EvolutionKB
First Post
Yay I got it early!
Thomas Callahan
My debts are my own, nothing you need to be concerned with.
Male Half-Elf Valorous Bard 1 (0 XP)
Initiative +1; Senses Passive Insight 12, Passive Perception 14
HP 28; Bloodied 14; Healing Surge 7; Surges Per Day 10
AC 17; Fort 13, Ref 13, Will 15
Saves
Speed 5
Action Points 1
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Longsword (standard; at-will) ✦ Weapon
+5 vs AC; 1d8+2 damage.
War Song Strike (standard; at-will) ✦ Arcane, Weapon
+7 vs AC; 1d8+4 damage, and an ally that hits the target before the end of my next turn gains 3 temporary hit points.
Misdirected Mark (standard; at-will) ✦ Arcane, Implement
Range 10; +4 vs Reflex; 1d8+4 damage and the target is marked by an ally within 5 squares of me until the end of my next turn.
Shout of Triumph (standard; encounter) ✦ Arcane, Implement, Thunder
Enemies in close blast 3; +4 vs Fort; 1d6+4 thunder damage and I push the target 3 squares. Effect: Allies in the area of the blast can be slid 3 squares.
Majestic Word (minor; twice per encounter) ✦ Arcane, Healing
Myself or ally in close burst 5; The target spends a healing surge, gains an additional 4 hp and can be slid one square.
Words of Friendship (minor; encounter) ✦ Arcane
I gain a +5 on the next diplomacy check before the end of my next turn.
Slayer's Song (standard; daily) ✦ Arcane, Weapon
+7 vs AC; 2d8+4 damage, and the target grants CA to you and your allies(save ends). Miss: Half damage. Effect: Whenever you hit an enemy, that enemy grants CA to you and your allies until the end of your next turn.
Storm Walk (Standard; encounter) ✦ Arcane, Implement, Thunder
Range 10; +4 vs Fort; 1d8+4 Thunder damage. Before or after the attack, I can shift one square.
Eyebite (Standard; encounter) ✦ Arcane, Charm, Implement, Psychic
Range 10; +4 vs Will; 1d6+4 damage and I am invisible to the target until the start of my next turn.
Bardic Training
I own a ritual book and can perform one bard ritual per day without components.
Virtue of Valor
One per round, when an ally within 5 squares of me reduces an enemy to 0 hp or bloodies an enemy, I can grant that ally 4 temp hp.
Skill Versatility
I gain a +1 bonus on untrained skill checks
Song of Rest
When I play an instrument or sing during a short rest, you and each ally are affected by my Song of Rest. At the end of the short rest, when healing surges are spent, that character gain an additional 4 hp per surge spent.
Multiclass Versatility
I can choose multi-class feats from more than one class.
Half Elf
Allies within 10 squares gain a +1 bonus on diplomacy checks. Dilettante power is Thunder Step. I count as both an elf and a human for feat pre-reqs
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Alignment Unaligned; Languages Common
Str 14 (+2) Dex 12 (+1) Wis 8 (-1)
Con 16 (+3) Int 11 (+0) Cha 18 (+4)
Acrobatics* +5, Arcana* +5, Bluff* +9, Diplomacy* +11, Intimidate* +9, Perception* +4 *Trained Skill; +1 bonus on untrained skill checks.
Feats: Pact Initiate(Intimidate, Fey)
Gear Chainmail Armor, Light Shield, Longsword, Backpack, Bedroll, Belt Pouch, Flint and Steel, Ritual Book(Comprehend Languages, Traveler's Chant), Wand, Rope (50 ft.), 2 Sunrods, Waterskin, 10 days trail rations, harmonica(focus for ritual); 13gp (83lbs)
Thomas Callahan
My debts are my own, nothing you need to be concerned with.
Male Half-Elf Valorous Bard 1 (0 XP)
Initiative +1; Senses Passive Insight 12, Passive Perception 14
HP 28; Bloodied 14; Healing Surge 7; Surges Per Day 10
AC 17; Fort 13, Ref 13, Will 15
Saves
Speed 5
Action Points 1
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+5 vs AC; 1d8+2 damage.

+7 vs AC; 1d8+4 damage, and an ally that hits the target before the end of my next turn gains 3 temporary hit points.

Range 10; +4 vs Reflex; 1d8+4 damage and the target is marked by an ally within 5 squares of me until the end of my next turn.

Enemies in close blast 3; +4 vs Fort; 1d6+4 thunder damage and I push the target 3 squares. Effect: Allies in the area of the blast can be slid 3 squares.

Myself or ally in close burst 5; The target spends a healing surge, gains an additional 4 hp and can be slid one square.
Words of Friendship (minor; encounter) ✦ Arcane
I gain a +5 on the next diplomacy check before the end of my next turn.

+7 vs AC; 2d8+4 damage, and the target grants CA to you and your allies(save ends). Miss: Half damage. Effect: Whenever you hit an enemy, that enemy grants CA to you and your allies until the end of your next turn.

Range 10; +4 vs Fort; 1d8+4 Thunder damage. Before or after the attack, I can shift one square.

Range 10; +4 vs Will; 1d6+4 damage and I am invisible to the target until the start of my next turn.
Bardic Training
I own a ritual book and can perform one bard ritual per day without components.
Virtue of Valor
One per round, when an ally within 5 squares of me reduces an enemy to 0 hp or bloodies an enemy, I can grant that ally 4 temp hp.
Skill Versatility
I gain a +1 bonus on untrained skill checks
Song of Rest
When I play an instrument or sing during a short rest, you and each ally are affected by my Song of Rest. At the end of the short rest, when healing surges are spent, that character gain an additional 4 hp per surge spent.
Multiclass Versatility
I can choose multi-class feats from more than one class.
Half Elf
Allies within 10 squares gain a +1 bonus on diplomacy checks. Dilettante power is Thunder Step. I count as both an elf and a human for feat pre-reqs
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Alignment Unaligned; Languages Common
Str 14 (+2) Dex 12 (+1) Wis 8 (-1)
Con 16 (+3) Int 11 (+0) Cha 18 (+4)
Acrobatics* +5, Arcana* +5, Bluff* +9, Diplomacy* +11, Intimidate* +9, Perception* +4 *Trained Skill; +1 bonus on untrained skill checks.
Feats: Pact Initiate(Intimidate, Fey)
Gear Chainmail Armor, Light Shield, Longsword, Backpack, Bedroll, Belt Pouch, Flint and Steel, Ritual Book(Comprehend Languages, Traveler's Chant), Wand, Rope (50 ft.), 2 Sunrods, Waterskin, 10 days trail rations, harmonica(focus for ritual); 13gp (83lbs)
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