recruiting players for a mid-level steampunk campaign

NPC Lord said:
ambrus, i'd proably go for the earth elemental, because airships are VERY expensive, and only the fairly well-off can afford to ride one, let alpne own one. as for the racial stats for goblins, -1 str,+2 dex, +1 int, - 2 cha, DV 60ft, + 1 for tech related skills. and dave, id like that.

I need an e-mail addy to send the invite to, so make some throw away Hotmail account or something.
 

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Rolf Panzerbjörn, Halfling Werebear. I used a black bear instead of brown, so his ECL is 6. He has no class yet, but he will probably go for barbarian or warshaper (complete warrior, if you'd allow it).

[sblock=halfing form]
Name: Rolf Panzerbjörn
Class: none yet, but barbarian/warshaper when I can
Race: Halfling Werebear (humanoid shape changer)
Alignment: CG
Age: 20
Weight: 30
Height: 3’
Gender: Male
Level: 6
HP: 21/21

Experience:
Abilities (Halfling)
STR 14 (+2)
DEX 16 (+3)
CON 16 (+3)
INT 10 (+0)
WIS 10 (+0)
CHA 8 (-1)

Statistics
AC 16 (+3 dex, +2 natural, +1 size)

FORT +4
REF +4
WILL +3
INIT +3

Melee +5 (2 BAB, 1 Size, 2 STR)


Ranged +6 (2 BAB, 1 Size, 1 racial (thrown / sling only) 3 Dex)

Speed 20 ft

Feats
Iron Will (Lycanthrope Bonus)
Multi Attack (From HD)
Power Attack (From HD)

Racial Features
Size small, +2 climb, jump, move silently, listen, +1 all saving throws, +1 on thrown weapons/ slings, Scent, Low Light Vision, Alternate Form, Lycanthropic empathy, Curse of Lycanthropy, +2 natural armor, +4 swim

Class Features
N/A

Skills
Climb + 6 (2 ranks, 2 racial, 2 STR)
Swim + 8 (2 ranks, 4 racial, 2 STR)
Listen +4 (2 ranks, 2 racial)

Languages
Common
Halfling
[/sblock]

[sblock=Hybrid and Bear Form]

Abilities
STR 22 (+6)
DEX 18 (+4)
CON 20 (+5)
INT 10 (+0)
WIS 10 (+0)
CHA 8 (-1)

Statistics
AC 18 (+4 dex, +4 natural)

FORT +6
REF +5
WILL +3

INIT +4

DR 10/ silver

Melee +8 (2 BAB, 6 STR)
+8 (2) Claws (1d4+6 x2)
+6 Bite (1d6+3 x2) **Curse of Lycanthropy**

Ranged +6 (2 BAB, 1 racial (thrown / sling only), 4 Dex) (Hybrid form only)

Speed 40 ft

Feats
Iron Will (Lycanthrope Bonus)
Multi Attack (From HD)
Power Attack (From HD)

Racial Features
Size small, +2 climb, jump, move silently, listen, +1 all saving throws, +1 on thrown weapons/ slings, Scent, Low Light Vision, Alternate Form, Lycanthropic empathy, Curse of Lycanthropy, +2 natural armor, +4 swim

Class Features
N/A

Skills
Climb +10 (2 ranks, 2 racial, 6 STR)
Swim +12 (2 ranks, 4 racial, 6 STR)
Listen +4 (2 ranks, 2 racial)

Languages
Common
Halfling
[/sblock]
 

NPC Lord said:
Ambrus, i'd proably go for the earth elemental, because airships are VERY expensive, and only the fairly well-off can afford to ride one, let alpne own one.
I see. My only issue is that both Brick-Knuckle Jack and Rolf Panzerbjörn are high-strength bruisers. It'd seem that adding a high-strength earth elemental would simply be adding more of the same to the party. A bit of variety might be desireable. I have some good ideas for the air elemental so I think I'll try statting it up as an alternative. That being said, would you allow me to multi-class out of air elemental after 3rd level; essentially being an advanced Monster Manual Small Air Elemental? I think I'd like to remain a small elemental and possibly take levels in scout.

So who's still playing this game? Looks like Dave–o, Necro_Kinder and possible Rathan (as a goblin rogue) are still around.

Here's a pair of character builds; the first incorporating three levels of scout and the second being a straight class air-elemental. I'd consider switching some ranks into Profession (pilot) if you believe the party is likely to deal with driveable warjacks and other steam-powered vehicles.


gheistpw4.jpg


Master Gheist

[sblock=Air Elemental 3 / Scout 3]
N Small Elemental [Air]
Init +11; Senses Spot +8, Listen +8
Darkvision 60 ft.
Languages Auran, Common
–––––––––––––––––––––––––
AC 20, touch 17
hp ? (3d8+3d6+18)
Fort +6, Ref +12, Will +2
–––––––––––––––––––––––––
Spd Fly 110 ft. (perfect)
Melee slam +11 (1d4+2)
Ranged
Base Atk +4; Grp +2
–––––––––––––––––––––––––
Abilities Str 14, Dex 22, Con 16, Int 10, Wis 10, Chr 8
Feats Combat Reflexes, Extended Reach, Flyby Attack, Great Flyby Attack, Improved Initiative, Weapon Finesse (slam)
Skills Hide +19, Listen +8, Move Silently +15, Spot +8
Class features skirmish (1d6, +1 AC), trapfinding, uncanny dodge, trackless step, battle fortitude +1
Special Abilities Air mastery, whirlwind (1d4, Ref save DC 14)
–––––––––––––––––––––––––
Possessions
–––––––––––––––––––––––––
Treasure
Experience 15,000
–––––––––––––––––––––––––
Height 4-ft. Weight 1 lb[/sblock][sblock=Air Elemental 6]
N Medium Elemental [Air]
Init +11; Senses Spot +6, Listen +6
Darkvision 60 ft.
Languages Auran, Common
–––––––––––––––––––––––––
AC 20, touch 17, flat-footed 13
hp ? (4d8+16)
Fort +5, Ref +11, Will +1
–––––––––––––––––––––––––
Spd Fly 100 ft. (perfect)
Melee slam +10 (1d6+3)
Ranged
Base Atk +3; Grp +6
–––––––––––––––––––––––––
Abilities Str 16, Dex 24, Con 18, Int 10, Wis 10, Chr 8
Feats Extended Reach, Flyby Attack, Great Flyby Attack, Improved Initiative, Weapon Finesse (slam)
Skills Listen +6, Spot +6
Special Abilities Air mastery, whirlwind (1d6, Ref save DC 16)
–––––––––––––––––––––––––
Possessions
–––––––––––––––––––––––––
Treasure
Experience 15,000
–––––––––––––––––––––––––
Height 8-ft. Weight 2 lb[/sblock]

Background: Master Gheist started its existence on this plane soon after arcanists began trying to bind elemental spirits into magitech devices. Magic had returned only a short time earlier and skilled practitioners were still refining the process and mistakes were unavoidable. Called from its home plane into a research workshop the entity which would become known as Master Gheist was inadvertently released from a defective device and blew out of the lab window as would any other spring gale.

Being unable to find its way out of this strange material plane, the elemental spirit had spent the following few years blowing about the countryside, learning of this world's peoples, places and customs. The elusive spirit has unintentionally sparked rumors during its travels by rustling curtains and clothing with its passing and whistling its way through empty attics and cellars. Now known as 'Master Gheist', the elemental is a creature of rumor and nursery tales; a bogey spoken of in whispers to overly-curious children who must be scared into avoiding dangerous areas.

Some in the know are aware of the free-willed elemental's true nature and take advantage of its particular talents to covertly perform tasks on their behalf. When called into service, usually by displaying a white banner in a visible area, Master Gheist soon appears to negotiate a contract. People in the city's underworld have, of late, been teaming Master Gheist with Brick-Knuckle Jack to help the ogre pugilist locate deadbeats.
 
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I'll stat up mah goblin at some point within the next two days..... but I just want to make sure as I think my question was missed.... are the new (to me.. heh) tech skills class skills for the rogue class? also... I assume the ability it's tied to is int for both?
 


ok..... nice to know...... but still... as I don't have any of the books besides core 3.5.... I still need to know if they are rogue class skills or no... sorry newbie to steampunk as I said before as well a not very versed in anything not core rules heh

oh.... also... as my goblin will be more than likely ranged combat savvy... I could use those feats for firearms NPC Lord

Thanks,

-Rathan
 
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Hey, is there an opening for a Tuberculose Rakshasa Gambler?

If the answer is "yes", I'll follow that with a petition to expand the Rakshasa's class skills (Gather Information, Sleight of Hand, Search, Disable Device, among others)
 
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They forgot to factor the +9 natural armor bonus into the "Rakshasa Class"
Lvl 1 [+2], Lvl 3 [+2], Lvl 5 [+2], Lvl 7 [+2], Lvl 9 [+1]

The 3.5 Rakshasa doesn't have "Spell Immunity", it has Spell Resistance 27 (and CR 10)
Lvl 3 [5+level], Lvl 6 [10+level], Lvl 9 [15+level], Lvl 12 [17+level])

[sblock=Doc]
Doc Killmer
Male Rakshasa (6), Neutral Evil
Outsider (Evil, Lawful)

Attributes
STR 10 (+0)
DEX 17 (+3)
CON 12 (+1)
INT 12 (+1)
WIS 8 (-1)
CHA 20 (+5)​

Combat
HP 20 (3d8+3) AC 20 (+3 DEX, +6 Natural, +1 Bracers) BAB +3 Size Medium Speed 40ft. Initative +3 (+3 DEX)
Melee Attack
+3 2 claws 1d4 x2
and bite -2 1d6 x2​
Ranged Attack
+6 pistol 1d8 x2 100ft.
+6 rifle 2d6 x2 150ft.​

Saves SR 16
Fort +5 (+3 base, +1 CON, +1 Resistance)
Ref +7 (+3 base, +3 DEX, +1 Resistance)
Will +3 (+3 base, -1 WIS)[/indent, +1 Resistance]

Spells: CL 3; Spells Per Day 6/7; Spells Known 5/3:
0: Ghost Sound, Prestidigitation
1: Hypnotism, True Strike, Shield


Special Abilities
Racial
Darkvision 60ft.
Alternate Form 3/day (2 hours, +10 to diguise)
Detect Thoughts 3/day (CL 10, DC 18, +4 to bluff and disguise)
SR 16

Skills

Bluff +15 (+6 ranks, +5 Cha, +4 Racial)
Disguise +15 (+6 ranks, +5 Cha, +4 Racial)
Gather Information +11 (+6 ranks, +5 Cha)
Intimidate +11 (+6 ranks, +5 Cha)
Listen +5 (+6 ranks, -1 Wis)
Profession (Gambler) +7 (+6 ranks, +1 Int)
Sense Motive (+6 ranks, -1 Wis)
Sleight of Hand +9 (+6 ranks, +3 Cha)
Spot +5 (+6 ranks, -1 Wis)​

Feats
Martial Weapon Proficiency (All)
Simple Weapon Proficiency (All)
Quick Draw
[Rapid reload?]​

Equipment

Bag of Holding Type I [2500gp]
Bracers of Armor +1 [1000gp]
Wand of Magic Missile (CL 7th) [5250gp]
Cloak of Resistance +1 [1000gp]
Scroll of Animate Dead (CL 7th) [1050gp]
Potion of CLW [50gp]
200gp

Dagger (x2)
Pistol (x2) [300gp]
Rifle [250gp]
Smokepowder & Bullets [400gp]

"Doc's Medicine"
Deck of Cards (With two razor-edge metal cards)
Dice
Cup (x3)
Small ball
Table Cover
Hand Drill
Small Knife
String and Sewing Needle

Languages
Common, Infernal, Undercommon, [LANGUAGE]​
[/sblock]

Background Forthcoming.​
 
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ok... another question.... I believe for NPC Lord..... tools of the trade?.... I mean what to take?... wrenches and the like I'd assume.. but how much are they?....

also.... do goblins in your game get all the rest of the racial bounses as normal goblins... like dark vision and the like as well?

yeesh.. I keep comming up with questions as I create my character..... on rifles and pistols... how long does it take to reload? also... the damages for both of those for small sized creatures?..... assuming goblins are small in your world heh

one more I guess.. heh. it seems I have about 2000 gold left to spend... and I'm looking for a way to spend it... it is possible to buy a small steam-mech to start with.. or are they really expensive?

[sblock=Grump the Goblin]
Code:
[B]Name:[/B]Grump
[B]Class:[/B]Rogue
[B]Race:[/B]Goblin
[B]Size:[/B]Small
[B]Gender:[/B]Male
[B]Alignment:[/B]TN
[B]Deity:[/B]?

[B]Str:[/B]12	+1	(-1 Racial)		[B]Level:[/B]6			[B]XP:[/B] 15000
[B]Dex:[/B]17	+3	(+2 Racial)		[B]BAB:[/B]+5			[B]HP:[/B] 29 (Max Fisrt 1/2 Evens + Con. 1/2+1 Odds + Con)
[B]Con:[/B]12	+1				[B]Grapple:[/B]+0 (-4 Small)	[B]Dmg Red:[/B] -
[B]Int:[/B]16	+3	(+1 Racial +1 Level)	[B]Speed:[/B]30'		[B]Spell Res:[/B] 0
[B]Wis:[/B]12	+1				[B]Init:[/B]+3 (+3 Dex)		[B]Spell Save:[/B] -
[B]Cha:[/B]8	-1	(-2 Racial)		[B]ACP:[/B]-2			[B]Spell Fail:[/B] -

		[B]Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]		10	+6	-	+3	+1	-	-	20
[B]Touch:[/B]14		[B]Flatfooted:[/B]17

			[B]Base	Mod	Misc	Total[/B]
[B]Fort:[/B]			2	+1	+1	+4
[B]Ref:[/B]			5	+3	+1	+9
[B]Will:[/B]			2	+1	+1	+3

[B]Weapon			Attack	Damage		DmgType	Critical[/B]
Magitech Pistol		+8	1d6+1d4		B&P	20x2
+1 Rapier		+7	1d4+2		P	18-20x2						

[B]Languages:[/B]Common, Goblin, Draconic, Dwarven, Giant

[B]Abilities:[/B]

Racial:
-1str,+2 Dex, +1 Int, -2 Cha
+1 for all tech skills (Profession: Pilot, Knowledge: Steamworks&Magitech)
Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters.
A goblin’s base land speed is 30 feet.
Darkvision out to 60 feet.
+4 racial bonus on Move Silently and Ride checks.
Automatic Languages: Common, Goblin. Bonus Languages: Draconic, Elven, Giant, Gnoll, Orc

Class:
Sneak Attack +3d6
TrapSense +2
Uncanny Dodge (Dex to AC)
Evasion
Trapfinding

Rustyfoot the Crusher (Large Construct)
HD: 6d10+15 (40) [url=http://invisiblecastle.com/find.py?id=1003240]For my crusher constructs HP (6d10+15=40)[/url]
Speed: 40ft. (20 nat, +20 Mod)
AC: 25 (-1 Size, -1 Dex +14 Natural, +3 Armor Mod)
Base Attack/Grapple: +8/+19
AttacK: 'Stomp' +12 Melee (2d10+5), Pyre Cannon +7 (5d6 Fire x2, 250ft Range)
Full Attack: 2 Stomps +12 Melee (2d10+5) or Pyre Cannon +7 (5d6 Fire x2)
Space/Reach: 10 ft./10 ft.
Special Qualities: Construct traits, DR 10/bludgeoning, Fire Resistance 10, Immune to Bullrush (Mod), SR 20 (Mod)
Saves: Fort +3, Ref +2, Will +3
Abilities: Str 20, Dex 9, Con 0, Int 0, Wis 11, Cha 1
Mods:
Pyre Cannon(4 shots): 		500 gp
10 Tanks of Ammo (4 shot)	500 gp
Speed Legs: 			250 gp
Improved Fortification 		100 gp
Heavy Legs:			200 gp
Arcanite Shellx2:		1200 gp


[B]Feats:[/B]Exotic Weapon Prof Pistol, Point Blank Shot, Precise Shot, 

[B]Skill Points:[/B]93		[B]MaxRanks:[/B]9/4.5
[B]Skills			Ranks	Mod	Total[/B]
Profession: Pilot		9	+1	+10	
Knowledge: Steamworks&Magitech	9	+3/+5	+12	
Appraise			5	+3/+5	+8/+10	
Disable Device			9	+3/+5	+12/+14
Forgery				5	+3	+8
Open Lock			7	+3/+5	+10/+12
Craft: Steamworks&Magitech 	7	+3/+5	+10/+12
Tumble				7	+3	+10
Listen				7	+1	+8
Spot				7	+1	+8
Search				7	+3	+10
Hide				7	+7	+14
Move Silently			7	+7	+14
Ride(Racial)			0	+7	+7

	
[B]Equipment:						Cost  Weight[/B]
Magitech Pistol						2655gp	1lbs
Smokepowder and Bullets	(100 Bullets)			400gp	2.5lbs
+1 Rapier						2370gp	1lb
+2 Chain Shirt						4250gp	12.5lbs
Cloak of Resistance +1					1000gp	.5lbs
Artisan’s Outfit (Worn Under Armor)			-	-
Backpack						2gp	1lb
Rustyfist the Crusher					1800gp	-
(Items here-on in are in my backpack)				
Masterwork Artisan’s Tools (Steamworks&mMgitech)	55gp	2.5lbs
Masterwork Thieves’ Tools				100gp	1lbs
Magnifying Glass					100gp	-
Flint and steel						1gp	-
Ink, 40 sheets of Paper					12gp	-
Inkpen							1sp	-
Belt Pounches x3					3gp	.75lbs
Waterskin						1gp	2lbs						
[B]Total Weight:[/B]22.25lbs	[B]Money:[/B]269gp 17sp 20cp

				[B]Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]		32	33-64	65-97	194	485

[B]Age:[/B]27
[B]Height:[/B]3'10"
[B]Weight:[/B]89lbs
[B]Eyes:[/B]Solid Yellow
[B]Hair:[/B]Dark Blue
[B]Skin:[/B]Light Green

Appearance:Comming Soon

Background:Comming Soon [/sblock]
 
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