recruiting players for a mid-level steampunk campaign


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hey NPC_Lord.. nice to see you back... again I will ask this.. if the classes are still the sameas DnD 3.5 core.....how is tech weaved into all this?.. are there diffrent skills and the like used to work steam machines.. or even build them.. or is there an actual steampunk rules system with classes I'm missing here?... I'm really intrested but if you read up.. I haven't the foggiest how to make a chara as I've never played a steampunk game before I would assume is SLIGHTLY like shadowrun.... setting style that is... but as for making a chara.. heh.. I'm lostg and would need some help... if you have yahoo instant messanger or MSN messenger let me know I'll email my screennames and maybe we can work on a chara sheet together... I would assume it's easier done so on a chat service than on here or email....

Thanks,

- Rathan
 

yeah dave, jack is still good. As for lycanthropes, they're good too. For skills, there are two new ones: pilot and knowledge(steamworks&magitech). Pilot is used for controling any vehicle, be it a reaver, a wartrak, ar an airship. knowledge(steamworks&magitech) is technical knowledge of how technology works, and is nessesary for constructing any magitech. normal skills are used for crafting them. also, I will post them firearms-related feats either today or tomorrow.

as for my email, its not working right right now, but ill let you know when it gets back up.
 

So the game is back on then? Heh. Alright, so can I get a run down of who's playing and what their race/class breakdown is?

For me the decision of which elemental type to play is largely dependant on the adventuring environment. If the party undertakes typical adventures on the ground then an earth elemental could work well. If we're going to be zipping around on an airship most of the time then an earth elemental's special properties will prove largely useless; not to mention the aversion I'd imagine an earth elemental would have towards flying in general. An air elemental on the other hand would work well aboard an airship. Are we going to start off together as a crew on an airship? If so which role does each player inspect to fill?

Also, I believe 'Pilot' is simply a profession; IIRC it's mentioned in the Arms & Equipment guide as the means by which various crafts are driven.
 
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whelp.... as for me... I'd kinda like to play a goblin or goblin-ish builder and pilot of some soft..... I guess rogue would be the best class for him to start I might multiclass to sorc ar some point...... hey wait.... what level are these character supposed to be again?
 


hmmm.. think I'll go strait rogue then for now.... hey NPC_Lord.. you mentioned goblin are thier own PC race or something.?. any chance to get a post of what racial stuff they get so I can mix up a chara... and are those tech skills class skills for a rogue?....
 

NPC Lord said:
yeah dave, jack is still good. As for lycanthropes, they're good too. For skills, there are two new ones: pilot and knowledge(steamworks&magitech). Pilot is used for controling any vehicle, be it a reaver, a wartrak, ar an airship. knowledge(steamworks&magitech) is technical knowledge of how technology works, and is nessesary for constructing any magitech. normal skills are used for crafting them. also, I will post them firearms-related feats either today or tomorrow.

as for my email, its not working right right now, but ill let you know when it gets back up.

If you'd like a Gmail account I can hook you up.
 

ambrus, i'd proably go for the earth elemental, because airships are VERY expensive, and only the fairly well-off can afford to ride one, let alpne own one. as for the racial stats for goblins, -1 str,+2 dex, +1 int, - 2 cha, DV 60ft, + 1 for tech related skills. and dave, id like that.
 

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