recruiting players for a mid-level steampunk campaign

as I said before... I've been cooped up in my little irc game which only has core rules... thusly... some games like steampunkish ones are new to me... if I could get some help from someone on how to make a character I can come up with a concept based on that I beleive.... I wouldn't mind getting down with something new.. I like a challenge.. I just need a bit of that "duuuhh... birds" newbie stupid help heh
 

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Rathan said:
as I said before... I've been cooped up in my little irc game which only has core rules... thusly... some games like steampunkish ones are new to me... if I could get some help from someone on how to make a character I can come up with a concept based on that I beleive.... I wouldn't mind getting down with something new.. I like a challenge.. I just need a bit of that "duuuhh... birds" newbie stupid help heh

What kind of questions do you have? Also, You Bastard! I remember that from back in the day!
 

heh... gotta love having a well placed sig.. and yes dave_o.. I remember you... I'm trying to resurect the game from it's ashes once more.... check out the link if you want to...

as for steampunkish rp.. can you give me an quick overview of timeframe?.... ummm... tech levels?... what the concept is all about..... as well I need to know how to make a chara... is it done with core 3.5 books?.. or is it it's own system? if so can you point me in the direction of some refrence docs to I can review them?

- Rathan
 

Rathan said:
heh... gotta love having a well placed sig.. and yes dave_o.. I remember you... I'm trying to resurect the game from it's ashes once more.... check out the link if you want to...

as for steampunkish rp.. can you give me an quick overview of timeframe?.... ummm... tech levels?... what the concept is all about..... as well I need to know how to make a chara... is it done with core 3.5 books?.. or is it it's own system? if so can you point me in the direction of some refrence docs to I can review them?

- Rathan

If you want a sort of general idea about steampunk, check out the Wikipedia article for it. http://www.wikipedia.org/Steampunk That said, essentially steampunk is a setting in which technology is roughly that of our Victorian era, that is, steam powered devices, zeppelins, rudimentary firearms (we're talking flintlocks and muskets here). Magic also usually plays a role, typically with a sort of technology flavor -- using batteries and wires to complete spells, etc. Although some settings play up the divide between magic and technology, and in that case magic would be a huge departure from technological devices.

The -punk, most people don't realize, comes from a sort of ubiquitious distrust of government or large organizations. Just as in cyberpunk where there are large corporations and governments working against each over (and often times the common man), so too are there large organizations and governments bumping shoulders.

There's not a system, per se: you've got GURPS Steampunk (not running that), Iron Kingdoms (a published D&D 3.5 setting), Sorcery & Steam (a Sword and Sorcery Studios sourcebook for D&D which I really dig), and I'm sure various other supplements. Steampunk is a genre, not so much a set of gaming mechanics.

If you'd like to do some homework, read China Mieville's works (in the same world, but not technically a series): Perdido Street Station, Iron Council, and The Scar.
 

I will check out those few suggestions... but it still doesn't help me with character creation.... I mean are there diffrent classes than normal 3.5 core?.... if so where can I find the descrips and makeup for these?..... I've played shadowrun before and I'd assume the rp and culture would be liken to steampunk... so I guess I've had a sort of experience with the setting..... but again my problem now is character creation...... little help here..... if it's easier to get some help with this vis yahoo instant messanger of MSN.. let me know we can chat there if you have either of those it migbht make this alot easier heh
 

Rathan said:
I will check out those few suggestions... but it still doesn't help me with character creation.... I mean are there diffrent classes than normal 3.5 core?.... if so where can I find the descrips and makeup for these?..... I've played shadowrun before and I'd assume the rp and culture would be liken to steampunk... so I guess I've had a sort of experience with the setting..... but again my problem now is character creation...... little help here..... if it's easier to get some help with this vis yahoo instant messanger of MSN.. let me know we can chat there if you have either of those it migbht make this alot easier heh

The numbers don't matter so much right now, just a concept really. :D
 

well.... I dunno really what I want...... it seems we have the muscle covered.. as well as the tech aspect in an artificer..... I dunno possibly a sneaky sort.... rogue-ish possibly.... a contact of some sort someone has 'tapped' for an important mission.. I was thinking a shady type goblin informant maybe.... maybe a bugbear merc?.... those don't sound too bad to me right off the top of my head..... but again without any kind of chara creation system I can litterally LOOK at, that's all I have so far.....

- Rathan
 


REALY SORRY! my computer crashed(literaly. my cat is evil like that), and it has taken me some time to get back. i havent left this game to rot, so back to business. ambrus, i like the elementals, especialy the earth one. if you could flesh it out a bit, that would be great.unkabear,I like patch. Oh, and two other things: goblins are different in my world, they are small, agile, and techno-savants. building warmachines seems to come almost instinctualy to them. they're still very warlike, just now you will be more impressed when they kill you. they are also a core race. the second thing is this: guilds. political intrigue abound, so many sucessfull people are members. However, what started off as just a way for mutual protection transformed into an all-out class war, as each faction strives to acheive total dominance, usualy resulting in bloodshed. as for classes, they're the same as 3.5, but including monster classes from savage species. also, there are new weapons. here they are:

Weapon Dam. Critical Range Type Cost Weight Range Misc.
Pistol 1d8 20 b&p 150gp 2lbs 100 ---
Rifle 2d6 20 b&p 250gp 5lbs 150
Scattershot 2d6 20 s&p 275gp 6lbs 50 30 ft cone
Devestator 5d8 18-20 b 2,000gp 20lbs 200 20 ft blast
Handbomb 2d8 19-20 b&fire 150/3 5lbs 40 10 ft blast
Autocrossbow 1d6 !9-20 p 300 6lbs 60 3 shots/round
 
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