Sorry about the delay in updates, I disappeared to Cincinnati for the 4th...
Thanks for the interest, everybody!
Sollir
Turns out I've been generally lazy today in searching for my notes, so I'll have to type everything up when I get back after tuesday, sorry for the delay and g'luck with recruiting
No worries, mate.
Nac Mac Feegle
Would you provide the tech book or srd thereof?
You'll be getting what's done, fully formatted and all that fun stuff. It's all electronic, so you won't be getting a physical book, unfortunately...
IdentityCrisis
Potentially interested as a player. I have some experience with PbP, am a slight rules-lawyer (the good kind) and have a little experience helping to find flawed/broken rules in another system (the FFRPG).
FFRPG, eh? Are you with the Returners? That's some good work those people do over there...
tm_supreme
1. How much time are we going to be expected to devote to this game?
As a player, probably no more than 10-15 minutes a day. Could be more, could be less, depending upon the day and the current IC situation.
tm_supreme
2. What is the setting of this game going to be like? Will it have a steam-punk feel like Arcanum? How wide spread is the technology and how integrated with magic is it? I'm cool with basically anything, but it would be nice to know anything you are willing to share before hand so I can begin thinking up character concepts.
The tech book is designed to be flexible enough to fit any of the settings you mentioned above - it can be used in a setting that is just starting to introduce technology, to a setting where it is integral and magic doesn't exist.
It all depends upon how tech-heavy the DM wants to make the game... of coruse, everything in the book needs to be tested, so chances are such that the game will have a moderate level of technology, to ensure that all the elements are fairly tested.