How about a symbol of Shared Healing +2 level 7 2600 gp
Implement (Holy Symbol)
Enhancement: Attack rolls and damage rolls
Critical: +1d6 damage per plus
Power (Daily + Healing): Free Action. Trigger: You use your second wind, or you use a power that allows you to spend a healing surge to regain hit points. Effect: One ally within 5 squares of you can spend a healing surge.
And Curse forged armor +1 level 3 680 gp
Armor: Chain, Scale
Enhancement: AC
Power (Daily): Immediate Reaction. You can use this power
when an enemy hits you with an attack. That enemy takes
a –2 penalty to attack rolls (save ends). When the enemy
saves against the penalty, the enemy takes a –1 penalty to
attack rolls (save ends).
Level 13 or 18: –3 penalty.
Level 23 or 28: –4 penalty.