recruiting players for a mid-level steampunk campaign

Thanks Ambrus :) ,
I'm conscious the background is awfully sketchy (I didn't even go over it to correct it's structure) and (worse) lacking style and neatness... I hope I eventually get around rewriting it.

Your background calls you out as someone else who's been around for a long time, it also has the advantage of tying directly to Brick. While mine doesn't have that DM-friendly piece it's fairly easy to incorporate Doc into any party.
 
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Necro_Kinder said:
Ambrus, thanks. But if you read the MM or SRD on Werebears, the character has class levels in Warrior, which i believe is where he proficiencies for the axes come from. Maybe the armor as well?
That's an entirely reasonable and possibly correct interpretation but by strictly speaking, according to the RAW, since they're "mentioned in the creature’s description" then, as a shapechanger, a werebear would get those proficiencies. It's up to the DM to make a call on it. Personally, I'd probably side with you. ;)
Land Outcast said:
Your background calls you out as someone else who's been around for a long time...
That would depend when exactly magic returned and how soon thereafter the fledgling arcanists tried marrying technology and magic. Maybe NPC Lord can shed some light on how long ago that was.

Also, NPC Lord, which of the two character builds would you prefer or does it not matter to you? Do you have any guidelines for how we are to go about equipping our PCs? Is starting funds standard sixth level cash?
 
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ok.. I thought you said the magitech pistols reload time was quicker than a normal pistol?.... you stated both have a 1 standard action reload time.. was this a mistake?... or are they both the same.....

think I'm gonna loose the +1 pistol and take the magictech pistol instead with a arcanite modification for 155gp..... think I'm gonna loose the rifle though and outfit the crusher with some weapons.... I assume it has arms and the like and I can purchace large weapons for it? like a large greatsword perhaps?.....

Can the crusher move on it's own?... or do I have to be concentrating on controling it via a control box of some sort?....

lasty... I worked more on my character this afternoon.. some things have been added.. the crusher for one and it's stats... plus... my feats.....
 
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Hey NPC, are we officially starting at 6th lvl? Would that mean 6th lvl starting gold? And what types of armor are available, because I have my eyes on Beastskin (from Magic Item Compendium) or Wild, so I can still have armor as a bear.
 

OK, as for when magic returned, it was abbout 100 years ago, though gor some, especialy for any creature with spell resistance, it may have been latter, because there bodys rejected the magical energys.It was abbout 50 years ago that mages first got the idea to fuse magic&technology, because for 400 years, engeineers could only dream of a powersource like magic or arcanite. when magic resurfaced, it didn't take long for some clever inventor to turn theese dreams into reality.

I personaly liked the scout better, so id go with that. as for gold, normal 6th+2d20gp.







sorry rathan. I meant to say that magitech pistols have a reload time of a move action.


crushers are strange looking. they have a spherical body, with a head that resembles an overturned bucket. where a normal creatures arms would be, a crusher has a set of massive legs for steping on opponents(hence the name). it does have a smaller set of arms between its legs, though.


crushers can move on there own, but will continue to move in one direcion until ordered otherwise.

necro, i dont have the magic item compenium, so ive never seen beastskin. wild is avalible, though.
 

I assume I can direct it to attack an opponent and it will do so until it's dead or I tell it to stop then? I'd also assume it would just sit there until I gave it another action... hehe

did you have a chance to check out my revised character at all NPC Lord?
 

yup. crushers would attack until you tell it to stop. if you didn't tell it, though, it would just keep beating the corpse. and i looked over your character. i like it.
 

So Mr Gheist will have been around for a half-century or so. Can you give us some more details about the environment the PCs are going to be starting in? Are we going to playing an urban campaign? Do you have a start date in mind for the campaign and who's going to be playing in it?

NPC, I'd also like to hear your opinion on the particulars of air elemental anatomy. For instance, do you assume that they're essentially gaseous beings able to slip through narrow cracks? Can they wear regular magic items normally and if so which body slots do they have available?

One possible idea I'd had for some custom magic items was to have each type of item be a rune covered ribbon. For instance a pair of bracers would simply be a pair of silk ribbons that a humanoid could normally tie around his wrists but when worn by Mr. Gheist would spiral around inside his swirling core. What do you think? For starting items I was considering a Necklace of Natural Shocking Attacks +1 (8,600 gp) and a pair of Bracelets of Dexterity +2 (4,000 gp) or perhaps Skirmisher Boots (3,200 gp); all in ribbon form. What do you think? :)
 
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ok, as for setting, well start off in a small town, not far from a major city. from there, ill let you decide whether you want to continue on into the city, or to travel into the wilderness.

ambrus, i like the idea of ribbons for air-elemental magic items. i think you would have the same number of slots, just there would be no difference. boots of speed would be ribbon of speed.
 

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