[Recruiting] Playtesters for Technology Ruleset

GnomeWorks said:
If you have doubts about setting up a campaign structure, might I recommend some of the free adventures on WotC's site? Those could work well; they also have the benefit of being designed with the core classes in mind, so seeing how the tech classes work in their place would be interesting.

This works for me. Actually a series of short modules would allow me to work on honing my plot hooks.

The timeframe is good for me as well.

GnomeWorks said:
I won't say that you're going to be the DM, as there have been too few responses to determine that at this point.

Quite understandable.

I generally shoot for groups of around 6. 8 would be doable. 10 a stretch.

I've been thinking about starting up a new game, but am wary about getting into many more games as a player due to time pressures. So if you have the numbers, I would probably step aside.
 

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Turns out I've been generally lazy today in searching for my notes, so I'll have to type everything up when I get back after tuesday, sorry for the delay and g'luck with recruiting
 



Potentially interested as a player. I have some experience with PbP, am a slight rules-lawyer (the good kind) and have a little experience helping to find flawed/broken rules in another system (the FFRPG).
 

I am interested in joining this game. I have always wanted to play in or run a game with fairly extensive technological elements. I am the only person in my local gaming group willing to GM, so it would be nice to have an opportunity to be a PC. I have never played in a PBEM or PbP game, but would be completely willing to try it out. I am fairly knowledgable with the 3.5 core materials, so that isn't a problem. I do have two questions though:

1. How much time are we going to be expected to devote to this game?

2. What is the setting of this game going to be like? Will it have a steam-punk feel like Arcanum? How wide spread is the technology and how integrated with magic is it? I'm cool with basically anything, but it would be nice to know anything you are willing to share before hand so I can begin thinking up character concepts.
 
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Sorry about the delay in updates, I disappeared to Cincinnati for the 4th...

Thanks for the interest, everybody! :)

Sollir
Turns out I've been generally lazy today in searching for my notes, so I'll have to type everything up when I get back after tuesday, sorry for the delay and g'luck with recruiting

No worries, mate. :)

Nac Mac Feegle
Would you provide the tech book or srd thereof?

You'll be getting what's done, fully formatted and all that fun stuff. It's all electronic, so you won't be getting a physical book, unfortunately...

IdentityCrisis
Potentially interested as a player. I have some experience with PbP, am a slight rules-lawyer (the good kind) and have a little experience helping to find flawed/broken rules in another system (the FFRPG).

FFRPG, eh? Are you with the Returners? That's some good work those people do over there...

tm_supreme
1. How much time are we going to be expected to devote to this game?

As a player, probably no more than 10-15 minutes a day. Could be more, could be less, depending upon the day and the current IC situation.

tm_supreme
2. What is the setting of this game going to be like? Will it have a steam-punk feel like Arcanum? How wide spread is the technology and how integrated with magic is it? I'm cool with basically anything, but it would be nice to know anything you are willing to share before hand so I can begin thinking up character concepts.

The tech book is designed to be flexible enough to fit any of the settings you mentioned above - it can be used in a setting that is just starting to introduce technology, to a setting where it is integral and magic doesn't exist.

It all depends upon how tech-heavy the DM wants to make the game... of coruse, everything in the book needs to be tested, so chances are such that the game will have a moderate level of technology, to ensure that all the elements are fairly tested.
 

Well, I'm interested as either DM or player. I have played various versions on this, including that ultimate munchkin system (Shadowrun), to Fading Suns and Gama World where i is arguable that they just replaced magic with psionics! (As well as a few stranger ones like SLA Enterprises or Mutant Chronicles- far more tech heavy but with magical inclinations....)

Anyways, just throwing my hat in the ring here. The current games I am running here on Enworld are in my sig.
 

I'll give this a chance, and offer myself in as a player. Dunno if I got in too late though. I've played in a few PbP games before, and tried to run one once that fell apart :heh: .

I've never tested a book, but I think I have a good feel for what works and what doesn't.
 

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