness of it. Overrall, 4th edition is pretty well balanced I think, but nothing is perfect, and these two things is a proof I think.
 

tiornys: Please, add the background you have chosen, your languages and the remaining gold. It took time to understand why you had three Ranger skills...

Same thing for everyone who will use the character generator.
 

Apologies, but I won't be able to post Lord Baltimore until Wed night or Thursday morning. Sorry.

Also, I was wondering -- I'd like to build up his ritual book; is it okay to use the "change" from magic items as gp equivalents for buying rituals and components? I'd end up with a couple of level 3 items instead of 4 and 5, for example. Otherwise, I won't build him towards rituals (obviously!).

Thanks.

KS
 

I didn't though about it.

I won't let magic item trading, but I will do this:

Anyone with Ritualist feat will start with his basic ritual given by his class and one of each of these level or lower (6,4,2). You also gain 200 gp worth of ritual component.

Anyone with the Alchmist feat can start with 200 gp of extra Alchemical item, all of level 6 or lower.

So, if Lord Baltimore is a ritualist, he would start with 2 ritual of lvl 1 (one must have bardic requirement) and one of lvl 2, 4 and 6 (or lower), for a total of 5 ritual.

If our wizard is a Ritualist too, the team will start with up to 11 ritual if my memory is good.

These "bonus" in equipment value is simply that from my experience, most ritual will help the team in general and not simply the feat owner, and thus will be of help for everyone.
 


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