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(Recruiting) Path of Enlightenment: Chapter 2

OnlytheStrong

Explorer
Hi everyone,

I'm the original player for Shen. I dropped out rather suddenly and to be quite honest, I was an (insert bad word) for not at least telling my buddy Voda about it. I actually dropped off the boards for awhile. Before you read too much into this, I'm not making an excuse. I am trying to apologize (I suck at it I know).

Life got alittle rough. It happens. I feel like I should apologize to the original players and especially to Voda. I am sorry. I hate when people leave like that in the middle of a well played/DM'd game.


Sincerely,

Derek (OnlytheStrong)
 

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Voda Vosa

First Post
Welcome back!
There is no problem at all, we all know the rules, pbp is like it is, with it's flaws and advantages. You are welcome to run Shen again, and level up him again if you want. I'll be going over the specifics of trainings for you tomorrow, along with Ziang's training rolls. Feel free to read the IC thread, much has happened since you left, and presonaly I think the guys made a great story telling role play, even with my lack of updates and general lazyness around.
 

OnlytheStrong

Explorer
I'd love to run Shen again... but I would like to wait to see what your players decide if that is ok. If they do not mind my old warlord coming back, then I welcome the chance. I do not want to force myself on anyone, especially after last time.


Thank you very much Voda for the re-invite. I hope the others welcome me back also.
 



Voda Vosa

First Post
Finally I've rolled for Ziang's trainings. The results are rather good, I think.
"Focus on your weapon, grasshopper! It is an extension of yourself!"
DC:15
Learning: A:4 B:2
Mastering: A:5 B:3 C:4
Time: Minimum:2 Maximum:5
Results:
Learning: Learned (1 day)
Mastering: Mastered (2 days)


"Martial Art Training"
DC:15
Learning: A:3 B:2
Mastering: A:4 B:2 C:3
Time: Minimum:2 Maximum:3
Learning: Learned (2 day)
Mastering: Not Mastered (12 days)


"Channeling Chi"
DC: 13
Learning: A:3 B:2
Mastering: A:3 B:2 C:3
Time: Minimum:2 Maximum:4
Learning: Learned (1 day)
Mastering: Mastered (2 days)


“Turtle’s Shelter”
DC: 17
Learning: A:6 B:4
Mastering: A:6 B:4 C:5
Time: Minimum:4 Maximum:7
Learning: Learned (2 day)
Mastering: Not Mastered (7 days)


1st attempt to learn: Roll Lookup
2nd attempt to learn: Roll Lookup
Mastering Focus on your weapon: Roll Lookup
Mastering Martial Art Training: Roll Lookup , Roll Lookup , Roll Lookup , Roll Lookup
Mastering Chaneling Chi: Roll Lookup

Resuming, He learned everything, but mastered only two trainings, Focus on your weapon grasshopper, and Channel Chi.
 

OnlytheStrong

Explorer
Code:
 Name: Shen Rui
Warlord 4


Str: 21 +5       Level: 4       
Con: 12 +1      Hit points: 39
Dex: 8 -1        Init: +3
Int: 12 +0       Healing Surges:  8/day;   Surge Value: 9   
Wis: 10 +0      Speed:  6    
Cha:  16 +3     Senses:   12 Insight; 12 Perception   

Defense:  19 = 12 + 6 armor + 1 enhance
Ranged Basic Attack:  +1   (2 + -1 dex)
Melee: +7         (2 + 5 str)

[sblock=Race Features]
Bonus Feat
Bonus Skill
Bonus At-Will Power
Human Defense Bonuses[/sblock]

[sblock=Class Features]
Combat Leader- You and allies within 10 that see and 
      hear you gain +2 to initiative
Inspiring Presence- Ally that sees and spends an action point for 
      extra action regains lost hp (1/2 level + cha mod)
Inspiring Word[/sblock]

Powers:
[color=green][sblock=Wolf Pack Tactics:] [/color] 
Keywords: Martial, Weapon
At will;  Standard Action; Target one creature
Special: Before you attack, you let one ally adjacent to either you 
            or the target shift 1 square as a free action.
Attack:  Strength vs. AC
Hit:  1 [W] + 5 damage[/sblock]

[sblock=Viper's Strike:]  
Keywords:  Martial Weapon
At will; Standard Action, Target one creature
Attack:  Strength vs. AC
Hit: 1[W] + 5 damage. 
Effect:  If the target shifts before the start of your next turn, it 
           provokes and opportunity attack from an ally of your choice.[/sblock]

[sblock=Furious Smash:]
Keywords: Martial, Weapon
At will; Standard Action, Target one creature
Attack: Strength vs. Fortitude
Hit:  Deal 5 damage and then choose one ally adjacent to either
       you or the target.  This ally applies your Cha modifier (+3) as a 
       power bonus to the attack roll and the damage roll on his or her
       next attack against the target.  The bonus is lost if the ally does
       not attack the target on his or her next turn.[/sblock]

[sblock=Inspiring Word:]
Keywords: Healing, Martial
Encounter; Minor Action; You or one ally in burst; Range close burst 5
Special:  You can use this power twice per encounter, but only once per round.
Effect:  The target can spend a healing surge and regain and additional 
            1d6 hit points (+3 from Improved Inspiring Word[/sblock]

[sblock=Guarding Attack:]
Keywords:  Martial, Weapon
Encounter; Standard Action; Target one creature
Attack: Strength vs. AC
Hit:  2[W] + 5 damage.  Until the end of your next turn, one ally adjacent
       to either you or the target gains a +4 power bonus to AC against the
       target's attacks.
[/sblock]

[sblock=Warlord's Strike:]
Keywords:  Martial, Weapon
Encounter; Standard Action; Target one creature
Attack:  Strength vs. AC
Hit:  2[W] + 5 damage.  Until the end of your next turn, all of your allies
       gain a +4 bonus to damage rolls against the target.[/sblock]

[sblock=Knight's Move:]
Keywords:  Martial
Encounter; Move Action; Ranged 10
Target:  One Ally
Effect: The target takes a move action as a free action.[/sblock]

[sblock=Fearless Rescue:]
Keywords: Healing, Martial, Weapon
Daily; Immediate Reaction
Trigger: An enemy withing 5 squares of you reduces and all to 0 hit
            points or fewer
Effect: Before the attack, you can move to the nearest square from 
          which you can attack the target.
Attack: Strength +1 vs. AC
Hit: 2[W] + 5 damage.
Effect: The ally can spend a healing surge and regains an additional 1d6 
           hit points for every opportunity attack you provoke while moving to the target.[/sblock]


Languages: Common


Feats: 

Improved Inspiring Word:  add Cha mod to Inspiring Word hp restored
Combat Medic:   Stablize the dying as a minor action; +2 to heal checks
Human Preseverance:  +1 to saving throws
Inspired Recovery:  Grant ally saving throw with Cha mod bonus


Skills:  (trained only)
      
Athletics:  +12
Diplomacy:  +10
Endurance: +8
Heal:   +9
History:  +7



Equipment:               

Curseforged Chainmail +1
Bracers of Respite
Feyleaf Sandals
Giantkind Gloves
Circlet of Second Chances
Cloak of the Walking Wounded
Muleback Harness
Battle Standard of Might

Age: 22
Height: 5'9"
Weight: 165 lb.
Eyes: Light Brown
Face Hair: Dark Brown
Skin: Tan
 
Last edited:

OnlytheStrong

Explorer
Shen's list of potential joy:

Battle Standard of Might: level 4 wonderous item 840gp
Cloak of the Walking Wounded: level 4 magic item (neck) 840gp
Circlet of Second Chances: Level 3 magic item (head) 680gp
Inescapable Longspear +1: Level 3 magic weapon 680gp
Leather Armor of Sudden Recovery +1: Level 2 magic Armor 680gp (can we have chainmail?)

I will add the stats/flavor/details to my character sheet if this stuff gets approved. I left some of the 4k gold laying around in case I can improve my armor. I only have 280gp left, but that's enough for an upgrade I think :) Lemme know if this stuff is okay. (Mainly wondering if I can have chainmail or not)
 
Last edited:

Walking Dad

First Post
Finally I've rolled for Ziang's trainings. The results are rather good, I think.

...

Resuming, He learned everything, but mastered only two trainings, Focus on your weapon grasshopper, and Channel Chi.

Thanks! I'm back, BTW. Have you thought abot handling the trainings like these "item-less" rewards in the DMG 2?
 

Voda Vosa

First Post
You mean like this bonuses that the gods gives or something like that? I red it on the character builder but wasn't sure how did they work. ..
Well, if you think about it, it's something similar, specially with trainings that allows you to make attacks.
 

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