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(Recruiting) Spilt Blood and Spreading Blight

How many players are you looking for? How will you decide which ones will play. Is there a closing date?
 

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I will take 5-6.

I will decide based on (a) how good your concept is, (b) how well you coordinate your efforts with the other players (this includes a little bit of party balance), (c) how engrossed you are in the development of Fort Rogan, (d) the alacrity with which you do all of this.

I'll probably keep this up for about a week or so. If people are really good about it we may start sooner.

The PCs I won't be able to take, if there are any, will become alternates, and their characters will definately be a part of Rogan.

Oh, the warlock. I'll have to look into it, because I've never seen a warlock in play.
 
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ender_wiggin, in your original post, you mention wanting to stick to the core rulebooks with possible exceptions. I was hoping you'd allow the following feat from Complete Adventurer:

Deft Opportunist [General]
You are prepared for the unexpected.
Prerequisites: Dex 15, Combat Reflexes.
Benefit: You get a +4 bonus on attack rolls when making attacks of opportunity.
 

I'm not in favoring of allowing that feat without watering it down. Here's why:

This is one of my favorite builds:

half-orc fighter with high str and dex, feats weapon focus(glaive) and combat reflexes. With a glaive, he'll get 3 or more attacks of opportunity in order for anyone to close in on him. Duel-wielding the glaive allows more damage, and the weapon focus + high str + fighter bab gives an insane bonus to attack (at least +6 to both attack and damage bonus at level 1-2) on a glaive is very very powerful. It's not overpowered, just a good build.

Add deft opportunist as a potential fighter feat, and it *does* become overpowered, with something in the range of +11 to attack, 3 times a round, as early as 2nd level.

Reduce the bonus to +1 and I'll allow it. This will allow a small bonus to a larger number of attacks.

Another option: add spring attack as a prerequisite; this will force the fighter to gain several levels before getting this huge bonus to his firepower. Even, then, I'll have to decrease the bonus to +3 or +2.

Another option: add 13 int or 13 wis as a prereq, and decrease the bonus to +2.

Sorry, I really don't want to dampen your creativity with your character, but I have to stay fair and whatnot.
 
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Would you be interested in an grim, disillusioned (bleak?)fighter(or fighter/Thief) Freesword who had lost too much in the war and his "aftermath".
People, Emotions, and the will to care, or fear the pain of loss to much to allow himself to care.
 

ender_wiggin said:
Sorry, I really don't want to dampen your creativity with your character, but I have to stay fair and whatnot.

That's OK, I have a few different ways I'm envisioning him, so I wanted to flesh some ideas down. My other build for him involved possibly this feat, from Races of Destiny:

City Slicker [General]
You are very familiar with city life and the inner workings of your hometown.
Benefit: Disguise, Forgery, Gather Information, and Knowledge (local) are always class skills for you.
Special: This feat may only be taken at 1st level.

This fits a lot better with the background I have written for the character, being an orphaned young man who was adopted by the people of the Fort. He likes his adopted people, and would know a lot of them. For this feat, I mostly care about Gather Info and Knowledge (local).
 


Sure. I have just finished my character: Damon Steelhand, Fighter 2. Appearance, personality, and history are below. Let me know if I have all the nuances of your world correct.

Appearance:
Damon as a youthful appearance about him. He has short red hair, with a red goatee. While lounging around town, he tends to wear loose-fitting common clothing, with black boots. While in combat, however, Damon wears proudly his set of masterwork breastplate armor, created for him by his adopted father. He prefers wielding his heavy flail in combat, but also has a composite crossbow with a quiver of arrows slung across his back.

Personality:
A soft-spoken young man, Damon is most noted for his kind manner and his hard work ethic. While normally even-keeled and rational, Damon sometimes loses this rationality when on the battlefield facing the undead hordes that killed his parents. Damon is also shy around those he does not know, but has no problem being open amongst the people of Fort Rogan, his adopted family.

History:
Damon Steelhand the only son of Eldon and Maris Steelhand, was born in 1219 AGR. Damon looked up to his father, a great fighter in the service of the Ambian Empire. When the War of Nine Graves broke out, Eldon, like many others, were the first to fight back the undead hordes. And while his father fought valiantly against the undead assaults against their hometown of Emmech for the first few months of the war, the town eventually fell to the undead hordes. Damon lost both his father and his mother that day, but he managed to be saves by his father's friend, a blacksmith named Regin Altwood. Regin and Damon, along with other survivors of Emmech, fled to Fort Rogan. Young Damon, then 12 years old, vowed to gain revenge against the dead that claimed his parents.

Over the following five years, as the soldiers of the Empire fought the hordes, young Damon found himself unofficially adopted by the people of Fort Regan. While he spent a lot of his time either helping his adopted father, Regin, supply the equipment that the fighters of Fort Rogan needed, he also took the time to help the soldiers himself. Damon would spend large amounts to time around the fighters' barracks, helping them repair their armor or weapons. The soldiers saw him as a spot of joy in this dismal War, and, either out of concern or out of pity, would teach him some fighting skills. In particular, Damon caught the eye of Alfonso Dir Garend, commander of the forces of Fort Rogan, who saw promise in the boy.

And while the War of Nine Graves ended for others, the fighting continued on for Fort Rogan. Once Damon reached the age of 17, he was officially accepted into the ranks of the forces defending the fort. The entire town was proud of him that day, and his adoptive father gave him a present he had been working on for months: his very own suit of intricately-designed breastplate.

Now, Damon fights for his adopted home, and when not in the service of his commander, he spends his time in town, having come to call many of its residents friends and adoptive family. Lately, he has been found spending his free time attending Sister Hayden's services: some say to find through religion what he once lost, while others say it is because he has developed a crush on the sister.
 

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