recruiting players for a mid-level steampunk campaign

ok, here are the new firearms feats so far:

weapon proficeincy(Firearms)
You can weild guns & other firearms
Benefit: you may weild any normal firearm without suffering a penalty.

Marksman
You are skilled at hitting targets most others could not.
Prerequisite: weapon proficeincy(Firearms)
Benifit: Add +1 to attacks with firearms.

Pistolwhip
Even without ammo, your guns are still a threat.
Prerequisite: weapon proficeincy(Firearms), str 14
Benifit: When weilding a pistol, you gail a close combat attack that deals d3 damage and provokes attacks of oppertunity.

Snipershot
By targeting a foes vitals, you can do more damage than normal.
Prerequisite: weapon proficeincy(Firearms), marksman, Knowledge(any),15 ranks
when attacking an opponent of the type your knowledge skill designates(if more than one, choose one), you get +1 to attack&damage rolls.

thats it,for now im still working out the bugs on the others.
 

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Land, i approve.


Rathan

tools of the trade?.... I mean what to take?... wrenches and the like I'd assume.. but how much are they?....25gp for a basic tool kit

also.... do goblins in your game get all the rest of the racial bounses as normal goblins... like dark vision and the like as well? yup, but my stat mods replace the normal ones

yeesh.. I keep comming up with questions as I create my character..... on rifles and pistols... how long does it take to reload? also... the damages for both of those for small sized creatures?..... assuming goblins are small in your world heh it takes a standard action to reload a pistol, but 2 rounds to reload a rifle(magitch pistols are like our modern ones, at least in the way ammo is, but rifles are more arcahaic) pistols work the same for small creatures, but rifles are shrunken one die size.

one more I guess.. heh. it seems I have about 2000 gold left to spend... and I'm looking for a way to spend it... it is possible to buy a small steam-mech to start with.. or are they really expensive?
most are, but a crusher is within your price range. treat as a clay golem, with following changes: -5 STR, 1/2 hd, loose magic immune, gain DR10/bludgeoning, kindlebox, fire resistance 10

Kindlebox: a small sphere of fire Arcanite( condennsed magic, and integral part of most magitech), power source of many low grade steam-mechs. if exposed to water, renders its mech helpless until 1 point of fire damage is dealt to it.

and guys, my email is doom-180@hotmail.com
 


Good! :cool:


Doc Killmer has been around for a long time, most don't remember the first time he showed his face around, or to be more precise, the first time his cards were seen around.
Killmer is a thin, almost gaunt man in his fourties with sharp bony features, jet black hair, jet black thin moustache, and jet black eyes which offer stark contrast with his pale (almost waxy) skin.

"Doc" comes not from his profession but from his utter refusal to see an actual doctor (or priest, now that mistic powers have returned to the land) about his condition: chronic coughing fits attack him, leaving bloodied spit in his mouth and on his lips.

His living has been made from gamblers trying to beat him at his own game (The Tiger, Doc was the one to introduce it when he came and now is a "popular" card game) or at trying to best him in other games of chance. Of course, he does lose everyso often or people would not be disposed to return, but when odds are against him he quickly corrects their course with a split-second distraction and a flick of the wrist.

Spy, mediator, sometimes executioner.
This man has people who owe him, but not only because of game expenses. His other trade is the inmaterial one, words and information are his tools and merchandise. Doc sometimes falls into debt on purpose when he knows that the man he owes to has a problem that could use his services, that is how he comes to have important contacts most of the time.

He allows gaming debts to -sometimes- be repayed in favors and information, but some of that information is curiously arcane for a professional gambler...

That answers to his carefully hidden nature: deposed Rakshasa.
When the fading of magic took place he somehow lost his nature and was severely weakened, stuck in a human shell, with something he hasn't figured out what is devouring him from the inside. As the roll of years went by, desperation gave place to relief when his nails began to toughen, which gave place to anger when he realized the process of recovery would be excruciatingly slow... but he already had his place set in savage society, and was enjoying it.

He now seaches for a way to recover his original power quicker, and in the path towards this goal he bends others to his will, conserving his nature a secret, fearful of blessed bolts bearing the kiss of the pale lady, and being eaten from the inside by *something*.

...

He doesn't smooth out his moustache
He doesn't look at the others
It seems like he would bore through the cards if he looked at them with more intensity
A smile forms on his face, a slightly cynic smile
The others at the game leave their cards on the table and go away, knowing...

Full House!
Pair of Aces and Leg of Tigers!
 
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NPC Lord said:
but a crusher is within your price range...

Ok.... how much?... and do I ride in this thing or is is more like a golem of steam mechina? and is the kindlebox a seperate price from the steam mech?

also... does it come with weaponry or do I have to buy that if it's equipable?


NPC Lord said:
(magitch pistols are like our modern ones, at least in the way ammo is, but rifles are more arcahaic)

How much for a magitech pistol as apposed a regular one?... more or less then a pistol +1 for instance?.... as well... on the magitechj pistols... reload time?... rate of fire?
 
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Land Outcast, I like your character's background. It's an interesting idea to have your character be cursed without his regular monstrous abilities. :)

NPC, did you have a chance to look over my elemental writeup? Are we to pick our gear with starting funds appropriate to our characters' level?

Also, if I can offer a few comments on your firearms feats... it seems to me that you're giving yourself added work for little reason. It'd be enough to say that firearms are exotic weapons and require an appropriate feat to use them without a -4 non-proficiency penalty.

Your marksman feat seems effectively identical to the Weapon Finesse (firearms) feat.

Pistolwhip seems rather worthless since its benefit (granting a melee attack option that deals 1d3 damage and that provokes an AoO) is almost the same as attacking an opponent with a barehanded punch. Why bother spending a feat on it? Since a character already has to spend an exotic weapon proficiency to use a firearm properly why not simply grant all firearm wielders the ability to pistolwhip with damage identical to that of a club sized for their character? Non-proficient wielders receive a -4 penalty (the same for using an improvised weapon) while proficient users can make a normal melee attack roll.

Snipershot sounds pretty much like it wants to be Weapon Specialization (firearms) to me. Why not just use the existing feats as they appear in the RAW and simply allow them to be taken as normal for firearms? Save yourself the hassle of trying to create and balance new feats. Just a thought. :)
 

Quick question, would Rolf be proficient with any weapons? In the MM and SRD it doesn't say anything about Lycans getting weapon proficiencies automatically, but don't most other monstrous races get at least simple weapons?
 

Proficiency for monsters is dependant upon their type and subtype. As a humanoid and a shapechanger Rolf should gain proficiency with his natural weapons, with simple weapons, and with any weapons or armor mentioned in the monster manual creature description. For Rolf that would seem to include light armor proficiency, shield proficiency and greataxe or throwing axe proficiency (its unclear if you get the last two together or have to pick one or the other).
 
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first off, ambrus, i look at your write-up. i like it. i also agree with what you said about the feats. just use the normal ranged weapons feats for firearms. secondly, rathan, you can ride ON a crusher, but its unstable, fiery core might make its insides unpleasant. as for cost, 1800gp, kindlebox included. you can add wweapons of its size(large), but they cost 150gp more to be mounted on.

yes magitech pistols count as +1 pistols, though the can be outfitted with special arcanite modifications so in addition to there normal damage, they deal 1d4 elemetal energy damage. such modifications cost 155gp. as for reload time, 1 standard action, rate of fire is the same.


?
 

Ambrus, thanks. But if you read the MM or SRD on Werebears, the character has class levels in Warrior, which i beleive is where he proficiencies for the axes come from. Maybe the armor as well?
 

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