• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

[Recruiting Closed] stonegod's Expedition to Castle Ravenloft -- 1 to 2 PCs [Eberron]

s@squ@tch

First Post
Leigh Ariendell

I've been reading the IC for the past month or so. I'd be more than willing to step in and participate. I am not familiar with Eberron, so will need some input/insight there. Most familiar with pantheons of Greyhawk/Faerun. Played PnP 1st and 2nd Edition, experience with 3.5 has been on PC games - TOEE, NWN/NWN2.

[sblock=Character Concept in a nutshell] Human Female LG Cleric of Dol Arrah, domains of Sun and Good. I plan on playing her as a zealous destroyer of undeath. Plan on initial feats of Extra Turning, Disciple of the Sun (C.Divine p80) , Empowered Turning (C. Divine pg 81), and Vampire Hunter (LM p 31).
At 7th level, she may venture into the Sacred Exorcist PrC.

She will be melee oriented, primarily wielding a morningstar in heavy armor. When not fighting undead, she will provide support and healing via spells while helping out in melee combat. When fighting undead, she will use her turning abilities and powers, along with using curative magic against them, along with healing and bolstering her companions. [/sblock]

[sblock=Character Description] Leigh is a medium height female (5'7") with bright green eyes and long sandy brown hair swept back out of her face.

She is very trusting, almost to a fault. But, for those who have abused her trust, she is unforgiving. She is jovial and full of mirth. Somewhat sheltered, due to her adolescence spent within the walls of the Lightbringer academy, her only normal interests are epicurian based -- she is a gourmet chef and a wine afficionado. Once a good bottle of red wine is opened, she will enjoy every last drop.

She is very protective of her friends, as they are all she has in this world. At the sight of undead, she is worked almost into a frenzy, at times, she needs to be restrained from charging into combat with them.

As she channels positive energy, she will use curative spells with reckless abandon on friends and undead foes alike. She revels in the destructive power she holds over undeath. [/sblock]

[sblock=Background] Leigh was born into an upper middle class farming family and had a traditional childhood with her 4 brothers and 6 sisters. She was the baby of the family. Her family had a large farm in the southern area of Khorvaire. She remembers lazy afternoons playing with her dogs out behind the stables, and warm evenings snuggling with her parents on the rug in front of the hearth. Her parents were fair and kind -- their employees were well cared for and they often mediated disputes between their neighbors over field borders or other such things. Their hope was that Leigh would take over the family farm when she grew older, so they did not push her into any sort of schooling/training outside the farm. She felt protected.

One cool fall day, this all changed. Out from the woods on the SE corner of the farms outlying fields came a swarm of the walking dead. Gaunt, gray and skeletal forms walking with an unnatural rhythm flooded their lands. The workers either paniced and fled, or were cut down where they stood. Her parents did their best to save their employees, even giving their lives trying to save one who got stuck under a wagon. They were overtaken and swarmed by the undead. All of her brothers and sisters died at the hands of the undead. Of the 13 members of her family, she was the only one left.

Leigh was only 13 years old, and was out playing with her dogs in the sunflower field, when this happened. She managed to flee into a nearby barn and hide in the loft until the dead had left their farmlands.

When a search party from the town finally made it out to the farm, they almost didn't find her. Leigh sometimes wonders if it would have been better if they didn't, so she would have died and rejoined her parents. But she now knows that it was Dol Arrah's doing. Leigh was sent to live with an Uncle who was a member of the Lightbringers. The stability that the order gave her after such a castrophe was invaluable. She thrived under their teachings and vowed to pursue undeath and purge it from the land. It was here, in the safe confines of the church, that she found out the true reason for the undead that destroyed her family and childhood -- on the outskirts of her parents farmlands was a portal that was activated when Dolurrh was coterminus with Eberron. It was on that fateful day when the restless dead had the ability to walk the lands of the living once more. She spent several years stalking undead on missions with Lightbringer strike forces, learning the methods and skills she would need -- the stake, the water, and the fire. Now, at the age of 22, she has become an invaluable member.

3 weeks ago, Lightbringers Archivists discovered a lost scroll detailing a wonderous sword that held awesome power over undeath. After hurried discussion, the Lightbringer's decided that they must respond. A group was hastily assembled and dispatched led by Lady Ashlyn. Unfortunately, Leigh was out on a mission at that time, and had just returned to the church one day after the group had left. When she heard about the mission of the team, she knew she had to help out. Her elder, Jendan, tried to give her as much information on the destination of Ashlyn's group as he could recall. Then she set out towards the Ironroot mountains, joining on with caravan after caravan, helping out as needed, dispatching healing, dispatching the verses of the Lightbringers, or supplying some protection. As she neared the foothills, she started asking around about the whereabouts of the Lightbringers journey and/or a land called Barovia. The trail had gone cold, until she reached Irontown. Only a few days earlier, Ashlyn's group, closely followed by a large expedition had passed through town and the local blacksmith caught the word "Barovia" mentioned while he was reshoeing one of the horses.

Leigh followed the trail to the Weary Horse Inn, where the barkeep related to her the story of the gentleman who had come in the night before looking for heroes for Barovia.

She set out in the morning alone, hoping to retrace Ashlyn's steps and join up with her group, to see her friend Theldrick again, and to join them searching for the sword. [/sblock]




Full character sheet available upon request....
 
Last edited:

log in or register to remove this ad

drothgery

First Post
s@squ@tch -- It's probably worth noting that the main traditional deities in Eberron (the Sovreign Host and the Dark Six) are somewhat more distant than in FR or Greyhawk; indeed, it's not at all certain that they actually exist.

Off the top of my head, I'm not sure any Eberron deity grants both the Sun and Good domains, but the most common faith in Khorvaire (the main continent of Eberron) is worship of the Sovreign Host (your basic collection of good and neutral deities) as a pantheon, rather than as individual deities; this is the faith that Daellin follows (though he's not particularly devout). The other major faiths are the Church of the Silver Flame (Jarrith, Marot, and Khensu follow the Flame; it's the state religion in Thrane, and fairly common in some other areas), the ancestor worship of some elves (almost all Valenar and Arenal elves; elves who grew up in the Five Nations typically follow the Host, or, in Thrane, the Flame), the Druidic sects, and the Blood of Vol (this one's weird). More obscure faiths include the cults of the Dragon Above (basically a good-aligned build your own religion) and the Dragon Below (evil-aligned build your own religion, typically tied to reviving anceint Bad Things bound in Khyber), and the Path of the Light followed by the Kalashtar.
 


stonegod

Spawn of Khyber/LEB Judge
drothgery said:
It's probably worth noting that our need isn't a divine channeler, it's someone capable of using major healing/restorative magic. A cleric is the simplest way to build someone like that, and other major divine casters (archivist and druid especially) are next, but there are other things that work.
No problems with archivist, as Heroes of Horror is a core book for this little trip. Druid might require a bit of an explanation, as would a favored soul, but I'm not adverse to either.

drothgery said:
An ardent with the right mantles seems like it should make a good psionic healer. A wizard with Arcane Disciple (healing domain) works, and a Cleric 1/Wiz 5 heading for Silver Pyromancer will gain access to paladin spells with his first level of that PrC.
Silver Pyromancer is a fun class, but it would take some doing to explain what they are doing in a (esentially) Karrnathi expedition. Ardent would be even more difficult of an explanation.

drothgery said:
A dragon shaman might (though explaining how one made it to Barovia would take work). An artificer with the right items can certainly manage it.
Shaman doesn't get the good healing powers until 11th, a bit down the road (only has lay on hands before then).
 

stonegod

Spawn of Khyber/LEB Judge
I'll also point out that there is already one NPC archivist in the game (the expedition head, Mateusz), so it would be too hard for someone either to play them or to pick up another one that is in the expedition.
 


stonegod

Spawn of Khyber/LEB Judge
drothgery said:
Another thing to throw out here, because this is Eberron, is an X/Dragonmark Heir with the Mark of Healing.
Yup, that'd work too, especially considering the trip's sponsor. Except you'd have to be a halfling. ;)
 


James Heard

Explorer
I think a Gnome Librarian/Holy Assassin would be neat. I don't know what sort of mechanics that would need, but (to me at least) it sounds interesting.

Maybe a Dwarven Barbarian/Cleric - you know, a Karnathian redneck. Rednecks go great in horror stories.
 

stonegod

Spawn of Khyber/LEB Judge
Kralin Thornberry said:
Would you consider a halfling "scout" w/ the healing dragonmark?

I would be more than willing to work up some sort of minor character built on that premise.
Depends on what you would mean by "scout." The roguish roles in the party are doubly handled, and we have an undead hunting ranger as well. Two levels of Draginmarked Heir (the max you could take at 6th) would give you some healing abilities, but it'd be up to the actual build and the party at large to determine if that would be enough.
 

Remove ads

Top