OK here's a first partial draft. I assumed that the common sense response to my question above (RE: 'partial training for zero points) is "NO you cant do that", so spent at least 1p in all the skills I want
*EDIT: Noticed that I missed Shayuri's answer. There is an advantage called 'talent' in the Lite rules, but it only gives three examples: Artificer, Outdoorsman, and Smooth Operator. All of them sound good, but the costs are nowhere near being worth it unless I was already spending like 4+ points per skill in several of the involved skills. As Is I've put one or two points into all the skills I want, and I have between a 62 and 84% chance of success on most 'standard' rolls not counting DM situational modifiers.
Please Tell me if I'm doing anything wrong or if you have any suggestions. (And yes, I know I haven't spent all points, this is just a partial first draft)
-Primary Attributes-
ST: 10
DX: 11(20p)
IQ: 13 (60p)
HT: 11(10p)
-Secondary Attributes-
HP: 10
WILL: 13
PER: 13
FP: 11
Dodge: 8
Basic Lift: 20
Basic Speed: 5.5
Basic Move: 5
Skills: 26p
Skills *Score/Difficulty*(cost)
*NOTE: I included the Difficulty for my own benefit when figuring out costs*
IQ skills: Computer Operation 13/E(1), Acting 12/A(1), Electronics Repair 12/A(1), Fast-Talk 12/A(1), Mechanic 13/A(2p), Survival 12/A(1), Computer Programing 12/H(2p), Engineer 11/H(1), Diplomacy 11/H(1), Mathematics 12/H(2), Naturalist 12/H(2), Tactics 12/H(2),
Natural Sciences 11/H(1) *Specifics TBD*
Dx Skills: Brawling 12/E(2), Missile weapon: Bow 11/A(2), Acrobatics 9/H(1)
HT Skills: Carousing 11/E(1), Sex Appeal 11/A(2)
Advantages: 17
Fearless 1(2p), Luck(15p)
Disadvantages/Quirks:
Bad Sight(10p), Lecherousness(15p), Overconfidence(5p), Jealousy(10p), Addiction: Pleasure Device(5p),*Found the pleasure device in the Ultratech book and thought it would be interesting to be addicted to it if we get stranded/etc, and I have to try to 'ration' the power I have for it.
90 attributes + 26 Skills + 19 advantages - 45 Disadvantages = 90 p