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Recruiting for Blood and Guts: Modern Military PbP (done recruiting for now)


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Ranger Rick

First Post
Vigilance said:
Sounds good.

Id rather no one start out in SOCOM (and its pretty tough in BNG II at 5th level).

Chuck


No SOCOM, that is fine. What about getting para or air assult wings? I assume HALO & pathfinder is out? Lastly how about Ranger school? Nothing like a yellow tab on your shoulder. (PS It makes you bullet proof ;) or so went the myth when I wore it.).
 

Bobitron

Explorer
Lots of cool stuff in the book, Chuck, pleased as always. I picked up Combat Procedures Manual, Military Training Manual, and War on Terror. I could easily go Tough/Infantry or Charismatic/Leader, but I'm leaning towards a tough guy.
 
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Vigilance

Explorer
Ranger Rick said:
No SOCOM, that is fine. What about getting para or air assult wings? I assume HALO & pathfinder is out? Lastly how about Ranger school? Nothing like a yellow tab on your shoulder. (PS It makes you bullet proof ;) or so went the myth when I wore it.).

This is Ranger (doable at 5th level if you're really careful about what you take and when you take it):

unit requirements
To qualify for 75th Ranger Battalion a character must
meet the following criteria.
BAB: 5+
Skills: Navigation 5 ranks, Survival 8 ranks,
Tumble 8 ranks, Knowledge (tactics) 5 ranks
Feats: MOS Rifleman, Jump School, one terrain
warfare feat (Amphibious Assault Training, Arctic
Warfare College, Desert Warfare College, Jungle/
Swamp Warfare, Mountain Warfare, Urban Warfare
College)
Talents: Death from Above, one terrain
specialization
 

Vigilance

Explorer
Bobitron said:
Lots of cool stuff in the book, Chuck, pleased as always. I picked up Combat Procedures Manual, Military Training Manual, and War on Terror. I could easily go Tough/Infantry or Charismatic/Leader, but I'm leaning towards a tough guy.

Hey thanks :)

Chuck
 

Vigilance

Explorer
Ok I went ahead and closed it for now... 5 should be plenty given the medium. Not that I *know* anything about this PbP dealie, but my guess is fewer players will speed things up.

Chuck
 


Brother Shatterstone

Dark Moderator of PbP
Vigilance said:
2. This PbP is not intended to be a forum for anyone's views on the Iraq War, including mine. Although the game will contend with politics and religion, as long as we keep it possible future politics and religion I think we will be ok with the forum rules.
Chuck, you should have no issues and you certainly have my blessing... Also I believe your worries should be minimal as we've had at least one game using GR's Testament book played here with no issues.

Anyhow if anyone tries to give you grief than please let me know.

V/R
BS
PbP Mod
 

kingpaul

First Post
Vigilance said:
Ok I went ahead and closed it for now... 5 should be plenty given the medium. Not that I *know* anything about this PbP dealie, but my guess is fewer players will speed things up.
Fewer people usually does speed things up. Now, what's your posting requirement? Some games want daily, others 3-4 times a week, 1-2 times a week, once every hour, etc.

And just so you know, I have family vacation with my folks (8/18-21) and then with my wife's folks (8/26-30) where I will undoubtedly not have 'net access. What can I say? Its nearing the end of summer. :)
 

Bobitron

Explorer
SSG Scott ‘Bear’ Rameh
Tough 3/Infantry 2

STR 12/+1
DEX 13/+1
CON 16/+3 (+1 attribute bump at 4th level)
INT 14/+2
WIS 10/+0
CHA 8/-1

Hit Points 45 (13+8+8+8+8)

Defense 20 (+2 Tough, +1 Infantry, +1 Dex, +6 Tactical vest)
- Touch 14 (+1 Tough, +1 Infantry, +1 Dex)
Speed 25 (30 unarmored)
Initiative +1 (Dex +1)

BAB +3 (Tough +2, Infantry +1)
- Melee +4
-- Unarmed +4, Dmg. 1d3+1 non-lethal, Crit. 20
-- Combat knife +4, Dmg. 1d4+1 piercing, Crit. 19-20, Rng. 10-ft., Size T
-- Rifle butt +4, Dmg. 1d6+1 bludgeoning, Crit. 20
-- Improvised weapon +0, Dmg. 2 D/1-2+1 T/1d3+1 S/1d4+1 M/1d6+1 L bludgeoning, Crit. 20, Rng. 10-ft. max
- Ranged +4
-- M4 Carbine assault rifle +4, Dmg. 2d8, Crit. 20, Rng. 60-ft., Rate S/A, Mag. 30 box, Size L
-- M203 Grenade launcher +0, Dmg. 3d6 slashing, burst radius 10 ft., Reflex DC 15, Rng. 70, Rate Single, Mag. 1 Int
-- H&K USP pistol +4, Dmg 2d6, Crit. 20, Rng. 20, Rate SA, Mag 15 box, Size S
-- Fragmentation grenade +4, Dmg. 4d6 slashing, burst radius 20 ft., Reflex DC 15, Rng. 10-ft., Size T
-- Combat knife +4, 1d4 piercing, Crit. 19-20, Rng. 10-ft., Size T
-- Improvised weapon +0, Dmg. 1 D/1-2 T/1d3 S/1d4 M/1d6 L bludgeoning, Crit.20, Rng. 10-ft. max

Fortitude +7 (+2 Tough, +2 Infantry, +3 Con)
Reflex +4 (+1 Tough, +2 Infantry, +1 Dex)
Will +2 (+1 Tough, +1 Infantry)

Reputation +1 (+1 Tough)
AP 26
Wealth
Allegiances: Military, Family, Peace in Iraq

Starting Occupation: Military –
Class skills: Knowledge (Tactics), Demolitions
Bonus Feat: Personal Firearms Proficiency
Wealth Bonus +1

Skills- 20+5+5+7+7

Balance* +1
Bluff -1
Climb* +1
Computer Use +2
Concentration* +3
Craft +2
Craft (structural)* +5 (3 ranks, +2 Int)
Decipher Script +2
Demolitions* +7 (5 ranks, +2 Int)
Diplomacy -1
Disable Device* +7 (5 ranks, +2 Int)
Disguise -1
Drive +1
Forgery +2
Gamble +0
Gather Information -1
Hide +1
Intimidate* +8 (9 ranks, -1 Cha)
Jump* +1
Knowledge- Streetwise +5 (3 ranks, +2 Int)
Knowledge- Tactics* +8 (6 ranks, +2 Int)
Listen +0
Move Silently +1
Navigate* +5 (3 ranks, +2 Int)
Perform -1
Profession- soldier (3 ranks)
Read/Write Language (Arabic) 1
Research +2
Ride +1
Search* +4 (2 ranks, +2 Int)
Sense Motive +0
Speak Language (Arabic) 1
Spot* +7 (6 ranks, +1 training)
Survival* +5 (5 ranks)
Swim* +1
Treat Injury +0

Feats
Simple Weapons Proficiency (automatic – free)
Personal Firearms Proficiency (bonus feat – Military occupation)
MOS- Rifleman (initial feat, Disable Device, Spot, and Search are class skills)
Advanced Firearms Proficiency (initial feat)
Armor Proficiency- Light (2nd level Tough feat)
Armor Proficiency- Medium (3rd level feat)

Talents
Remain Conscious (The Tough hero gains the ability to continue to perform actions when he or she would otherwise be considered unconscious and dying. When the Tough hero's hit points reach -1, the hero can perform as though he or she were disabled, making either an attack action or a move action every round until the hero reaches -10 hit points (and dies) or the hero's hit points return to 1 or higher. The hero can choose to succumb to unconsciousness if he or she thinks that doing so might prevent him or her from taking more damage.)
Damage Reduction 1/- (The Tough hero ignores 1 point of damage from melee and ranged weapons.)

Class Abilities
Defensive Position +1 (Infantry training grants the bonus listed on the class table to Defense and Reflex saving throws when a character is fighting from cover.)
Advanced Training- Marksmanship (You gain a +2 bonus on all ranged attack rolls at ranges of one range increment or further when using any ranged weapon for which you possess the Weapon Focus feat. This bonus may only be used to offset range penalties.)

Encumbrance
Light <43-lbs./medium 44-86 lbs./heavy 87-130 lbs.
Lift –
-- overhead 130 lbs.
-- off-ground 260 lbs.
-- push or drag 650 lbs.

Equipment
M4 Carbine assault rifle with AN/PEQ-2 laser (+1 to attack rolls within 30 feet), ACOG 4x scope (increase range increments by 1.5, must take attack action to acquire target), Illuminator (mounted flashlight), Surefire suppressor (Listen check at DC15 to locate source), and M203 Grenade Launcher; 7 30 round magazines, 10 40mm grenades.
H&K USP 9mm pistol in tactical holster; 4 magazines
Clothing (ACU - pants, smock, sun hat (all desert camouflage pattern), t-shirt, skivvies, socks, plus extra socks and skivvies)
Desert (hiking) boots
-2 canteens
-combat knife
-Camelback hydration system
PASGT helmet with mount
-sand goggles
-AN/PVS-7 NVG’s
Tactical vest
-3 Fragmentation grenades
-1 Smoke grenade
-25 zip ties
-Digital camera
-Pro Walkie-talkie with headset
-Multipurpose tool
-Tactical Maps of area
-5 Chemical light sticks
-GPS receiver
-compass
MOLLE (backpack)
-Demolitions kit
-First Aid kit
-2 days worth of MRE’s
-Flashlight w/ extra batteries
-ACU jacket
-sleeping bag

Background Information

Born in Huron, Michigan to Christian Lebanese immigrants in 1975, Scott was a troubled child who had trouble fitting into the structures of normal life. After a brush with the law immediately after high school, he decided the Army was the right move and joined in 1993, reaching active service in the infantry immediately after Operation: Desert Storm. He served for over five years in the Balkans, then was stationed in Turkey where he was assigned the training of new soldiers in marksmanship and basic tactics in the field. Scott learned Arabic before he could speak English, and his skills were put to good use in 2001 after the attacks of 09/11. He was immediately put into action in Afghanistan, where he worked alongside military intelligence in the interrogation of foreign fighters from Syria, Jordan, and Saudi Arabia. Since 2004, he has been in Iraq, fighting a mostly defensive battle against the insurgency that refuses to die.

Personality

A career soldier, Scott is well respected within the Company, having served with the majority of officers when they were recruits. He has short patience for those he counts as fools, which has limited his advancement. After a long 17 years of service, he has pretty much decided he will die an Infantryman, and shows a dedication to his unit and Army beyond most. Scott tends towards a gruff attitude, especially with fresh troops, which has led to his nickname of ‘Bear’. He is known amongst the men as a mean, tough old bastard, and does his best to keep up that image. The only person in Echo Company that sleeps in his armor, Scott has an edurance that boggles the mind, especially for young recruits still getting accustomed to the desert climate and heavy packs.

U.S. Army Sgt. Scott Rameh from Echo Company 2nd Battalion 1st Army Division detains a prisoner Janurary 7, 2010 in Hilla, Iraq. The soldiers conducted an counter-assault to capture the man suspected of coordinating an improvised explosive device (IED) attack in the area earlier that day. (US Army photo, released)

soldier.jpg
 
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