Goven of Aldermark
Race: Human
Class: Ranger
Level: 2
Alignment: Neutral Good
Experience: 1100 xp.
AGE: 19
HGT: 5’10
WGT: 175 lb
SEX: Male
Abilities:
STR: 14 (+2)
DEX: 16 (+3)
CON: 12 (+1)
INT: 12 (+1)
WIS: 14 (+2)
CHA: 10 (+0)
HP: 16
Saves:
Fort 4
Ref 6
Will 2
Skills:
Survival 5 ranks+2 (wis)=7
Hide 4 ranks+3 (dex)+2 (stealthy)=9
Move Silently 4 ranks+3 (dex)+2 (stealthy)=9
Listen 4 ranks+2 (wis)=6
Spot 4 ranks+2 (wis)=6
Knowledge (Geography) 3 ranks+1 (int)=4
Knowledge (Nature) 3 ranks+1 (int)+2 (survival synergy)=6
Heal 3 ranks+2 (wis)=5
Climb 3 ranks+2 (str)=5
Swim 3 ranks+2(str)=5
Handle Animal 2 ranks+0(cha)=2
Ride 2 ranks+3 (dex)=5
Feats
Dodge (+1 AC against 1 enemy)
Stealthy (+2 Hide and Move Silently)
Languages
Common
Orc
Combat stats
AC: 17 (+3 MW Studded Leather Armor; +1 Light Wooden Shield; +3 dex)
BAB +2
Speed 30 ft
Initiative +3 (dex)
Equipment
MW Battleaxe +1
Kukri
Handaxe
MW Studded Leather
Light Wooden Shield
Explorer’s Outfit
Backpack:
flint and steel
mirror
4 torches
waterskin
trail rations 2 days
silk rope
smokestick (2)
thunderstone (2)
20 gp
Light Warhorse (Brinsey)
bit and bridle
military saddle
saddlebags
bedroll
tent
block and tackle
3 fishhooks
4 torches
trail rations 8 days
whetstone
Special Abilities
Favored Enemy (Orcs): +2 on bluff, listen, sense motive, spot, and survival
checks; +2 damage
Wild Empathy: improve animal atitude as diplomacy; 1D20+rngr level+Cha mod
Track
Power Attack (Combat Style-Martial)
Bio:
Aldermark was not so much a village as a handful of earthen huts clustered around a watering hole on an old hunting trail. Not large enough to appear on most maps, it was named so by its inhabitants because of its location amidst a grove of alder trees. It was from here that Goven hailed. Of average height and build, there was little about him to cause him to stand out from the other men in his company, especially now that he was clad in the same studded leather armor as they. Hair brown as the earth, eyes the green of the leaves in the forest set against a handsome-if plain-face.
He had come into the Warden's service first as a guide, employed by patrols and scouts on excursions into the borderlands between Rogan and Goruka. Later, after having spent a fair amount of time in the company of a particular band of scouts-the ones with whom he now served, in fact-he had become as much a part of the company as any of them. He had shown them secrets of these wilderlands, and they in turn had undertaken to instruct him in martial pursuits.
He was a decent hand with a sword, but he had shown a remarkable proficiency with the battleaxe. So like the axe with which he had cut wood for years, yet so much more finely balanced, an instrument of death rather
than a tool of the woodsman. He had put that battleaxe to good use on many an orc-hunting expedition into the northern wilds.
Aside from this, he carried a curved Kukri and a smaller hand axe. These he occasionally employed as weapons, but were kept more as tools, the kukri for hacking through dense foliage, and the smaller axe for cutting wood in the field. A small wooden shield secured on his back completed his equipment, other than the normal camping and travelling supplies he carried in his pack.
Having something of an affinity with animals, he had taken to horsemanship as well as any, and he stood now beside Brinsey, his mount, a light warhorse with a coat nearly the same brown as it's master's hair. Brinsey had served him well, and he had taken a liking to the creature
As he came to excel in the art of battle, he was entrusted by the Warden
with more and greater responsibilities, until the day came when he was summoned befor the warden to receive orders for a mission of great
importance. He bid his companions farewell for now and made his preparations to appear before Warden Ricsten...