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	[FONT=Verdana][B][SIZE=3][COLOR="Orange"]Nyjry the Reaper[/COLOR][/SIZE]
[/B]Githyanki Barbarian 1
Alignment: Unaligned
Languages: Common, Deep Speach
Vision: Normal
[B]Ability Scores:[/B]
Str 	15  (+2)
Con 	14 (+2)
Dex 	7 (-2)
Int 	13 (+1)
Wis 	8 (-1)
Cha 	14 (+2)
[B]Combat[/B]:
[B]Init:[/B] +0
[B]Pass Percep[/B]:	9	[B]Pass Insight[/B]:	9
[B]HP[/B]:		29 	[B]Surges/day[/B]:	10 
[B]Bloodied[/B]:	14 	[B]Surge Value[/B]:	7
  
[B]AC[/B]	15 (+3 hide, +1 Int, +1 Class)
[B]Fort[/B]	14 (+2 Con +2 Class) 
[B]Ref[/B]	12 (+1 Int, +1 Class)
[B]Will[/B]	13 (+2 Cha, +1 race)
Speed 6
Action points: 1
[B]Basic Attacks:[/B]
Melee: Greataxe: +4 vs. AC, 1d12+2 damage
Ranged: N/A
[B]Attack Powers:[/B]
[B][COLOR=Green]Devastating Strike[/COLOR] *  Primal, Weapn
Standard Action; Melee[/B] weapon; [B]Target:[/B] One creature 
[b]Requirement:[/b] You must be wielding a two-handed weapon
[B]Attack:[/B] +4 vs. AC
[B]Hit:[/B] 1d12+1d8+2 damage.
[B]Effect:[/B] Until the start of your next turn, any attacker gains a +2 bonus to attack rolls against you.  If you are raging, attackers do not gain this bonus.
[B][COLOR=Green]Howling Strike[/COLOR] * Primal, Weapon
Standard Action; Melee[/B] Weapon; [B]Target:[/B] One creature
[b]Requirement:[/b] You must be wielding a two-handed weapon.
[B]Attack:[/B] +4 vs. AC
[B]Hit:[/B] 1d12+1d6+2 lightning damage. 
[b]Special:[/b] When charging, you can use this in place of a mba.  If you are raging, you can move 2 extra squares as part of the charge.
[B][COLOR=Red]Great Cleave[/COLOR] * Primal, Weapon
Standard Action; Close[/B] bust 1; [B]Target:[/B] Each enemy in burst you can see
[B]Attack:[/B] +4 vs. AC
[B]Hit:[/B] 1d12+2 damage, +1 damage for each enemy adjacent to you.
[B][COLOR=DimGray]Rage Drake's Frenzy[/COLOR] * Primal, Rage, Weapon
Standard Action; Melee[/B] Weapon; [B]Target:[/B] One Creature
[B]Attack:[/B] +4 vs. AC.  If the target is bloodied, you gain a +2 bonus to the attack roll.
[B]Hit:[/B] 3d12+2 damage
[B]Miss:[/B] Half damage.
[b]Effect:[/b] You enter the rage of the rage drake.  Until the rage ends, once per round when you reduce an enemy to 0 hit points, you can make a melee basic attack as a free action.
[B]Class Features and Utility Powers:[/B]
[B][COLOR=Red]Roar of Triumph[/COLOR] * Fear, Primal
Free Action; Close[/B] burst 5; 
[b]Trigger:[/b] Your attack reduces an enemy to 0 hit points.
[b]Target:[/b] Each enemy in burst
[B]Effect:[/B] Each target takes a -2 penalty to all defenses until the end of your next turn.
[b][COLOR=Red]Telekinetic Leap[/COLOR] 
Move Action; Ranged[/b] 10; [b]Target:[/b] You or one ally
Effect:[/B] The target can fly up to 5 squares.  If this power is used on an ally, that ally must remain in your line of sight at all times during this effect.
[B][COLOR=DimGray]Majestic Word[/COLOR]
Minor Action; Close[/B] burst 5; [b]Target:[/b] You or one ally in burst.
[b]Effect:[/b] The target can spend a healing surge and regain additional hit points equal to your Charisma modifier (+2).  You also slide the target 1 square.
[B]Racial Features:[/B]
Danger Sense (+2 bonus to Init.)
Githyanki Willpower: (+1 Will defense, and a +2 bonus to saving throws against charm effects)
Telekinetic Leap
[B]Class Features:[/B]
Barbarian Agility (+1 to AC and Ref when not wearing heavy armor)
Feral Might: Thaneborn Triumph (whenever you bloody an enemy, the next attack by you or an ally against that enemy gets a bonus to the attack roll equal to your Charisma modifier (+2).
Rage Strike
Rampage (once per round, when you score a critical hit with a barbarian power, you can immediately make a melee basic attack as a free action.
[B]Feats[/B]:
Bardic Dilettante (MC Bard)
[B]Skills[/B]:
Acrobatics:	-3 (-2 Dex, -1 hide)
Arcana:		+1 (+1 Int)
Athletics:	+6 (+2 Str, -1 hide, +5 trained)
Bluff:		+7 (+2 Cha, +5 trained)
Diplomacy:	+2 (+2 Cha)
Dungeoneering:	-1 (-1 Wis)
Endurance:	+6 (+2 Con, -1 hide, +5 trained)
Heal:		-1 (-1 Wis)
History:		+3 (+1 Int, +2 race)
Insight:		-1 (-1Wis)
Intimidate:	+7 (+2 Cha, +5 trained)
Nature:		-1 (-1 Wis)
Perception:	-1 (-1 Wis)
Religion:		+1 (+1 Int)
Stealth:		-3 (-2 Dex, -1 hide)
Streetwise:	+2 (+2 Cha)
Thievery:	-3 (-2 Dex, -1 hide)
[B]Equipment[/B]: 
[U]Item			Weight (lbs)	Cost (gp)[/U]
Greataxe		12		30
Hide armour		25		30
Ritual book		3		50
Lute                  2              12
Backpack		2		2
    bedroll		5		.1
    trail rations (10 days)	10		5
    waterskin 		4		1
    Climber's Kit            11             2
[U]Belt pouch		.5		1	[/U]
	Total Weight:	74.5 lbs
Money: 17gp, 0sp, 0cp[/FONT] 
				
 
 
		

 
 
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