(Recruiting) Spilt Blood and Spreading Blight


log in or register to remove this ad

OK guys I have a concept for a character. Lalamil Emorure, Female, Elf, Bard(2).

Apperance:
Lalamil is tall for an elf. Her brown hair reaches down to her mid back and is often tied together in braids. She wears simple but effective cloths. While they are not the typical bard garb this is not a typical time, and they are well tailored for travel which lalamil does often. And is often seen with a well used, crafted and sounding lute, as well as an elven sounding horn (used to rally troops in battle). Although she tries to avoid combat if possible Lalamil carries the tradtional alven longbow and rapier if times get tough.

Personality:
Lalamil is cheerful and full of hope. Now that the war is over she realizes that a person with her talents for entertainment is needed more than ever. She performs as much for her own satisfaction as she does to make money. She enjoys the company of others but often leaves the area before she becomes close to others.

history will be up soon. If someone wants to do a joint history you can email me at raigon0217@hotmail.com
 
Last edited:

Lol. Heaven knows you rarely check that email address. On a more serious note, it may be more productive to do it in the thread, getting more people involved.

PS. I wouldn't recommend putting the address as a link. Programs will find it and spam the living :):):):) of out it. :lol:
 

Here are gods whose details have been requested.

Korrelyx
The Lord of Gods, the Last Judge
God of Justice, Leadership, Liberty, and Penalty


korrlyx.jpg


Domains: Knowledge, Law, Protection, Justice; prayer for spells for take place during Newday or Eventide
Typical Worshippers: Educated commoners, kings, dukes, formal positions of power
Alignment: usually LN
Symbol: a hammer engraved on a sun

Description:
The politics of the gods is a subject difficult to understand; their desire to defer to a leader is sometimes lacking of a clear motive, but in any case, Korrelyx is without a doubt the head of his pantheon. He is described as a calm king, sitting atop his throne with a spear in his right hand and a hammer in his left. His crown contains only a single jewel, but one whose glow rivals the sun. His race and countenance differs greatly with interpretation.

Sects:
Korrelyx is primarily concerned with the arbitration of other gods, and thus doesn't have many warriors and priests on the material plane. However, sometimes Korrelyx finds it more apt to find indirect means to an end, and thus his mortal servants come into play by allowing the god to act on a mortal, and consequently less conspicuous, manner. His church on the material plane, although short of clandestine, is noticeably conservative, and takes steps to make itself inconspicuous. His order of knights has little structure, and is instead simply a loose network that defers to a leader somewhere who can convene with Korrelyx directly.

Special Abilities:
The holy knight of Korrelyx is not a paladin; he is instead a judge, an arbitrater, an enforcer of his god's will. He is neither good nor evil, but lawful. Thus, he does not have an aura of good, but instead an aura of law. Furthermore, he cannot smite evil, but can smite chaos. Instead of the remove disease, the enforcer acquires the ability to cast mark of justice. Korrelyx is a leader, and so are his knights, who gain the leadership feat at sixth level, provided they meet the prerequisites, for free.

Doctrines:
-- The fall of balance brings the fall of order; the fall of order brings the fall of foresight. To predict the future, one must first instil balance in his environs.
-- With every unbalancing action, a backlash will inevitably occur. None can escape the destructive pendulum of balance; to ensure that the destruction is minimized, one must minimize its swing. To minimize its swing, one must minimize the unbalancing action.
-- Knowledge brings freedom; freedom brings power.
-- Even those with the ultimate foresight need leadership, for in their beliefs and motives come the potential for unbalance. Thus, even the most influential need arbitration.
-- Balance is stability; balance is equality. Balance is not nothingness. In order for order to occur, there must be subjects to be ordered.

Baltur
Lion of Truth
God of Righteousness, Justice, and Retribution


baltur.jpg


Domains: Law, Good, War, Strength, Justice; prayer for spells may take place during Highmorn or Sunhigh
Typical Worshippers: honorable, chivalrous, fearless individuals; bastions of society
Alignment: Always LG
Symbol: The golden head of a line, whose mane swirls around into what some say is the sun

Description:
Baltur, the lord of righteousness and the lion of truth, is commonly depicted as a well-muscled man with a large sword in one hand, planted in the ground, and a battle helmet in the other. Sometimes, Baltur has the head of a lion. Sometimes, Baltur is wearing platemail, but more often than not, he is clothed in simple vestments. He typically has short dark hair and dark eyes.

Sects:
Baltur's church is divided into numerous compartments, most of which are small groups of holy knights fighting until a single name. These small groups are typically very active throughout the world upholding Baltur's name, and some of them differ in some doctrines. One group for example, believes that compassion is second to justice, while another believes that compassion is a part of justice. Some believe that love brings blindness, others believe that love brings freedom. Many aspects of Baltur's doctrine are argued upon, due to the splintering of the holy knight population. Baltur, however, has a core church centered in Indoril that is much less active in terms of fighting and bloodshed, but much larger, more organized, farther reaching, and more stable. This core church, although absent of much coercive force, is often regarded as the most reliable source of Baltur's indoctrination.

Special Powers:
Holy Knights (paladins) of Baltur may smite evil* a number of times per day equal their wisdom modifier + 1/per 5 levels, to a maximum of +4 at level 20. For example, a level 6 paladin with 16 wisdom can smite evil four times per day.

*I am much more restrictive on the use of the ability, in regards to appropriate enemies, who must exhibit a unquestionable sense of malice toward the code of Baltur. This includes most undead but not all.

Doctrines:
-- By fighting the hordes of ill, a follower of Baltur imposes righteousness on the world.
-- By fighting the hordes of ill, a follower of Baltur keeps their otherwise unchecked growth from plaguing the world, and thus instils justice: balance.
-- The task of a knight of Baltur: to defend the weak, avenge the wronged, to rescue the innocent, and punish the corrupt, and to purge the wicked.

-- (argued) Justice takes many forms; balance, stability, equality, but also compassion and empathy, apart of any just being.
-- (counter) Emotion blinds the knight from delivering justice upon the world; to achieve perfection, the knight must shed all emotion: both love and fear, mercy and malice.


Justice Domain:
1, Command
2, Hold Person
3, Searing Light
4, Discern Lies
5, Mark of Justice
6, True Seeing
7, Dictum
8, Dimensional Lock
9, Storm of Veageance
--
 
Last edited:

If you prefer a spceific character sheet i think it would be a good idea to ´ve one before characterbuildiung.


RodderiC Scribener was the 5th child and third son of a family of well educated gentry, out of Noblesse obliege he went to war.
After a harsh and ruthless training they were thrown in to the front to fill a gap, fighting and destroying undead shouldn`t be to difficult, they`re dead already, but not when the undead were a short while ago your friends and comrades, not when you must fight and kill toprotect yourself from the people you wanted to protect.
Then he learned that not all could be defended or rescued, the sacrficing of settlements of lesser importance with their people was an hard blow for his beliefs.
He kept fighting because he didn`t know what else to do.
The thewar ended with a "victory" and the armies disbanded, he drifed as a freesword, till he arrived at Fort Regan, and maybe for a reason, maybe nothing more than didn`t´ve the energy or the possibiltie to drift away.

Personality
Once he was a young "man" full of ideals and compassion, the war had changed that.
His ideals are burned, his compassion, his ability to care is buried under the horrors and cruelity of the war, the pain of loss and .

@Raigon and Harvey

Interested in Background crossing?
 
Last edited:

ender_wiggin said:
PS. I wouldn't recommend putting the address as a link. Programs will find it and spam the living :):):):) of out it. :lol:

That is my spam email address. I check it only if I expect someone to be writing to me. I have another that is by word of mouth/important stuff only.

Also I would be interested with backgroud crossing. As of now my character is more of a migrant than anything else.
 


Very cool.

As for entwined backgrounds, I am all for it. Though, ender_wiggin, it is possible to get an idea of the size of Fort Rogan (physical size and population)? I guess I always half-thought that the Fort was small enough population-wise that we would at the very least know of each other.

sword-dancer: For Rodderic, if he's a hired gun, then Damon would know of him through the rest of the soldiers. Perhaps he has had some dinners with him in the troop barracks, and empathizes with Rodderic's losses. How old to you envision Rodderic? I think that would define a lot of the dynamics between our characters. If about the same age, then a brotherly appreciation; if Rodderic is older, I can see a different dynamic. Maybe something he at first aspires to be (because of skill set), but later on realizes that he never wants to be that depressed... and maybe serves the function of keeping Rodderic sane... giving him something else to fight for.

Raigon: For Lalamil, I envision a lot of different ways a common backstory could go. How long would you picture her in the Fort for? Since before the war? If so, I could see her as almost a sister to Damon... someone in the dynamic of "he likes fighting, she likes singing, they can appreciate each other's needs, but don't often see eye to eye in how to resove a problem, still they support each other." If Lalamil came to Fort Rogan looking to liven its inhabitants, then that is something that would appeal to Damon. He is generally a positive young man, but he has a heaviness in his heart from his parents' death. Lalamil could see her role as making sure Damon doesn't get too dark.

Either way, I could easily see Damon knowing both of your characters from almost the day after you all set foot into the Fort.
 

It's all in the first post. 200-250 residents, basically a walled hamlet -- you're likely to know at least 80-90% of the population, if you've been here a year or more.
 


Remove ads

Top