Recruiting for Blood and Guts: Modern Military PbP (done recruiting for now)

Looking over our characters this afternoon, I noticed we had two tanks, one sneak, and two techs with overlapping skills - our highest Treat Injury score was +4 and everyone took Cha as their dump stat.

With that in mind, I got rid of my tech and replaced him with a medic instead - he also has a decent Cha and ranks in Diplomacy and Sense Motive.

We still could use someone with good vehicle ops skills.
 

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kingpaul said:
I'm willing to change out my Strong 3/Assaut 2 character for a driver.

I believe Ranger Rick said he was going to do a driver.

Plus it won't be a requirement, I just think it will be handy ;)

Further addendum to the initial set-up has been edited in, marked so you know what has been added.

Chuck
 


Vigilance said:
kingpaul said:
I'm willing to change out my Strong 3/Assaut 2 character for a driver.
I believe Ranger Rick said he was going to do a driver.

Plus it won't be a requirement, I just think it will be handy ;)
kingpaul, why don't we wait and see what Ranger Rick comes up with? Perhaps you could prepare a skeleton of a driver-type character just in case - y'know, since it might be "handy" to have. :)
 

The Shaman said:
kingpaul, why don't we wait and see what Ranger Rick comes up with? Perhaps you could prepare a skeleton of a driver-type character just in case - y'know, since it might be "handy" to have. :)
How's this?
Fast Hero 3/Recon Training 2 CR 5; Medium-size humanoid; HD 3d8+0 plus 2d8+0; HP 23; Mas 10; Init +3; Spd 35 ft; Defense 18, touch 18, flatfooted 15 (+0 size, +3 Dex, +5 class); BAB +3; Grap +2; Atk +2 melee (1d6+-1, weapon), or +6 ranged (1d6+0, weapon); FS 5 ft by 5 ft; Reach 5 ft; SQ ; AL US Army; SV Fort +3, Ref +7, Will +2; AP 2; Rep +1; Str 8, Dex 16, Con 10, Int 12, Wis 13, Cha 14.
Occupation: Military (Drive, Navigate)
Skills: Craft (mechanical) +7, Drive +13, Hide +8, Knowledge (Tactics) +9, Move Silently +8, Navigate +9, Pilot +9, Survival +5, Tumble +7
Feats: Armor Proficiency (light), MOS Armor (Drive, Knowledge [Tactics], Navigate), Personal Firearms Proficiency, Vehicle Expert, Vehicle Specialization (military vehicles)
Talents (Fast Hero): Increased Speed, Evasion
Talents (Recon Training): Camouflage, Tanker 1
Possessions: weapon, weapon; Wealth +6
 

kingpaul said:
How's this?
"Baby, you could drive my car..."

;)

I'd suggest asking Vigilance if he plans on having us flying an aircraft of some kind - if not, you could probably use those ranks in Pilot elsewhere, like Repair or Craft (mechanical).
 

The Shaman said:
"Baby, you could drive my car..."

;)
LOL
The Shaman said:
I'd suggest asking Vigilance if he plans on having us flying an aircraft of some kind - if not, you could probably use those ranks in Pilot elsewhere, like Repair or Craft (mechanical).
I was thinking about someone who could manage one of the helicopters as well..AirCav.
 


For some reason, I think my skills are listed wrong. I had points in climb and jump, but they show as zero. Also I need to add my 4th level Ability bonus.

Scrubbing up the paper and doin' it by hand tonight. Okay, maybe tomorrow morning.
Sorry, first rain since June today and I got busy.
 

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