Scotley, mleibrock, I did some rechecking, filled in some more blanks, etc, and here's what I believe to be the completed L6 Banaq, less mythic stuff:
[Oh, and, Shayuri, thanks for the advice, but i'll stick with my build. Changed longbow to just +1. Thanks, I think I knew that.]
[Also corrected my math -- had two more gp left than I thought.]
[sblock=Banaq, L6 final except for traits]
Banaq [means roughly 'Can't Get Right']
Elf, N/G, Favored Class – Sorcerer
Sorcerer 6 [Arcane Bloodline]
15,000 XP [fast]
[sblock=Ability Point Buy, 20 pts]
S12 (2pts)
D13 (3pts)+2=15
C13 (3pts)-2=11
I13 (3 pts)+2=15
W12 (2 pts)
C15 (7 pts=15) +1 L4
[/sblock]
Final Ability Scores:
S12 +1
D15 +2
C11 +0
I15 +2 Languages: Elvish, Common, Draconic, Celestial
W12 +1
C16 +3
Traits:
1. Touched by Divinity (Correllon) [Campaign Trait]
2. _____
3. ____
BAB: +3
AC: 14 [10+2(dex)+2(BondedRing)], 18 w/ mage armor, 22 w/ MA+Shield
HP: 32 [6+0+1]+[4+1]+[4+1]+[4+1]+[4+1]+[4+1]
SAVES:
Fort +2
Ref: +4
Will: +6
+2 to save vs. Enchantment effects
Immune to magical sleep effects
+2 Caster level checks to overcome magic resis.
SKILLS 2+2=4 pts /Level, 24 @ L6
Bluff 1 rank +2 Cha+2 CS = +5
Disguise 1 rank +2 Cha +2 CS = +5
Knowledge (Arcana) 6 ranks +2 Int +2 CS = +10
Knowledge (Planes – class skill) 3 rank + 2 Int +2 CS = +7
Perception 2 rank +2 racial +1 Wis =+5
Spellcraft 5 ranks +2 Int +2 CS =+9 [+2 racial bonus to id prop of magic items=+11 total]
Use Magic Device 6 ranks +2 Cha +2 CS = +10
Weapon Proficiencies
Longbow
Longsword
Rapier
Shortbow
All Simple Weapons
FEATS 1
Eschew Materials [Sorcerer bonus feat]
Arcane Strike [swft action for +1 to all wpn dam/5 caster lvls (+2@L6) and wpns considered magical]
Point Blank Shot [+1 att & dam if target w/in 30 feet]
Weapon focus, Longbow [Att=+3[BAB]+2[DEX]+1[WF]=+6,+7 if targ <30ft, Dam=1d8+2, +3<30ft]
SORCERER BLOODLINE POWERS [ARCANE]
Class Skill: Knowledge (Planes)
Bonus Spells: Identify, Invisibility
Arcane Bond (Item): Ring (+2 Protection, Feather Falling – 5,100 gp total crafting cost]
SPELLS [known at L6: 7/4/2/1][Per day at L6: L0 – At Will, L1:7 [___], L2:6 [___], L3:4[___]]
[spell DC=10+3+SL]
L0, DC 13
Dancing Lights - 0
Detect Magic – 0
Light - 0
Mending - 0
Message - 0
Mage Hand – 0
Read Magic - 0
L1, DC 14
Burning Hands – 1 [15 ft. cone a/e, 5d4 damage, Ref save halves]
Identify [bloodline spell, 3rd] – 1 [+10 on spellcraft checks to id magic items, d. 3rounds/level]
Mage Armor – 1 [Conj., +4 armor bonus to AC, d. 1hr/level]
Magic Missile – 1 [3 missiles @ L6, 1d4+1 each]
Shield [Abj. +4 AC bonus, blocks magic missiles, stacks with mage armor, d. 1min/level]
L2, DC 15
Mirror Image - 2
Summon Monster II – 2
Invisibility [bloodline spell, 5th] – 2 [d. 1 min./level]
L3, DC 16
Deep Slumber – 3 [affects 10 HD of creatures, d. 1 min/level]
PP
GP 3
SP 20
CP
EQUIPMENT [10,900Starting Funds-4,695=6,205 gp-5,100Bonded Item=1,105-750Wand=355-350]
Longbow +1 [2,375 gp., Att +7, +8<30Ft, Dam 1d8+3(+4<30Ft)]
Quiver, 40 arrows [2 gp]
Rapier +1 [2,320 gp., Att +3BAB+1Str=+4, Dam 1d8+1Str+1Ench+2Feat=1d8+4]
Wand of Color Spray [10 charges, CL5]
Potion, Cure Lt. Wnds (CL 5, 1d8+5 hp cured) x3
Potion, Cure Mod Wnds (CL 5, 2d8+5 hp cured) x1
History: Banaq is not your typical Elf. His name means, essentially, 'Can't Get Right' in Elvish. Orphaned as an infant in an attack by orcs, Banaq was given his name by other Elves who found him, and then he was adopted by the Human ambassador to his village who was one of very few survivors of the attack. His adoptive father instilled in Banaq a great appreciation for social interaction as well as Elvish art, literature, culture, and language. He was raised in a home where Elvish was spoken almost exclusively, so he considers it his native tongue even though he was taught it by Humans instead of Elves. Banaq's study of Elvish culture sparked his great interest in magic, but he did not have the intellectual aptitude for wizardly studies. He made do by apprenticing himself to a Half-Elf Sorcerer. He did receive the usual Elvish instruction in swordplay, however.
[/sblock]