Name: Shen Rui
Warlord 4
Str: 21 +5       Level: 4       
Con: 12 +1      Hit points: 39
Dex: 8 -1        Init: +3
Int: 12 +0       Healing Surges:  8/day;   Surge Value: 9   
Wis: 10 +0      Speed:  6    
Cha:  16 +3     Senses:   12 Insight; 12 Perception   
Defense:  19 = 12 + 6 armor + 1 enhance
Ranged Basic Attack:  +1   (2 + -1 dex)
Melee: +7         (2 + 5 str)
[sblock=Race Features]
Bonus Feat
Bonus Skill
Bonus At-Will Power
Human Defense Bonuses[/sblock]
[sblock=Class Features]
Combat Leader- You and allies within 10 that see and 
      hear you gain +2 to initiative
Inspiring Presence- Ally that sees and spends an action point for 
      extra action regains lost hp (1/2 level + cha mod)
Inspiring Word[/sblock]
Powers:
[color=green][sblock=Wolf Pack Tactics:] [/color] 
Keywords: Martial, Weapon
At will;  Standard Action; Target one creature
Special: Before you attack, you let one ally adjacent to either you 
            or the target shift 1 square as a free action.
Attack:  Strength vs. AC
Hit:  1 [W] + 5 damage[/sblock]
[sblock=Viper's Strike:]  
Keywords:  Martial Weapon
At will; Standard Action, Target one creature
Attack:  Strength vs. AC
Hit: 1[W] + 5 damage. 
Effect:  If the target shifts before the start of your next turn, it 
           provokes and opportunity attack from an ally of your choice.[/sblock]
[sblock=Furious Smash:]
Keywords: Martial, Weapon
At will; Standard Action, Target one creature
Attack: Strength vs. Fortitude
Hit:  Deal 5 damage and then choose one ally adjacent to either
       you or the target.  This ally applies your Cha modifier (+3) as a 
       power bonus to the attack roll and the damage roll on his or her
       next attack against the target.  The bonus is lost if the ally does
       not attack the target on his or her next turn.[/sblock]
[sblock=Inspiring Word:]
Keywords: Healing, Martial
Encounter; Minor Action; You or one ally in burst; Range close burst 5
Special:  You can use this power twice per encounter, but only once per round.
Effect:  The target can spend a healing surge and regain and additional 
            1d6 hit points (+3 from Improved Inspiring Word[/sblock]
[sblock=Guarding Attack:]
Keywords:  Martial, Weapon
Encounter; Standard Action; Target one creature
Attack: Strength vs. AC
Hit:  2[W] + 5 damage.  Until the end of your next turn, one ally adjacent
       to either you or the target gains a +4 power bonus to AC against the
       target's attacks.
[/sblock]
[sblock=Warlord's Strike:]
Keywords:  Martial, Weapon
Encounter; Standard Action; Target one creature
Attack:  Strength vs. AC
Hit:  2[W] + 5 damage.  Until the end of your next turn, all of your allies
       gain a +4 bonus to damage rolls against the target.[/sblock]
[sblock=Knight's Move:]
Keywords:  Martial
Encounter; Move Action; Ranged 10
Target:  One Ally
Effect: The target takes a move action as a free action.[/sblock]
[sblock=Fearless Rescue:]
Keywords: Healing, Martial, Weapon
Daily; Immediate Reaction
Trigger: An enemy withing 5 squares of you reduces and all to 0 hit
            points or fewer
Effect: Before the attack, you can move to the nearest square from 
          which you can attack the target.
Attack: Strength +1 vs. AC
Hit: 2[W] + 5 damage.
Effect: The ally can spend a healing surge and regains an additional 1d6 
           hit points for every opportunity attack you provoke while moving to the target.[/sblock]
Languages: Common
Feats: 
Improved Inspiring Word:  add Cha mod to Inspiring Word hp restored
Combat Medic:   Stablize the dying as a minor action; +2 to heal checks
Human Preseverance:  +1 to saving throws
Inspired Recovery:  Grant ally saving throw with Cha mod bonus
Skills:  (trained only)
      
Athletics:  +12
Diplomacy:  +10
Endurance: +8
Heal:   +9
History:  +7
Equipment:               
Curseforged Chainmail +1
Bracers of Respite
Feyleaf Sandals
Giantkind Gloves
Circlet of Second Chances
Cloak of the Walking Wounded
Muleback Harness
Battle Standard of Might
Age: 22
Height: 5'9"
Weight: 165 lb.
Eyes: Light Brown
Face Hair: Dark Brown
Skin: Tan